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Forum: All Forums : Soldier of Fortune
Category: SoFII Editing, Gaming, and Design
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, narc, ReverendTed, rEdrUmMDK, Foxhound, PleaseMYOB, StrYdeR, supersword, batistablr, Welshy
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Author Topic: decompiling
MAD_Mike
General Member
Since: Oct 15, 2002
Posts: 32
Last: Mar 7, 2005
[view latest posts]
Level 2
Category: SoFII Editing, Gaming, and Design
Posted: Friday, Oct. 24, 2003 08:16 pm
I'm making a SP map a MP map and when I decompile it, the textures are way too big.

Do I have to retexture everything or is there a way to decompile it and have the textures the normal size?

Thx
J4FswampyG
Preferred Member
Since: Nov 9, 2002
Posts: 380
Last: Aug 11, 2005
[view latest posts]
Level 5
Category: SoFII Editing, Gaming, and Design
Posted: Friday, Oct. 24, 2003 08:57 pm
Sorry m8 I think you will have to retexture everything it is a long way from perfect as it don’t show detail brushes or trigger brushes.

I think it is more for us to learn from and to reclaim any lost maps that we may lose.
I did find 1 other program that used 2.5.6 but I can not find that site any more so I don’t know if that worked any better or not have a search you might find it.
Good luck with your map
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