Welcome New User
Home
|
Forums
|
Register
|
Login
|
Larger Font
Main-Menu
Home
Login
Register
Add Download
Add News
Add Tutorial *
Forums
Advertise
Affiliate Store US *
Affiliate Store UK *
Affiliate Store CA *
Angry Letter Generator
Avatar Upload
Calendar of Games
Contact
Downloads
FAQs
Forums
Member List
Member Projects
News
News Grabber *
Policy
Polls
Private Messages
Reviews
Screenshot Gallery
Search
Servers - Game
Store - Shirts *
Subscribe
Topics
Tutorials
Weblinks
Tutorials
CoD Mapping
CoDUO Mapping
CoD2 Mapping
CoD4 Mapping
CoD FAQs
HL2 Mapping
HL2 FAQs
SOF1 Mapping
Crysis Mapping
Q4 Mapping
Doom 3 Mapping
Doom 3 FAQs
UT2K3 Mapping
SOF2 Mapping
SOF2 FAQs
Lightray Modeling
General Modeling
General Modding
Adobe Photoshop
Common Mapping Errors
Readme.txt Generator
Members-Online
0 Members and 20 Guests
Chat MODSonline
Join Chat
0 People Now Chatting
MODSOnline TeamSpeak
download TeamSpeak
In-The-News
Friday, Jul. 18th
MODSonair Episode 136
Thursday, Jul. 17th
E3 2008: Daily Recap
Monday, Jul. 14th
E3 2008 Latest News
Sunday, Jul. 13th
MODSonair 136 LIVE
Saturday, Jul. 12th
Brothers in Arms: HH - Baptism of Fire Walkthrough
Latest Poll
Want a MODSonline Wiki for various games?
I think a Wiki would be a great addition to MODSonline.
75.81%
I could see a benefit of a Wiki.
4.84%
I think it would take away from the community.
4.03%
Wiki sites are never good.
3.23%
Wiki... isn't that Buck Roger's robot slave?
12.1%
Read More...
10 comments
Newsletter
Name:
Email:
Newsletter Archives
Your Membership
User Name:
Password:
Register
.
In The Forums
mp tank fire script problem sound error
CoD 2 Level Desi..
Posts:
(7)
Views:
(37)
by newtonboy
making oldschool wisp and ammo pickups ?
CoD 4 Level Desi..
Posts:
(3)
Views:
(22)
by COLMAC
I need maps for CODUO-BASE ASSAULT
CoD and CoDUO Cu..
Posts:
(1)
Views:
(8)
by milang5
I need maps for CODUO-BASE ASSAULT
CoD and CoDUO Cu..
Posts:
(1)
Views:
(8)
by milang5
Forums
MODSonline.com Forums
Welcome to the MODSonline.com forums.
Looking for Frequently Asked Questions? Check out our
FAQs
section or search it out using the SEARCH link below. If you are new here, you may want to check out our
rules
and this
great user's guide
to the forums and the website.
Jump To:
Select Forum Category
Call of Duty: World at War
- CoD:WW Level Design
- CoD:WW Single Player
- CoD:WW General Gaming
- Offsite Links and Information
- CoD:WW Scripting
- CoD:WW Custom Map Releases
Call of Duty 4
- CoD 4 Level Design
- CoD 4 Single Player
- CoD4 General Gaming
- Offsite Links and Information
- CoD 4 Scripting
- CoD4 Custom Map Releases
- MODSCON - ALL
Call of Duty 2
- CoD 2 Level Design
- CoD 2 Single Player
- CoD2 General Gaming
- CoD2 Custom Map Releases
- CoD2 Scripting
- Offsite Links and Information
Call of Duty
- CoD Level Design
- CoDUO Level Design
- CoD General Gaming
- CoD and CoDUO Custom Map Releases
- Offsite Links and Information
MODSonline
- MODSonline
- In The News
- News Around the Web
- General
- MODSon-air
- Teamspeak Servers
- MODSCON 06
- The Wiki
General Gaming Topics
- General Gaming
- General Machinima
- General Level Editing
- General Modeling
- Classic Raven Games
- Offsite Links and Information
Half Life 2
- HL2 Level Design
- HL2 General Gaming
- HL2 Custom Map Releases
- Garry's Mod
- Offsite Links and Information
Quake 4
- Q4 Level Design
- Q4 General Gaming
- Q4 Scripting
- Q4 Custom Map Releases
- Offsite Links and Information
DOOM III
- DOOM III Level Design
- DOOM III General Gaming
- DOOM III Custom Map Releases
Quake I, II, III
- Quake 1-3 Level Design
- Quake General Gaming
- Quake Scripting
- Quake Custom Map Releases
- Offsite Links and Information
Crysis
- General Crysis
- Crysis Level Design
- Crysis Custom Releases
- Offsite Links and Info
Unreal Tournament 2003
- UT2K3 General Gaming
- UT2K3 Level Design
- UT2K3 Custom Map Releases
Battlefield
- BF2 General Gaming
- Battlefield 2142 General Gaming
- BF2 Level Design
Soldier of Fortune
- SoF Editing, Gaming, and Design
- SoFII Editing, Gaming, and Design
- SoFI & II Custom Map Releases
- SoFII Coding
- SoFI General Gaming
- SoFII General Gaming
- SoFII Server Support
Jedi Knight
- Jedi Knight - Jedi Academy
- Jedi Knight II: Jedi Outcast
- Jedi Knight II: Jedi Outcast MOD Support
Star Trek Voyager: Elite Force
- Star Trek Voyager: Elite Force MOD Support
- Star Trek Voyager: Elite Force General
Forum:
All Forums
:
Call of Duty
Category:
CoDUO Level Design
CoD United Offensive mapping and level design.
Moderators:
foyleman
,
rEdrUmMDK
,
Foxhound
,
Wyatt_Earp
,
Rasta
,
StrYdeR
,
The_Caretaker
,
Cypher2004
,
supersword
,
batistablr
Author
Topic: Tutorial: One way playerclip
NovemberDobby
General Member
Since: Sep 17, 2006
Posts: 1606
Last: Jul 19, 2008
[
view latest posts
]
Category: CoDUO Level Design
Posted: Tuesday, Mar. 13, 2007 02:45 pm
I worked this out a while ago; only lately did I think it could be used this way. I have seen a few occasions (not recently though) where people have asked about a "one way" idea, where a player can only travel in one direction, but is blocked if they try to turn back. Ok, here it is;
1. Draw out a small brush, (larger than an actor), and change the 2d view to side on (so that the brush will stay at it's current size at the next step)
2. Go to patch>simple terrain mesh OR simple patch mesh
3. When the dialogue box appears, choose any density, it is not important.
4. You now have a mesh that is transparent on one side, and textured with whatever you choose on the other. Rotate the patch by going to selection>rotate>z - this rotates the mesh on the Z axis by 90 degrees, or you can use the Abitrary Rotation tool.
5. This list shows the properties of the two sides of the mesh;
Textured side;
Clips; player, items, grenades, rockets, bullets, etc. This side could be made transparent (but not with caulk, this doesn't work properly) with a custom texture, so that it is invisible too.
Non-textured side; (Shows up as wireframe in the editor) clips nothing, bullets go through, and player can pass through.
Bear in mind these two things;
Shadows - if a mesh that casts a shadow is invisble, and you don't want it to be found...well, you'll have to do something about that.
Texture mixing - if the mesh is part of a wall, then it isn't that easy to make it's texturing blend in with the rest of the wall, you will probably have to manually rotate the texture (right_alt and right click drag) or move it (left_alt and right click drag)
I think that covers everything...
MODSonline.com Forums
: Call of Duty :
CoDUO Level Design
Loans
|
The eBay Song
|
Free Advertising
|
Credit Cards
|
Web Games
All logos and trademarks and information in this site are property of
MODSonline LLC © 2008
.
The comments are property of their posters.
RSS news feeds for MODSonline.com can be found
News.php
.
Partners
Ask About
Advertising
Friends
Ask About
Advertising
Link to Us
468 x 60
468 x 60
468 x 60
150 x 400
140 x 40
Advertise
With Us
MODSonair
Please help us to raise in the ranks of podcasting and subscribe to our itunes feed using the link above.
MODSonair Releases
•
MODSonair Episode 136
•
MODSonair Episode 135
•
MODSonair Episode 134
•
MODSonair Episode 133
•
MODSonair Special CoD:WW Episode
Next Show
The next
MODSonair
show will air LIVE on:
07/20/2008 11:00 EDT
Time remaining:
Copyright
©
2008 MODSonline
Tresware Content Management System Copyright © 2008 Tresware
Website Designed and Hosted