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Forum: All Forums : Call of Duty 4
Category: CoD 4 Level Design
CoD 4 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, supersword, batistablr, playername, Welshy
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Author Topic: how to make a model solid
Crazy_c
General Member
Since: Dec 13, 2007
Posts: 53
Last: Feb 19, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Wednesday, Jan. 23, 2008 07:13 pm
i added a simple model com_spotlightvehicle_base, while playin the map the player can go through it as it is not solid.

what should i do so player would stop upon touching it.
MacMason
General Member
Since: May 10, 2004
Posts: 3
Last: Jan 23, 2008
[view latest posts]
Level 0
Category: CoD 4 Level Design
Posted: Wednesday, Jan. 23, 2008 07:15 pm
post it has a prefab i think
jackc1990
General Member
Since: Aug 28, 2005
Posts: 233
Last: Nov 20, 2008
[view latest posts]
Level 4
Category: CoD 4 Level Design
Posted: Wednesday, Jan. 23, 2008 07:46 pm
I would also like to know. Some models I put a clip shape around (to prevent being able to walk through) yet I still can. Some models like the spraypaint cans for example, you are able to walk through, regardless of adding clip. Yet you put player_clip on them, and it will be fine.

A question I have is that some models can be shot through. The potato crate model can be shot and the bullet marks will not impact the model at all, but will react to the wall behind it.

Also, how can I make it so if I have a clipped model, when I walk over it it still makes the same sound as the surface the model is made of. For example, I have a pallet model, I covered it in player_clip to avoid being able to walk through yet when I drop on it from a great height I don't take any damage, nor does it make a wood footstep sound. How can I still have the sound, AND make it so I die if I fall from a great height? any ideas?
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