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Forum: All Forums : Soldier of Fortune
Category: SoFII Editing, Gaming, and Design
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, narc, ReverendTed, rEdrUmMDK, Foxhound, PleaseMYOB, batistablr, Welshy
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Author Topic: What do clip brushes do?
kaband
General Member
Since: Jun 30, 2002
Posts: 4
Last: Jul 25, 2002
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Level 0
Category: SoFII Editing, Gaming, and Design
Posted: Monday, Jul. 15, 2002 10:28 am
First off, great site. Lots of good stuff to read and learn from. I was hoping someone could explain what clip brushes are and/or do?

Thanks!!! :)
rEdrUmMDK
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Since: May 29, 2002
Posts: 6784
Last: Dec 13, 2007
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Category: SoFII Editing, Gaming, and Design
Posted: Monday, Jul. 15, 2002 10:35 am
Build you a test room. Create a brush and leave it solid. Snap to grid can be on or off. Hit the X key or click on the button. I use this for cutting holes in walls. What it does is split the brush or you can choose to cut the brush. I am sure someone else can explain it better. Clipping is like taking a brush and splitting it up into smaller pieces. Hope that helps. ;)
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brutus_
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Since: Jun 17, 2002
Posts: 67
Last: Jul 15, 2002
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Category: SoFII Editing, Gaming, and Design
Posted: Monday, Jul. 15, 2002 10:54 am
clip brushes are invisible, but solid brushes that the player cannot see but they will block him/her.

so if you have a dressor for ex, with handles that stick out 1 unit, when the player walks by they will get stuck against it. You would then add clip brushes to even it out, so that the front of the dressor is basically flat.

Now when the player walks by, instead of getting stuck against the handle that was out by 1 square he will run right buy because the clips brushes make it all flat.


If you were actually asking about clipping, which is completely different term.. see Rev's Reply above :)
kaband
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Since: Jun 30, 2002
Posts: 4
Last: Jul 25, 2002
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Category: SoFII Editing, Gaming, and Design
Posted: Monday, Jul. 15, 2002 11:12 am
I was looking for the info that brutus posted, but thank you both for the response! Great stuff.
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