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Forum: All Forums : Call of Duty 2
Category: CoD2 Custom Map Releases
Release announcements of custom maps and other content related to Call of Duty 2.
Moderators: foyleman, rEdrUmMDK, Foxhound, Wyatt_Earp, Rasta, StrYdeR, The_Caretaker, Cypher2004, batistablr, Welshy
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Author Topic: [preview] mp_U96
209Ace
General Member
Since: Mar 16, 2007
Posts: 4
Last: Feb 20, 2008
[view latest posts]
Level 0
Category: CoD2 Custom Map Releases
Posted: Wednesday, Oct. 3, 2007 12:50 pm
Looks really good....please keep us informed on progress of this map or if need a beta testing done on it, we be glad to help. Ace Out
Mpz
General Member
Since: Jul 10, 2006
Posts: 195
Last: Jun 30, 2008
[view latest posts]
Level 4
Category: CoD2 Custom Map Releases
Posted: Wednesday, Oct. 3, 2007 06:33 pm
As cool as it is I don't see it being very playable aside from maybe S&D since it's just a straight shot...

Have you considered placing the sub in a repair lock or something and building a shop around it, even if it's a small one? That way there would be more of a level to play in and it would stop people from standing on one side of the sub and spawn killing the other with a bolt action.

Eh, just an Idea. I love the detail though. I'll keep my eye open for it for sure.
94sniper
General Member
Since: Jun 15, 2007
Posts: 897
Last: Sep 9, 2008
[view latest posts]
Level 7
Category: CoD2 Custom Map Releases
Posted: Wednesday, Oct. 3, 2007 06:41 pm
playername writes...
Quote:
I would give someone who would make a swiming script a BIG hug!


a swimming script is very possible. matter of fact, it's probably out somewhere. I already have an idea of what to do, but my scripting skills are less than excellent. I'd imagine the player losing the guns right as he steps in, then a wooshing loop sound as he swims, however, the float part would be kinda tricky... I'll see what I can(or can't) do.
94sniper
General Member
Since: Jun 15, 2007
Posts: 897
Last: Sep 9, 2008
[view latest posts]
Level 7
Category: CoD2 Custom Map Releases
Posted: Wednesday, Oct. 3, 2007 07:08 pm
here's what I got so far, it's not much, but it's a start.


Code:


I don't know how to temporarily take away the weapons, but I think that might give them back. try it out and post back.
94sniper
General Member
Since: Jun 15, 2007
Posts: 897
Last: Sep 9, 2008
[view latest posts]
Level 7
Category: CoD2 Custom Map Releases
Posted: Wednesday, Oct. 3, 2007 07:15 pm
here's a second attempt:


Code:
103kill
General Member
Since: Dec 2, 2004
Posts: 81
Last: Jun 19, 2008
[view latest posts]
Level 3
Category: CoD2 Custom Map Releases
Posted: Sunday, Oct. 7, 2007 11:48 am
I tried that script, and apparently there's no function "temptakeallweapons." I looked in the docs folder and all I could find was "takeallweapons". I tried some other things and all I got were compile errors and unknown function errors. At this point I don't think it's worth the trouble.
103kill
General Member
Since: Dec 2, 2004
Posts: 81
Last: Jun 19, 2008
[view latest posts]
Level 3
Category: CoD2 Custom Map Releases
Posted: Sunday, Oct. 7, 2007 11:38 pm
I just added the exterior of the uboat to the downloads section as a prefab, if anyone's interested. I figured with all the time I spent on it it shouldn't be constrained to just one map. I might add the full boat with interior later. Hope you enjoy it.

Cheers
103kill
General Member
Since: Dec 2, 2004
Posts: 81
Last: Jun 19, 2008
[view latest posts]
Level 3
Category: CoD2 Custom Map Releases
Posted: Wednesday, Nov. 21, 2007 07:17 pm
Here's a video I made of the inside of the sub. I'm working on a harbor map for it, so I'll post some screenshots of that later.

http://youtube.com/watch?v=XM_KKvIRz4c
{=EM=}Carcass
General Member
Since: Mar 9, 2006
Posts: 200
Last: Sep 30, 2008
[view latest posts]
Level 4
MODSCON
Category: CoD2 Custom Map Releases
Posted: Thursday, Nov. 22, 2007 05:38 am
Awesome job on the interior details, the whole thing looks amazing. I liked the animated engines and the open/close hatch too.

However, I can't really see it being very playable. [ohwell] Sorry, but even with a harbour complex, you are still gonna get campers, hiding in the boat.

Again awesome looking map, but I think at the end of the day its gonna be more use as a testament to your obviously impressive mapping skills, rather than a good MP map, but I'd love to be proved wrong. [thumbs_up]

Failing that, how about implementing this into a SP map?
103kill
General Member
Since: Dec 2, 2004
Posts: 81
Last: Jun 19, 2008
[view latest posts]
Level 3
Category: CoD2 Custom Map Releases
Posted: Thursday, Nov. 22, 2007 03:43 pm

Quote:
However, I can't really see it being very playable. [ohwell] Sorry, but even with a harbour complex, you are still gonna get campers, hiding in the boat.


I tried to make the harbor so the sub is not central to the gameplay, so there may not be too much of a problem there; the only way to find out is to test it.


Quote:
Failing that, how about implementing this into a SP map?


It would probably make a great sp map, however I've never even tried sp mapping, so I really don't think I'd be up to it.

Thanks a lot for the comments - helps a lot.
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