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Forum: All Forums : Crysis
Category: Crysis Level Design
Crysis mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, StrYdeR, batistablr, Welshy
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Author Topic: Crysis mapping tutorials
Dancing_Lobster
General Member
Since: Jun 29, 2007
Posts: 195
Last: Aug 9, 2008
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Level 4
Category: Crysis Level Design
Posted: Wednesday, Oct. 31, 2007 06:19 pm
Because there isn't a tutorial section for crysis yet (I hope it comes soon), here are two websites with tutorials about crysis mapping. They don't have much tuts yet, but I'm sure that will change very fast. I hope you guys like it [jumping].

http://www.crymod.com/portal.php

http://www.cryengine2.org/





edited on Oct. 31, 2007 06:19 pm by Dancing_Lobster
batistablr
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Since: Jul 12, 2005
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Category: Crysis Level Design
Posted: Wednesday, Oct. 31, 2007 06:25 pm
Thanks for the websites Dancing Lobster [thumbs_up]
Dancing_Lobster
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Since: Jun 29, 2007
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Level 4
Category: Crysis Level Design
Posted: Wednesday, Oct. 31, 2007 06:42 pm
batistablr writes...
Quote:
Thanks for the websites Dancing Lobster [thumbs_up]


No problem [pimp]. I got them from another (dutch) forum, and I posted them here to help others [thumbs_up].

But off-topic: will there come a tutorial section for crysis here too, and if it is, when is it gonna come [confused]
foyleman
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Category: Crysis Level Design
Posted: Wednesday, Oct. 31, 2007 07:35 pm
Dancing_Lobster writes...But off-topic: will there come a tutorial section for crysis here too, and if it is, when is it gonna come [confused]I already created a section and created a video tutorial (in the downloads section). But I haven't linked the section on the left side because there aren't any tutorials in there yet.
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foyleman
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Category: Crysis Level Design
Posted: Thursday, Nov. 1, 2007 07:57 am
Alright. I have plans to remake that video tutorial tonight. If everything goes well, I can have it out tonight or tomorrow morning. The reason is to clear up some confusion on the texturing of the terrain.
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Dancing_Lobster
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Since: Jun 29, 2007
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Category: Crysis Level Design
Posted: Thursday, Nov. 1, 2007 07:59 am
foyleman writes...
Quote:
I already created a section and created a video tutorial (in the downloads section). But I haven't linked the section on the left side because there aren't any tutorials in there yet.


I wached the video tutorial, and I have to thank you: when I first opened the editor, I didn't understand anything of it. But you got me started with that video tut. Thanks [thumbs_up]
foyleman
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Category: Crysis Level Design
Posted: Friday, Nov. 2, 2007 08:41 am
foyleman writes...
Quote:
Alright. I have plans to remake that video tutorial tonight. If everything goes well, I can have it out tonight or tomorrow morning. The reason is to clear up some confusion on the texturing of the terrain.
It didn't go well, but it's still coming. The recording kept crashing on me at the end. Yeah... the end. I ended up re-recording it like 4 times last night. Whew... good thing I was able to stay up late.
I am editing the video now and should have something in a few hours. We'll see how long it takes to compile the final video into the two movies for upload.
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P.C.Invasion
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Since: Mar 22, 2005
Posts: 555
Last: Nov 21, 2008
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Level 6
Category: Crysis Level Design
Posted: Saturday, Nov. 3, 2007 04:29 am
Here is a tutorial I came across tonight.

http://konakona.nbtxathcx.net/sb2/
Dancing_Lobster
General Member
Since: Jun 29, 2007
Posts: 195
Last: Aug 9, 2008
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Level 4
Category: Crysis Level Design
Posted: Saturday, Nov. 3, 2007 09:11 am
P.C.Invasion writes...

Quote:
Here is a tutorial I came across tonight.

http://konakona.nbtxathcx.net/sb2/


Thanks, looks good [thumbs_up]

edited on Nov. 3, 2007 09:12 am by Dancing_Lobster
lostjohnny
General Member
Since: Mar 30, 2006
Posts: 26
Last: Nov 18, 2007
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Level 2
Category: Crysis Level Design
Posted: Saturday, Nov. 17, 2007 10:37 pm
Here's a tip to sort out a problem that foyleman encountered during the video:

You drag in some turtles (for example) and they look like chickens (WTF?). Well; select the object (NB if you can't find it hold down the spacebar and it should show up) - an "Entities Properties" menu should show up on the right of the screen. Look through that for the "Model" entry and double-click on it, then browse through the folders until you find the model you want (turtle.chr in this case). Click on "Open", then right-click on the object in your perspective view and click on "Reload Scripts" - you should see turtles.

Now, if only I could work out how to stop my Great White Sharks swimming backwards...

*edit* I should point out I'm using the editor that comes with the game here - not sure if it'll work with the one that came with the demo.

edited on Nov. 17, 2007 10:53 pm by lostjohnny
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