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Forum: All Forums : Soldier of Fortune
Category: SoFII Editing, Gaming, and Design
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, narc, ReverendTed, rEdrUmMDK, Foxhound, PleaseMYOB, batistablr, Welshy
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Author Topic: For all modders to read
Booda~rb
General Member
Since: Dec 23, 2006
Posts: 953
Last: Dec 23, 2006
[view latest posts]
Level 7
Category: SoFII Editing, Gaming, and Design
Posted: Thursday, Sep. 26, 2002 04:30 am
Why are people installing gameplay mods into their base path?

Maps can go in the base path, as can skins.

Game mods, edited weapon files etc., should be run from their own directory. The server needs to be running the mod from that directory.

SoF2
   +--base
   |         Raven pk3's
   |         unofficialmap.pk3's
   |         fragger's skins
   +--modnameA
   |         mods pk3's
   +--modnameB
             mods pk3's

The reason I'm bringing this up is because it seems that people have been installing gameplay mods into their base directory, and then wondering why the game crashes. When you distribute your pk3's you will need to instruct or use an installer to put the mod files in there own directory, which must have the same name for everyone. It will mean your mod is not deleted when the crash victim wipes all his custom pk3's to fix the problem.
Sevensins~rb
General Member
Since: Dec 23, 2006
Posts: 274
Last: Dec 23, 2006
[view latest posts]
Level 5
Category: SoFII Editing, Gaming, and Design
Posted: Thursday, Sep. 26, 2002 04:42 am
#### glad someone posted this, ha ha.

I should have, I've even said something similar in another forum...but it just didn't click together to post it here :s27:

:s8:

This wasn't really a problem with q3, because all of the gameplay and weapon stuff was contained in the code. Raven moved those things to files so it would be easier for modders to edit...

sticky this...
Fragger~rb
General Member
Since: Dec 23, 2006
Posts: 2821
Last: Dec 23, 2006
[view latest posts]
Level 9
Category: SoFII Editing, Gaming, and Design
Posted: Thursday, Sep. 26, 2002 04:50 am
Most people never bother with readmes or manuals. If they did, the single and multiplayer support would be almost empty.
slowJusko~rb
General Member
Since: Dec 23, 2006
Posts: 457
Last: Dec 23, 2006
[view latest posts]
Level 5
Category: SoFII Editing, Gaming, and Design
Posted: Thursday, Sep. 26, 2002 09:27 am
What fragger said.

RTFM - works for me :)
GizmodaMogwai~rb
General Member
Since: Dec 23, 2006
Posts: 238
Last: Dec 23, 2006
[view latest posts]
Level 4
Category: SoFII Editing, Gaming, and Design
Posted: Friday, Sep. 27, 2002 10:02 am
case point, when we had to replace my universal remote, my brother threw away the manual..i was going to kill him, had to dig through the trash to get it back out and tell him that even though it worked for the tv, its called a unversal remote for a freekin reason!
ReverendTed~rb
General Member
Since: Dec 23, 2006
Posts: 2198
Last: Dec 23, 2006
[view latest posts]
Level 8
Category: SoFII Editing, Gaming, and Design
Posted: Friday, Sep. 27, 2002 11:25 pm
My KtMwtB gametype mod was released and I instructed people to place it in the /base/ directory because it wasn't actually a "mod", but an add-on.
Since it didn't actually change any existing code, I thought it would be better for KtMwtB if players and servers didn't have to restart the game and load a mod to load the gametype.
Seamless implementation was the goal.

I've recently found out, however, that the way the game currently indexes gametypes (and skins, as it turns out) complicates matters somewhat.
Since the game indexes gametypes in a certain way, it considers them "neccessary" files for compatibility when present on a server, even when the gametype isn't actually running (or even so much as in the current mapcycle), so it refuses to allow users without the gametype installed to join the server without downloading the file (and many\most servers have downloading turned off, for good reason), whether the server is pure or not.

It doesn't affect clients if they have the file installed, since joining a pure server that doesn't have it will simply exclude the client's pk3 file from being read.

The same is true for the kz_dual_sniper map (which has ctdm gametype files in its pk3) and ICE Warehouse Assault (since it has custom skins).
If you put the ICE Warehouse Assault pk3 in your server's /base/ directory, everyone who tries to join must have it installed as well, or they won't be able to connect to the server, whether or not you've ever run, or even will run, the map.

In short - skins (like those in ICE Warehouse - not sure about less-complex skin modifications) and gametypes don't hurt to be placed in the client's /base/ directory, but when present on servers, they're treated as necessary for a client to join.
Rimmel~rb
General Member
Since: Dec 23, 2006
Posts: 40
Last: Dec 23, 2006
[view latest posts]
Level 2
Category: SoFII Editing, Gaming, and Design
Posted: Tuesday, Jun. 24, 2003 01:33 pm
I have created a small weapon/no team icon MOD and want to run it on my server, I create a new dir (on same level as base (called Rimmel) and place my pk3 file in it....

Question: How do I instruct sof2 to use  the PK3 file and download it to clients, also  kick them if they dont download it (if they have allow download switched off)

Thanks

Rimmel
bone~rb
General Member
Since: Dec 23, 2006
Posts: 230
Last: Dec 23, 2006
[view latest posts]
Level 4
Category: SoFII Editing, Gaming, and Design
Posted: Tuesday, Jun. 24, 2003 02:00 pm
put sv_pure to 1

and put a .txt in there called description.txt and in there put the name of the mod... e.g.

Rimmel (you can use color codes e.g. ^1^2^3 etc.)

and thats it
Rimmel~rb
General Member
Since: Dec 23, 2006
Posts: 40
Last: Dec 23, 2006
[view latest posts]
Level 2
Category: SoFII Editing, Gaming, and Design
Posted: Tuesday, Jun. 24, 2003 02:09 pm
Thank you......... but that didnt work

:(

checked the server log and it never loaded the pk3 file from the Rimmel directory :(

How many mods can run at one time?
bone~rb
General Member
Since: Dec 23, 2006
Posts: 230
Last: Dec 23, 2006
[view latest posts]
Level 4
Category: SoFII Editing, Gaming, and Design
Posted: Tuesday, Jun. 24, 2003 02:58 pm
one
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