MODSonline
  Welcome Guest to MODSonline Home | Forums | Register | Login
Main-Menu
Home
Login
Register
Add Download
Add News
Add Tutorial *
Forums

Advertise
Affiliate Store US *
Affiliate Store UK *
Affiliate Store CA *
Angry Letter Generator
Avatar Upload
Calendar of Games
Contact
Downloads
FAQs
Forums
Member List
Member Projects
News
News Grabber *
Policy
Polls
Private Messages
Reviews
Screenshot Gallery
Search
Servers - Game
Store - Shirts *
Subscribe
Topics
Tutorials
Weblinks
Wiki *
Tutorials
CoD Mapping
CoDUO Mapping
CoD2 Mapping
CoD4 Mapping
CoDWW Mapping
CoD FAQs
HL2 Mapping
HL2 FAQs
SOF1 Mapping
Crysis Mapping
Q4 Mapping
Doom 3 Mapping
Doom 3 FAQs
UT2K3 Mapping
SOF2 Mapping
SOF2 FAQs

Lightray Modeling
General Modeling
General Modding
Adobe Photoshop
Common Mapping Errors

Readme.txt Generator
Members-Online
atudisturbed [Today]
SparkyMcSp... [Today]
Strelnieks [Today]

3 Members and 11 Guests
Chat MODSonline
0 People Now Chatting
MODSOnline TeamSpeak

download TeamSpeak

In-The-News
Sunday, Jan. 4th
MODSonair 161 Live
Friday, Jan. 2nd
MODSonair Episode 160
Thursday, Jan. 1st
HAPPY NEW YEAR MODSONLINE AND ALL
Sunday, Dec. 28th
MODSonair 160 Live
Saturday, Dec. 27th
MODSonline Holiday Pwnage
Latest Poll
Modsonair audio or video?
Video from here on. 48.57%
Sticking with audio. 2.86%
Either is good. 17.14%
What is modsonair? 31.43%
Read More...
4 comments

Newsletter
Name:
Email:
Newsletter Archives
Your Membership
User Name:
Password:
Register.
In The Forums
How 'bout law?
MODSonline.. Posts: (4) Views: (33) by tomalla
Secret Keypad Door.... Help :'(
CoD 2 Level Desi.. Posts: (1) Views: (14) by NotDeadYet
Zombies Crashing?
CoD:WW Zombie/Co.. Posts: (3) Views: (25) by Sgt.Rampage
More dead bodies
CoD 4 Scripting.. Posts: (2) Views: (16) by Sevenz
Google 468 Banner Quake 4 Mods for Dummies
CoDWW Download
Forums
MODSonline.com Forums

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : DOOM III
Category: DOOM III Level Design
D3 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, PleaseMYOB, StrYdeR, supersword, batistablr, Welshy
Latest Posts
Subscribed Posts
Search
Restricted Access Restricted Access
Page
Previous Page Next Page
subscribe
Author Topic: "J" Button :D
TheJuice
General Member
Since: Aug 20, 2004
Posts: 27
Last: Sep 11, 2004
[view latest posts]
Level 2
Category: DOOM III Level Design
Posted: Tuesday, Aug. 31, 2004 12:37 pm
J4FswampyG writes...
Quote:
Here are some very useful tips on using lights most by raven of ravensoft

This is 1 I found very fast way to make my light the size I wanted
Quote:
Here is some useful info. from Lloyd Morris:

Not sure if this has been covered yet but one quick way to create a light of the size you want without guessing/calculating values is to create a brush of the size light you want and then right-click and select light entity to convert it to a light.



This is the link to this page

www.map-center.com/modules.php?name=Forums&file=viewtopic&t=4505&sid=d8a5f3c375002a6809acfd4c2da14624



Ummmm ok, has anyone tried this? I have tried this multiple times. The brush turns into a light and everything seems just as it should be. But after I compile and run the map and goto where this light should be there is no light at all. I have made the brush the size of the room, I have made them smaller than the room but NONE of them cast any light at all. And before you ask, YES the lights are inside of the room. When I hit J and bring up the light editor all the settings are identical to a light created by just adding a light entity except for the size. I don't get it, what am I doing wrong?
foyleman
Preferred PLUS Member
Since: Nov 6, 2001
Posts: 33920
Last: Jan 8, 2009
[view latest posts]
Level 10
Admin
Forum Moderator
Im a fan of MODSonair
Im a HOST of MODSonair
Category: DOOM III Level Design
Posted: Tuesday, Aug. 31, 2004 12:48 pm
hmmm... compare the radius to a light created by right clicking. I bet this has something to do with it.

I think I might have tried playing with the radius numbers on lights and found something similar.

This method is fine for creating fog (which uses lights), but might have a bad effect on emitting light correctly.
Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today
Have you heard the MODSonair Podcast?: www.modsonair.com
MODSonair is a weekly podcast bringing you the news from a modders perspective. Tune in every Sunday at 4pm GMT to listen LIVE.
Quake 4 Mods for Dummies - Half-Life 2 Mods for Dummies
TheJuice
General Member
Since: Aug 20, 2004
Posts: 27
Last: Sep 11, 2004
[view latest posts]
Level 2
Category: DOOM III Level Design
Posted: Tuesday, Aug. 31, 2004 02:21 pm
The radius is different than a light created by right clicking because it is determined by how large you make the brush? Right? Ok so I created a brush now and it was the size to perfectly fill the room. I turned it into a light. The radius was 192,192,128. I compiled the map and ran it and there was no light at all. I went back to the editor and looked at a light created by right clicking and the radius of that is 300,300,300. So I changed the Z value to 192 and it now works. AFter making a few more lights this way it seems that the Z value is the culprit. This method of creating lights sets the Z value way too low and it must be changed for the light to work properly.
minusmojo
General Member
Since: Feb 8, 2004
Posts: 311
Last: Jun 13, 2005
[view latest posts]
Level 5
Category: DOOM III Level Design
Posted: Tuesday, Aug. 31, 2004 02:41 pm
The brush MUST be bigger than the room, or AT LEAST touch a wall/side/ceiling

Think about it this way

- if the brush doesnt touch the wall - light wont touch the wall

- if the brush doesnt touch the floor - the light wont touch the floor

It does work by radious from the center point, and it will be brightest at the center - at the very edge, you WONT see much light, if any.



I havent seen that happen as you say Juice, that is weird.

TheJuice
General Member
Since: Aug 20, 2004
Posts: 27
Last: Sep 11, 2004
[view latest posts]
Level 2
Category: DOOM III Level Design
Posted: Tuesday, Aug. 31, 2004 03:13 pm
Yes, I know. I did make one that extended passed the walls of the room and it had the same problem. I just had to adjust the Z value and everythings fine now.
minusmojo
General Member
Since: Feb 8, 2004
Posts: 311
Last: Jun 13, 2005
[view latest posts]
Level 5
Category: DOOM III Level Design
Posted: Tuesday, Aug. 31, 2004 03:21 pm
Hmmm weird, I guess I just havent had that happen to me - and I always make a brush and then right click it into being a light.

*shrugs*
tyrantkiller
General Member
Since: Jun 5, 2005
Posts: 89
Last: Mar 2, 2006
[view latest posts]
Level 3
Category: DOOM III Level Design
Posted: Wednesday, Jul. 27, 2005 12:24 pm
referring back to pg.1, i also have a problem with that stupid gay J button[mad]. if this hasnt been answered yet, how do u get the light editor to come up cause i know it would be useful[pimp]
ragnar
General Member
Since: Feb 20, 2005
Posts: 20
Last: Oct 15, 2006
[view latest posts]
Level 1
Category: DOOM III Level Design
Posted: Sunday, Jul. 31, 2005 02:55 pm
The lighting editor key dont work in fullscreen mode. Try to start the doom3 with the following shortcut: ...DOOM3.exe" + r_fullscreenmode0. If you start the game with this - not fullscren mode - , then the J button have to work.
ragnar
General Member
Since: Feb 20, 2005
Posts: 20
Last: Oct 15, 2006
[view latest posts]
Level 1
Category: DOOM III Level Design
Posted: Sunday, Jul. 31, 2005 03:45 pm
Sorry this shortcut does not work. The other way , that you modify a line in the doomconfig.cfg file :

seta r_fullscreen "1" - fullscreen

seta r_fullscreen "0" - windowed



[ohwell]

edited on Jul. 31, 2005 02:45 pm by ragnar
tyrantkiller
General Member
Since: Jun 5, 2005
Posts: 89
Last: Mar 2, 2006
[view latest posts]
Level 3
Category: DOOM III Level Design
Posted: Friday, Aug. 5, 2005 01:28 pm
so i type either one of those lines? or do i type both? Or do i type them both but simultaniously or alternatly[drink][drink]
Restricted Access Restricted Access
Page
Previous Page Next Page
subscribe
MODSonline.com Forums : DOOM III : DOOM III Level Design
All logos and trademarks and information in this site are property of MODSonline LLC © 2009.
The comments are property of their posters.
RSS news feeds for MODSonline can be found News.php.
MODSonline Subscriptions
Partners
Frag Universe
CODAddicts - Call of Duty News & Downloads
The Firing Box
XoXide
Battle for Europe COD2
Call of Duty Headquarters
modbase.be
Ask About
Advertising
Friends
The Clan Database
CoD 4 Base
SOF2 Files and Downloads
Ask About
Advertising
Link to Us
MODSonair
View in iTunes
Please help us to raise in the ranks of podcasting and subscribe to our itunes feed using the link above.
MODSonair Releases
MODSonair Episode 160
MODSonair Episode 159
MODSonair Episode 158
MODSonair Episode 157
MODSonair Episode 156
Next Show
The next MODSonair show will air LIVE on:
01/11/2009 12:00 EST

Time remaining:
Copyright © 2009 MODSonline
Tresware Content Management System Copyright © 2009 Tresware
Website Designed and Hosted   Tresware