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Forum: All Forums : Call of Duty 2
Category: CoD 2 Level Design
CoD 2 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Wyatt_Earp, Rasta, StrYdeR, The_Caretaker, Cypher2004, supersword, batistablr, Welshy
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Author Topic: Strange startup error
GAStone
General Member
Since: Jun 4, 2005
Posts: 4
Last: May 29, 2007
[view latest posts]
Level 0
Category: CoD 2 Level Design
Posted: Tuesday, May. 29, 2007 12:35 pm
Never encountered this error before

After the compile finishes (everything goes ok) I hit Run selected map in the compiler

CoD2 boots up then quite out after showing the loadscreen for about 2 seconds with the message:

Fatal Error:
Error during initialization:
Couldn't find a spawn point

This is my console log for the event:

CoD2 1.2 build win-x86 Mar 30 2006
----- FS_Startup -----
Current language: english
Current search path:
E:\Games\main\iw_15.iwd (85 files)
E:\Games\main\iw_14.iwd (4038 files)
E:\Games\main\iw_13.iwd (22624 files)
E:\Games\main\iw_12.iwd (1016 files)
E:\Games\main\iw_11.iwd (1462 files)
E:\Games\main\iw_10.iwd (1936 files)
E:\Games\main\iw_09.iwd (2142 files)
E:\Games\main\iw_08.iwd (2723 files)
E:\Games\main\iw_07.iwd (3384 files)
E:\Games\main\iw_06.iwd (990 files)
E:\Games\main\iw_05.iwd (928 files)
E:\Games\main\iw_04.iwd (698 files)
E:\Games\main\iw_03.iwd (26 files)
E:\Games\main\iw_02.iwd (40 files)
E:\Games\main\iw_01.iwd (16 files)
E:\Games\main\iw_00.iwd (102 files)
E:\Games/main
E:\Games/raw
E:\Games/raw_shared
E:\Games/devraw
E:\Games/devraw_shared
E:\Games\main\localized_english_iw11.iwd (1 files)
localized assets iwd file for english
E:\Games\main\localized_english_iw10.iwd (414 files)
localized assets iwd file for english
E:\Games\main\localized_english_iw09.iwd (98 files)
localized assets iwd file for english
E:\Games\main\localized_english_iw08.iwd (8 files)
localized assets iwd file for english
E:\Games\main\localized_english_iw07.iwd (1014 files)
localized assets iwd file for english
E:\Games\main\localized_english_iw06.iwd (3110 files)
localized assets iwd file for english
E:\Games\main\localized_english_iw05.iwd (5310 files)
localized assets iwd file for english
E:\Games\main\localized_english_iw04.iwd (6240 files)
localized assets iwd file for english
E:\Games\main\localized_english_iw03.iwd (6580 files)
localized assets iwd file for english
E:\Games\main\localized_english_iw02.iwd (6404 files)
localized assets iwd file for english
E:\Games\main\localized_english_iw01.iwd (5510 files)
localized assets iwd file for english
E:\Games\main\localized_english_iw00.iwd (4764 files)
localized assets iwd file for english

File Handles:
----------------------
81663 files in iwd files
logfile opened on Tue May 29 17:32:06 2007

execing default.cfg
couldn't exec language.cfg
execing players/stoney/config.cfg
Measured CPU speed is 2.21 GHz
System memory is 1024 MB (capped at 1 GB)
Video card is "WinFast 7950 GT(NVIDIA)"
Streaming SIMD Extensions (SSE) supported

----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Direct3D 7 code path is available.
Direct3D 9 code path is available.
Using Direct3D 9 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 256 MB of video memory and 577 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 1 on specular maps

------- sound system initialization -------
Attempting 44 kHz 16 bit stereo sound
available 3D providers:
Aureal A3D Interactive (TM)
Aureal A3D 2.0 (TM)
DirectSound3D Software Emulation
DirectSound3D Hardware Support
DirectSound3D 7+ Software - Pan and Volume
DirectSound3D 7+ Software - Light HRTF
DirectSound3D 7+ Software - Full HRTF
Creative Labs EAX 3 (TM)
Creative Labs EAX 2 (TM)
Creative Labs EAX (TM)
RAD Game Tools RSX 3D Audio
Dolby Surround
Miles Fast 2D Positional Audio
using 3D provider 'Miles Fast 2D Positional Audio'
32 max 3D channels
------- sound system successfully initialized -------
--- Common Initialization Complete ---
WARNING: Could not find 'maps/brecourt2.csv'.
------ Server Initialization ------
Server: brecourt2
----- FS_Startup -----
Current language: english
Current search path:
E:\Games\main\iw_15.iwd (85 files)
E:\Games\main\iw_14.iwd (4038 files)
E:\Games\main\iw_13.iwd (22624 files)
E:\Games\main\iw_12.iwd (1016 files)
E:\Games\main\iw_11.iwd (1462 files)
E:\Games\main\iw_10.iwd (1936 files)
E:\Games\main\iw_09.iwd (2142 files)
E:\Games\main\iw_08.iwd (2723 files)
E:\Games\main\iw_07.iwd (3384 files)
E:\Games\main\iw_06.iwd (990 files)
E:\Games\main\iw_05.iwd (928 files)
E:\Games\main\iw_04.iwd (698 files)
E:\Games\main\iw_03.iwd (26 files)
E:\Games\main\iw_02.iwd (40 files)
E:\Games\main\iw_01.iwd (16 files)
E:\Games\main\iw_00.iwd (102 files)
E:\Games/main
E:\Games/raw
E:\Games/raw_shared
E:\Games/devraw
E:\Games/devraw_shared
E:\Games\main\localized_english_iw11.iwd (1 files)
localized assets iwd file for english
E:\Games\main\localized_english_iw10.iwd (414 files)
localized assets iwd file for english
E:\Games\main\localized_english_iw09.iwd (98 files)
localized assets iwd file for english
E:\Games\main\localized_english_iw08.iwd (8 files)
localized assets iwd file for english
E:\Games\main\localized_english_iw07.iwd (1014 files)
localized assets iwd file for english
E:\Games\main\localized_english_iw06.iwd (3110 files)
localized assets iwd file for english
E:\Games\main\localized_english_iw05.iwd (5310 files)
localized assets iwd file for english
E:\Games\main\localized_english_iw04.iwd (6240 files)
localized assets iwd file for english
E:\Games\main\localized_english_iw03.iwd (6580 files)
localized assets iwd file for english
E:\Games\main\localized_english_iw02.iwd (6404 files)
localized assets iwd file for english
E:\Games\main\localized_english_iw01.iwd (5510 files)
localized assets iwd file for english
E:\Games\main\localized_english_iw00.iwd (4764 files)
localized assets iwd file for english

File Handles:
handle 1: console.log
----------------------
163326 files in iwd files
----- R_Init -----
DirectX reports 256 MB of video memory and 577 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 1 on specular maps
Loading 'ui/main.menu'...
Loading 'ui/difficulty.menu'...
Loading 'ui/options.menu'...
Loading 'ui/options_look.menu'...
Loading 'ui/options_move.menu'...
Loading 'ui/options_shoot.menu'...
Loading 'ui/options_misc.menu'...
Loading 'ui/options_graphics.menu'...
Loading 'ui/options_game.menu'...
Loading 'ui/options_sound.menu'...
Loading 'ui/options_control_defaults.menu'...
Loading 'ui/options_graphics_defaults.menu'...
Loading 'ui/mission_select/missiondefs.menu'...
Loading 'ui/mission_select/mission_layout.menu'...
Loading 'ui/mission_select/navcontrols_next.menu'...
Loading 'ui/mission_select/navcontrols_prev.menu'...
Loading 'ui/mission_select/mission_select.menu'...
Loading 'ui/mission_select/mission_select_01.menu'...
Loading 'ui/mission_select/mission_select_02.menu'...
Loading 'ui/mission_select/mission_select_03.menu'...
Loading 'ui/mission_select/mission_select_04.menu'...
Loading 'ui/mission_select/mission_select_05.menu'...
Loading 'ui/mission_select/mission_select_06.menu'...
Loading 'ui/mission_select/mission_select_07.menu'...
Loading 'ui/mission_select/mission_select_08.menu'...
Loading 'ui/mission_select/mission_select_09.menu'...
Loading 'ui/mission_select/mission_select_10.menu'...
Loading 'ui/playerprofile.menu'...
Loading 'ui/connect.menu'...
ERROR: Couldn't find material 'loadscreen_american'
WARNING: Could not find material 'loadscreen_american'
ERROR: Couldn't find material 'loadscreen_british'
WARNING: Could not find material 'loadscreen_british'
ERROR: Couldn't find material 'loadscreen_russian'
WARNING: Could not find material 'loadscreen_russian'
Loading 'ui/quit.menu'...
Loading 'ui/vid_restart.menu'...
Loading 'ui/language_restart.menu'...
Loading 'ui/snd_restart.menu'...
Loading 'ui/rec_restart.menu'...
Loading 'ui/error.menu'...
Loading 'ui/save_load.menu'...
Loading 'ui/briefing.menu'...
WARNING: Could not find material '$levelbriefing'
Loading 'ui/background.menu'...
WARNING: Could not find 'maps/brecourt2.csv'.
Loading 'ui/pregame.menu'...
Loading 'ui/victoryscreen.menu'...
WARNING: Could not find material '$victorybackdrop'
----------------------
Game: G_SetupWeaponDef
Stielhandgranate: WEAPON_FRAGGRENADE
----------------------
Could not find script 'maps/brecourt2'
mp_dm_spawn doesn't have a spawn function
mp_global_intermission doesn't have a spawn function
mp_sd_spawn_attacker doesn't have a spawn function
mp_sd_spawn_attacker doesn't have a spawn function
mp_tdm_spawn doesn't have a spawn function
SVC_DirectConnect ()
Error during initialization:
Couldn't find a spawn point

Would appreciate it if someone could give me a hand because at the moment I can't test the map! :p

Stoney
XiteR!
General Member
Since: Oct 3, 2006
Posts: 84
Last: Aug 10, 2008
[view latest posts]
Level 3
Category: CoD 2 Level Design
Posted: Tuesday, May. 29, 2007 12:47 pm
Well, as i can see, you dont have spawn points in your map: "mp_dm_spawn doesn't have a spawn function
mp_global_intermission doesn't have a spawn function
mp_sd_spawn_attacker doesn't have a spawn function
mp_sd_spawn_attacker doesn't have a spawn function
mp_tdm_spawn doesn't have a spawn function"
GAStone
General Member
Since: Jun 4, 2005
Posts: 4
Last: May 29, 2007
[view latest posts]
Level 0
Category: CoD 2 Level Design
Posted: Tuesday, May. 29, 2007 12:50 pm
this is why it's so strange

because i DO have spawn points in my map

right click 2d view -> MP -> set spawn points
The_Preacher
General Member
Since: May 23, 2006
Posts: 596
Last: Jan 13, 2008
[view latest posts]
Level 6
Category: CoD 2 Level Design
Posted: Tuesday, May. 29, 2007 12:55 pm
Remove all mods and custom maps from your main.
GAStone
General Member
Since: Jun 4, 2005
Posts: 4
Last: May 29, 2007
[view latest posts]
Level 0
Category: CoD 2 Level Design
Posted: Tuesday, May. 29, 2007 12:58 pm
it's a clean install on my external hard drive, no mods or anything there
GAStone
General Member
Since: Jun 4, 2005
Posts: 4
Last: May 29, 2007
[view latest posts]
Level 0
Category: CoD 2 Level Design
Posted: Tuesday, May. 29, 2007 07:06 pm
no worries guys

problem sorted

was being caused by the skybox being created badly
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