MODSonline
  Welcome Guest to MODSonline Home | Forums | Register | Login
Main-Menu
Home
Login
Register
Add Download
Add News
Add Tutorial *
Forums

Advertise
Affiliate Store US *
Affiliate Store UK *
Affiliate Store CA *
Angry Letter Generator
Avatar Upload
Calendar of Games
Contact
Downloads
FAQs
Forums
Member List
Member Projects
News
News Grabber *
Policy
Polls
Private Messages
Reviews
Screenshot Gallery
Search
Servers - Game
Store - Shirts *
Subscribe
Topics
Tutorials
Weblinks
Wiki *
Tutorials
CoD Mapping
CoDUO Mapping
CoD2 Mapping
CoD4 Mapping
CoDWW Mapping
CoD FAQs
HL2 Mapping
HL2 FAQs
SOF1 Mapping
Crysis Mapping
Q4 Mapping
Doom 3 Mapping
Doom 3 FAQs
UT2K3 Mapping
SOF2 Mapping
SOF2 FAQs

Lightray Modeling
General Modeling
General Modding
Adobe Photoshop
Common Mapping Errors

Readme.txt Generator
Members-Online
emuman4evr [Tutor]
sgtkickass... [Forum]
Eladd [Today]

3 Members and 16 Guests
Chat MODSonline
0 People Now Chatting
MODSOnline TeamSpeak

download TeamSpeak

In-The-News
Friday, Nov. 21st
CoD:WW Video Tutorial is up!
Friday, Nov. 21st
MODSonair Episode 154
Thursday, Nov. 20th
Call Of Duty World At War - Mod Tools
Wednesday, Nov. 19th
Half-Life 1 $0.98
Sunday, Nov. 16th
MODSonair 154 Live
Latest Poll
Would you pay for mod tools?
I would pay a one time fee for mod tools for my favorite title 8.5%
I would pay a monthly/yearly subsrciption fee for mod tools for my favorite title 0.5%
I already paid for the game - Tools should come bundled because I am just fixing what the developers broke 68.5%
100% definitely NOT! 18.5%
I haven't seen a game yet that wasn't 100% perfect when the developers released it 2.5%
Games are the devil! 1.5%
Read More...
16 comments

Newsletter
Name:
Email:
Newsletter Archives
Your Membership
User Name:
Password:
Register.
In The Forums
Gun In Your Face.
CoD:WW Level Des.. Posts: (5) Views: (43) by BallisticTip
skybox problem
CoD:WW Level Des.. Posts: (2) Views: (27) by BallisticTip
script compile error
CoD 4 Scripting.. Posts: (12) Views: (75) by COLMAC
ww worldspawn settings
CoD:WW Level Des.. Posts: (3) Views: (39) by Smithy
Google 468 Banner Quake 4 Mods for Dummies
CoDWW Download
Forums
MODSonline.com Forums

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty 4
Category: CoD 4 Level Design
CoD 4 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, batistablr, playername, Welshy
Latest Posts
Subscribed Posts
Search
Restricted Access Restricted Access
Page
Next Page
subscribe
Author Topic: Modding The Demo/Retail Game
Sparks.
General Member
Since: Feb 27, 2004
Posts: 889
Last: Nov 21, 2008
[view latest posts]
Level 7
Category: CoD 4 Level Design
Posted: Thursday, Oct. 11, 2007 10:37 pm
Incase any modders were wondering on how to actually mod the demo (or the actual retail game ), read on...

All content for the maps are in the *.ff

*.ff == Fast File

FastFiles are compressed pakfiles.

There are no un-packing tools for it (at all).

FastFiles also prevent hackers. [cool]

edited on Oct. 11, 2007 10:37 pm by Sparks.
94sniper
General Member
Since: Jun 15, 2007
Posts: 901
Last: Nov 13, 2008
[view latest posts]
Level 7
Category: CoD 4 Level Design
Posted: Thursday, Oct. 11, 2007 10:58 pm
nice! now you can expect some good things in the very near future[casanova][casanova][casanova]
Sparks.
General Member
Since: Feb 27, 2004
Posts: 889
Last: Nov 21, 2008
[view latest posts]
Level 7
Category: CoD 4 Level Design
Posted: Friday, Oct. 12, 2007 03:48 am
*Posted this at IW.com originally*

Got some more info on this...

Each map has it's own *.ff

And like Daffy said at IWN, why would they compress scripts into the *.ff, why not leave in the .IWDs?
That's not how the FastFile system works. Rather than thrashing the HDD to look for the files, it's just contained in a nice package. Even if in an .IWD, it'd have to search the .IWD file since the .IWD file is just a container for multiple directories and files. FastFiles means, load this entire fastfile, everything in it, no matter what.

You have to compile your assets into a *.ff. There is a compile time, but it's short, shorter than a ZIP/RAR.
batistablr
Preferred PLUS Member
Since: Jul 12, 2005
Posts: 1891
Last: Nov 21, 2008
[view latest posts]
Level 8
Forum Moderator
Category: CoD 4 Level Design
Posted: Friday, Oct. 12, 2007 04:19 pm
Interesting... [drink]
StrYdeR
Preferred PLUS Member
Since: May 11, 2004
Posts: 11322
Last: Nov 19, 2008
[view latest posts]
Level 10
Forum Moderator
Category: CoD 4 Level Design
Posted: Friday, Oct. 12, 2007 08:27 pm
there are tools...you just have to find them ;)

have a look Here and you see one such tool - it just isn't free

[angryalien]
Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today
Have you heard the MODSonair Podcast?: www.modsonair.com
MODSonair is a weekly podcast bringing you the news from a modders perspective. Tune in every Sunday at 4pm GMT to listen LIVE.
Skyguy
General Member
Since: Feb 8, 2006
Posts: 120
Last: Oct 25, 2008
[view latest posts]
Level 4
Category: CoD 4 Level Design
Posted: Friday, Oct. 12, 2007 11:21 pm
So we're basically at the mercy of IW, which has a history of crappy modding support.

The one good thing, is that the game is essentially the same under the hood. Same engine, etc., so modding should be fairly easy once they open it up. Once we get passed the stupid .ff stuff.

I wouldn't expect much though, if history is any indictator. IW will do what they want, when they want, and then claim they're a very modding-friendly company.

Uh huh..........been there, done that.
Eladd
Preferred Member
Since: Mar 28, 2004
Posts: 307
Last: Nov 5, 2008
[view latest posts]
Level 5
Category: CoD 4 Level Design
Posted: Saturday, Oct. 13, 2007 04:28 am
Taken from Daffys preview at IWNation about modding COD4.

Quote:
Mod-Tools were big on my mind and I listened patiently while Jason West explained that no tools will ship, as the focus right now is game delivery. I made a strong argument for IW to provide better docs for Scripters, Admins and some sample gameserver configs at ship date. I also asked that they consider shipping non-compiled game assets on the DVDs. This would include model examples and textures/graphics in a non-proprietary format. I understand why IW cannot get an SDK built by ship date. Their operations (development, art, QA) now use integrated toolsets. What this means is textures and graphics, for instance, go into source code repositories where artists, level designers and modelers can access them and add comments, etc. The very tools they use are integrated with the source code and bug reporting systems. To tear this all apart and create a toolset for a standalone modder or level designer is no small effort. Jason stated about 6 months before we could expect an SDK. I hope to continue to influence them on what they can do to provide incremental tools. In a future article I hope to explain more about what will be possible with mod tool kits and my progress working with IW for the right tools.
94sniper
General Member
Since: Jun 15, 2007
Posts: 901
Last: Nov 13, 2008
[view latest posts]
Level 7
Category: CoD 4 Level Design
Posted: Sunday, Nov. 11, 2007 10:24 am
in the IW_11 I found a folder entitled "weapons"........[evil]

the one thing I really wanted to do is take the Xmodels from CoD4 and put them in CoD2...HINT: UzI!!!

I'm working on the G36C as of right now. might get it to shoot grenades.
holback
General Member
Since: Jan 30, 2005
Posts: 4
Last: Nov 26, 2007
[view latest posts]
Level 0
Category: CoD 4 Level Design
Posted: Tuesday, Nov. 13, 2007 04:05 pm
94sniper writes...
Quote:
in the IW_11 I found a folder entitled "weapons"........[evil]

the one thing I really wanted to do is take the Xmodels from CoD4 and put them in CoD2...HINT: UzI!!!

I'm working on the G36C as of right now. might get it to shoot grenades.

Rock on dude!
G36C in CoD2 would rock!
94sniper
General Member
Since: Jun 15, 2007
Posts: 901
Last: Nov 13, 2008
[view latest posts]
Level 7
Category: CoD 4 Level Design
Posted: Tuesday, Nov. 13, 2007 04:16 pm
right now all I can do is mod the files. I'm not sure how to test any of it yet, but I'll find a way.

the weapon files are ALOT longer now, with more values and it confuses me to the enth degree. here's an example of what i'm trying to do with these files...

BAR_MP from CoD:

Code:


this makes it a whole lot easier to read. I'm trying to figure out all of the values in CoD4 and then find a way to change WFE so that it works with those values rather than the ones from CoD. it prolly wont work but it's worth a shot!

wish me luck!
Restricted Access Restricted Access
Page
Next Page
subscribe
MODSonline.com Forums : Call of Duty 4 : CoD 4 Level Design
All logos and trademarks and information in this site are property of MODSonline LLC © 2008.
The comments are property of their posters.
RSS news feeds for MODSonline can be found News.php.
Intergi
Partners
Frag Universe
CODAddicts - Call of Duty News & Downloads
modbase.be
The Firing Box
Battle for Europe COD2
XoXide
Call of Duty Headquarters
Ask About
Advertising
Friends
ModTheater
Great Gamer
The Clan Database
Ask About
Advertising
Link to Us
MODSonair
View in iTunes
Please help us to raise in the ranks of podcasting and subscribe to our itunes feed using the link above.
MODSonair Releases
MODSonair Episode 154
MODSonair Episode 153
MODSonair Episode 152
MODSonair Episode 151
Video server move
Next Show
The next MODSonair show will air LIVE on:
11/23/2008 12:00 EST

Time remaining:
Copyright © 2008 MODSonline
Tresware Content Management System Copyright © 2008 Tresware
Website Designed and Hosted   Tresware