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Forum: All Forums : Soldier of Fortune
Category: SoFII Editing, Gaming, and Design
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, narc, ReverendTed, rEdrUmMDK, Foxhound, PleaseMYOB, StrYdeR, supersword, batistablr, Welshy
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Author Topic: skinning signs
xodeus~rb
General Member
Since: Dec 23, 2006
Posts: 173
Last: Dec 23, 2006
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Level 4
Category: SoFII Editing, Gaming, and Design
Posted: Friday, Apr. 23, 2004 01:17 pm
hi i've been searching the game files for signs to reskin and I cant find them anywhere?
for kam2 -- im wondering are they somewhere i cant get to them in the map-files ....?
anyone can help  plse
Battosai~rb
General Member
Since: Dec 23, 2006
Posts: 105
Last: Dec 23, 2006
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Level 4
Category: SoFII Editing, Gaming, and Design
Posted: Friday, Apr. 23, 2004 03:08 pm
in uh
texture0.pk3 i think
RyanX~rb
General Member
Since: Dec 23, 2006
Posts: 625
Last: Dec 23, 2006
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Level 6
Category: SoFII Editing, Gaming, and Design
Posted: Friday, Apr. 23, 2004 07:00 pm
My friend also wanted to do this... but i THINK they are possibly somehow in map.. that is what he told me.. however they "look" to me to advanced to be mapping... so i think they are images and are possibly the textures or the maps files. or maybe even therest.pk3.
xodeus~rb
General Member
Since: Dec 23, 2006
Posts: 173
Last: Dec 23, 2006
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Level 4
Category: SoFII Editing, Gaming, and Design
Posted: Friday, Apr. 23, 2004 07:12 pm
i searched all them  didnt find them  either ----  :p
RyanX~rb
General Member
Since: Dec 23, 2006
Posts: 625
Last: Dec 23, 2006
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Level 6
Category: SoFII Editing, Gaming, and Design
Posted: Friday, Apr. 23, 2004 07:22 pm
As i said they may be in the map :p

decompile it and check :)
Battosai~rb
General Member
Since: Dec 23, 2006
Posts: 105
Last: Dec 23, 2006
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Level 4
Category: SoFII Editing, Gaming, and Design
Posted: Friday, Apr. 23, 2004 07:23 pm
look if u wana edit lets say the biohazard sign from kam2 then u look in textures0.pk3 and  extract

sign_road i think its callled,
xodeus~rb
General Member
Since: Dec 23, 2006
Posts: 173
Last: Dec 23, 2006
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Level 4
Category: SoFII Editing, Gaming, and Design
Posted: Friday, Apr. 23, 2004 11:09 pm
been thurr done that  but i might have my file structure wrong in the pk3  i will check it out
Battosai~rb
General Member
Since: Dec 23, 2006
Posts: 105
Last: Dec 23, 2006
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Level 4
Category: SoFII Editing, Gaming, and Design
Posted: Friday, Apr. 23, 2004 11:20 pm
okay
i believe its Textures/Kamakatchka/picname.format
Fragger~rb
General Member
Since: Dec 23, 2006
Posts: 2821
Last: Dec 23, 2006
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Level 9
Category: SoFII Editing, Gaming, and Design
Posted: Saturday, Apr. 24, 2004 11:27 pm
All the signs are in the textures0.pk3. Use thumbnail view to find them. Once I made a texture pack for HK2 where all the signs were replaced. I turned the "three dragon inn" into "three fingers in":p
I had a John Mullins Institute (as seen on TV!), a hentai store, a head shop, a TittyTwister with neon sign, etc.
Battosai~rb
General Member
Since: Dec 23, 2006
Posts: 105
Last: Dec 23, 2006
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Level 4
Category: SoFII Editing, Gaming, and Design
Posted: Saturday, Apr. 24, 2004 11:52 pm
nice work ;)
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