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Forum: All Forums : Soldier of Fortune
Category: SoFII Editing, Gaming, and Design
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, narc, ReverendTed, rEdrUmMDK, Foxhound, PleaseMYOB, batistablr, Welshy
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Author Topic: Support for SP mods.
MrBigMr~rb
General Member
Since: Dec 23, 2006
Posts: 17
Last: Dec 23, 2006
[view latest posts]
Level 1
Category: SoFII Editing, Gaming, and Design
Posted: Monday, Oct. 27, 2003 10:17 am
So my problem is that if there is any other files in the /BASE folder, my mod won't work. So is there any way to get a ingame support for SP mods (like in MP) or start the game so that it would load only the mod file and nothing else (apart from the game files). Getting tired of people crying that the mod doesn't work, when the remedy is so easy.
The mod home page:
http://labyrinth.sof2files.com
SPY~rb
General Member
Since: Dec 23, 2006
Posts: 31
Last: Dec 23, 2006
[view latest posts]
Level 2
Category: SoFII Editing, Gaming, and Design
Posted: Tuesday, Nov. 4, 2003 05:38 pm
i'm sorry when i don'r understand you're question right, but i make sp-mappacks, i put them in a pk3 and place this one in the base folder.
but these are sp-maps that only contains original raven stuff.
i don't know what you have in you're mod?
custom texturesin sp-maps? or is it a weapon mod for sp?

leon
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