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Forum: All Forums : General Gaming Topics
Category: General Modeling
General chat about modeling and animation.
Moderators: foyleman, rEdrUmMDK, Foxhound, StrYdeR, batistablr, Welshy
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Author Topic: Beretta 9000 in 3ds Max
codmp
General Member
Since: Feb 6, 2006
Posts: 846
Last: Nov 14, 2008
[view latest posts]
Level 7
Category: General Modeling
Posted: Saturday, May. 12, 2007 03:41 am
Here is render of a Beretta 9000 i made in 3DS Max 8, using a VTM from the the half life section at filefront.com. It has taken me a a week to complete with 2-4 hours a day.

Comment on it, or look at it.

The_Caretaker
Preferred Member
Since: Jun 8, 2004
Posts: 11559
Last: Oct 4, 2008
[view latest posts]
Level 10
Category: General Modeling
Posted: Saturday, May. 12, 2007 04:01 am
cool. Do you have it skinned too?
codmp
General Member
Since: Feb 6, 2006
Posts: 846
Last: Nov 14, 2008
[view latest posts]
Level 7
Category: General Modeling
Posted: Saturday, May. 12, 2007 01:25 pm
Nah, its not skinned yet. Still have to learn how to do that...=[
BloodySoldier
General Member
Since: Aug 17, 2006
Posts: 299
Last: May 24, 2008
[view latest posts]
Level 5
Category: General Modeling
Posted: Saturday, May. 12, 2007 01:35 pm
Wow very nice, cant wait till its skinned :)
westonegoth
General Member
Since: Mar 27, 2005
Posts: 842
Last: Feb 25, 2008
[view latest posts]
Level 7
Category: General Modeling
Posted: Saturday, May. 12, 2007 01:41 pm
to skin hte gun, you have to map the skin out first, then you can open it in adobe photoshop, save it as a jpeg and then open hte rendering options in 3ds max, then it should render, i dunt know how to map out hte skin, but thats hte just of how to do it lol, gd luck, and if you do find out a tutorial on how to map out a skin, can you share it with us ? please?


gd luck n all
codmp
General Member
Since: Feb 6, 2006
Posts: 846
Last: Nov 14, 2008
[view latest posts]
Level 7
Category: General Modeling
Posted: Saturday, May. 12, 2007 01:44 pm
lol sounds hard, im just downloading a UV Mapping tutorial from the general modeling section from this site. So hopefully i'll be able to skin it soon. Unfortunately i cant get the gun in-game tho =[ no plug-in for max 8.

BTW, this is my first gun i have made in max.

edited on May. 12, 2007 01:46 pm by codmp
westonegoth
General Member
Since: Mar 27, 2005
Posts: 842
Last: Feb 25, 2008
[view latest posts]
Level 7
Category: General Modeling
Posted: Saturday, May. 12, 2007 01:46 pm
shame, hte texturing and redering process can be esay, prividing you have a bit of knoledge with photoshop, as for mapping out hte skin i am useless lol, let us know if it eaches you how,

gd luck
codmp
General Member
Since: Feb 6, 2006
Posts: 846
Last: Nov 14, 2008
[view latest posts]
Level 7
Category: General Modeling
Posted: Friday, May. 18, 2007 04:05 pm
I have started the UV Mapping for my Beretta. I am still a beginner so it might not look perfect. Also, the UVs arent finished yet so some parts might look all messed up.

codmp
General Member
Since: Feb 6, 2006
Posts: 846
Last: Nov 14, 2008
[view latest posts]
Level 7
Category: General Modeling
Posted: Saturday, May. 19, 2007 02:01 pm
I decided to start my UV mapping over and attach all the parts of the gun so i could have just one texture.

What i got so far:
codmp
General Member
Since: Feb 6, 2006
Posts: 846
Last: Nov 14, 2008
[view latest posts]
Level 7
Category: General Modeling
Posted: Sunday, May. 20, 2007 02:43 pm
Heres tehe gun textured. Its nothing special, since i couldnt get the UV mapping right. Im not good at UV mapping, so i just decided to make it a dark texture, all one color.




edited on May. 20, 2007 02:47 pm by codmp
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