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Forum: All Forums : Call of Duty 4
Category: CoD 4 Level Design
CoD 4 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, batistablr, playername, Welshy
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Author Topic: tunnels now working !! :(
sarfocus
General Member
Since: Jan 19, 2008
Posts: 7
Last: Jan 23, 2008
[view latest posts]
Level 0
Category: CoD 4 Level Design
Posted: Wednesday, Jan. 23, 2008 12:42 pm
ok guys iv just spent about 4 hours making a network of tunnels under my map as far as i can see they are all clipped to the grid as shown in the tunnel tutorials on this site but when i load up not only can i see my tunnels through the ground terrain but when i enter my tunnels i fall staight through all of the tunnel walls cielings and floor.
usually i would'nt ask but it takes me 4 hrs to compile this map as its so large and cant spend that much time using all my RAM :(

if anyone could help me id really appretiate it.

thanx for help!
NovemberDobby
General Member
Since: Sep 17, 2006
Posts: 1673
Last: Nov 30, 2008
[view latest posts]
Level 8
Category: CoD 4 Level Design
Posted: Wednesday, Jan. 23, 2008 12:49 pm
Use different textures. You can usually tell which ones are non-colliding because they do not turn red when selected, they only have a white line around them.
sarfocus
General Member
Since: Jan 19, 2008
Posts: 7
Last: Jan 23, 2008
[view latest posts]
Level 0
Category: CoD 4 Level Design
Posted: Wednesday, Jan. 23, 2008 12:56 pm
ok i take it the collitions will cause this then?

Tunel entry

Middle of map (ish) just see through :( was working fine without tunnels
NovemberDobby
General Member
Since: Sep 17, 2006
Posts: 1673
Last: Nov 30, 2008
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Level 8
Category: CoD 4 Level Design
Posted: Wednesday, Jan. 23, 2008 01:12 pm
They might do
(VM)Monkey
General Member
Since: Jul 31, 2006
Posts: 113
Last: Mar 24, 2008
[view latest posts]
Level 4
Category: CoD 4 Level Design
Posted: Wednesday, Jan. 23, 2008 01:16 pm
Also, make sure that your grass texture isn't a blend/alpha texture.
sarfocus
General Member
Since: Jan 19, 2008
Posts: 7
Last: Jan 23, 2008
[view latest posts]
Level 0
Category: CoD 4 Level Design
Posted: Wednesday, Jan. 23, 2008 01:26 pm
*NEWB ALERT* how do i check to see if its a blend or alpha?
gobdav
General Member
Since: Jan 19, 2008
Posts: 9
Last: Feb 11, 2008
[view latest posts]
Level 0
Category: CoD 4 Level Design
Posted: Wednesday, Jan. 23, 2008 01:36 pm
When you look at the texture box to the bottom right, the file name will be "texture_decal" or something like that.
sarfocus
General Member
Since: Jan 19, 2008
Posts: 7
Last: Jan 23, 2008
[view latest posts]
Level 0
Category: CoD 4 Level Design
Posted: Wednesday, Jan. 23, 2008 01:40 pm
ok im using the non decal one is that right?
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