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Forum: All Forums : Call of Duty 4
Category: CoD 4 Level Design
CoD 4 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, batistablr, playername, Welshy
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Author Topic: backlot map loading instead of the compiled map
Crazy_c
General Member
Since: Dec 13, 2007
Posts: 53
Last: Feb 19, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Tuesday, Jan. 22, 2008 12:30 pm
Hi,
i made a simple map with a floor and a few rooms,the top brush has a sky texture and worldspawn settings are set as described on infinity wiki.

on the map i put an mp_intermission, and 4 mp_dm_spawn, 2 reflection probes.

my gsc file contains:

main()
{
maps\mp\_load::main();


game["allies"] = "sas";
game["axis"] = "opfor";
game["attackers"] = "axis";
game["defenders"] = "allies";
game["allies_soldiertype"] = "woodland";
game["axis_soldiertype"] = "woodland";

}


and my csv file contains:

include,mptypes_desert
ignore,code_post_gfx_mp
ignore,common_mp
col_map_mp,maps/mp/mp_tcsubway.d3dbsp
rawfile,maps/mp/mp_tcsubway.gsc
impactfx,mp_tcsubway
xmodel,viewmodel_base_viewhands
xmodel,body_mp_usmc_specops
xmodel,body_mp_usmc_sniper
xmodel,head_mp_usmc_tactical_baseball_cap
xmodel,body_mp_usmc_recon
xmodel,body_mp_usmc_assault
xmodel,body_mp_usmc_support
xmodel,body_mp_arab_regular_cqb
xmodel,head_mp_arab_regular_headwrap
xmodel,viewhands_desert_opfor
xmodel,body_mp_arab_regular_sniper
xmodel,head_mp_arab_regular_sadiq
xmodel,body_mp_arab_regular_engineer
xmodel,head_mp_arab_regular_ski_mask
xmodel,body_mp_arab_regular_assault
xmodel,head_mp_arab_regular_suren
xmodel,body_mp_arab_regular_support
xmodel,head_mp_arab_regular_asad


I get no error messages while 1) compile bsp
2) compile reflections
3) build fast file
4) run select file

after doing all of this , the backlot map is loading instead of the mp_tcsubway map i made.

PLEASE HELP

thank you

The_Caretaker
Preferred Member
Since: Jun 8, 2004
Posts: 11559
Last: Oct 4, 2008
[view latest posts]
Level 10
Forum Moderator
Category: CoD 4 Level Design
Posted: Tuesday, Jan. 22, 2008 12:33 pm
Did you also click the Update Zone File button?
Tristan4592
General Member
Since: Apr 26, 2007
Posts: 177
Last: May 4, 2008
[view latest posts]
Level 4
Category: CoD 4 Level Design
Posted: Tuesday, Jan. 22, 2008 12:45 pm
I had that problem as well, try both the updating of the zone file AND add tdm spawn points, adding tdm spawn points fixed it for me
Crazy_c
General Member
Since: Dec 13, 2007
Posts: 53
Last: Feb 19, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Tuesday, Jan. 22, 2008 01:08 pm
Thanks guys i actually added tdm spawn and voila working perfect except 1 thing when i move inside the map it is moving very slowly, any known reason for that
Tristan4592
General Member
Since: Apr 26, 2007
Posts: 177
Last: May 4, 2008
[view latest posts]
Level 4
Category: CoD 4 Level Design
Posted: Tuesday, Jan. 22, 2008 01:12 pm
No problem [biggrin], As for the speed issue I don't have a clue, and I'm assuming its not your computer being slow [casanova]
Shimi
General Member
Since: Aug 23, 2006
Posts: 10
Last: Jan 28, 2008
[view latest posts]
Level 0
Category: CoD 4 Level Design
Posted: Tuesday, Jan. 22, 2008 02:46 pm
after backlot loads type /set sv_mapRotation "" in console and then try to load your map again with /devmap command. When there is an error the server automatically switches to map rotation, but when there isn't any map rotation, then it tries to load map.
(VM)Monkey
General Member
Since: Jul 31, 2006
Posts: 113
Last: Mar 24, 2008
[view latest posts]
Level 4
Category: CoD 4 Level Design
Posted: Tuesday, Jan. 22, 2008 02:50 pm
Shimi writes...
Quote:
after backlot loads type /set sv_mapRotation "" in console and then try to load your map again with /devmap command. When there is an error the server automatically switches to map rotation, but when there isn't any map rotation, then it tries to load map.


That worked for me. For some reason my map is trying to load in FFA, so the TDM spawns didn't work for me.
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