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Forum: All Forums : Call of Duty 4
Category: CoD 4 Level Design
CoD 4 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, batistablr, playername, Welshy
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Author Topic: night
ginj
General Member
Since: Jan 22, 2008
Posts: 72
Last: Feb 25, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Friday, Jan. 25, 2008 06:13 pm
ok, i tried changing about all settings in worldspawn to get a dark light,
suncolor to the lowest (ex: 0.1 0.1 0.2), sunlight to 0.1, ambient to 0.1,...
nothing made my map dark.
it only affect when i put higher settings, i got some nice shadows but i cant get a night/dark map. it drive me nuts [banghead]
any advices ?

also, i'd like to understand the gsc file, is it saved when u compile the bsp ?
if i change fx of the gsc file in notepad, when i will compile the bsp file, or compile the reflections,... will it stay like i changed it ?

ginj
General Member
Since: Jan 22, 2008
Posts: 72
Last: Feb 25, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Friday, Jan. 25, 2008 11:24 pm
does any other settings than suncolor, sunlight and ambient could get me something like a night map ?
i'd like something like a moonlight light, something like that new map "village" has, or like "bog" or something like "snowcrash".
but changing the worldspawn settings like the "bog" dont works :(

also, i added the fog into my gsc file, but how can i get fog effects like u can have in "bog" and other maps, some animated dusty fog ?
is it in the _fx.gsc file that u add these ? where can i find variablei can edit forthat ?
sso
General Member
Since: Aug 23, 2006
Posts: 170
Last: Jun 4, 2008
[view latest posts]
Level 4
Category: CoD 4 Level Design
Posted: Saturday, Jan. 26, 2008 12:24 am
Did you ever try black lights? If you don't use any lights it is 100% pitch black... to make it bog-like use some dark grayish lights.
topherchris
General Member
Since: Sep 18, 2006
Posts: 12
Last: Feb 20, 2008
[view latest posts]
Level 1
Category: CoD 4 Level Design
Posted: Saturday, Jan. 26, 2008 12:39 am
also try using a darker textured skybox..
ilikepotatoes
General Member
Since: Jan 29, 2007
Posts: 33
Last: Nov 8, 2008
[view latest posts]
Level 2
Category: CoD 4 Level Design
Posted: Saturday, Jan. 26, 2008 01:20 am
Maybe you have a leak somewhere in your map that prevents proper lighting and gives you bright light everywhere. I had something like this happen to me a while back. Check that there are no entities in the "void" and that your skybox fully encloses your level (no gaps). I know this may sound stupid and i dunno if this has any effect on lighting at all, but did you texture your skybox with a night sky?
ginj
General Member
Since: Jan 22, 2008
Posts: 72
Last: Feb 25, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Saturday, Jan. 26, 2008 08:46 am
yes i have the cargoship skybox for now.
my skybox is closed, i got no holes innit.
i had a problem i just saw: i wrote difuse instead of diffuse lol
fixed that, but doesnt change nothing :(

here is my worldspawn (same as bog):

Code:


here is my gsc file :

Code:


when i build the fast file, i got these errors:

Code:


here is the result:


so yea i got a general light, and it really doesnt looks like bog
i'd like lots more shadows, sunlights, but it got to be way darker than it is now.
once i got this fixed im gona try to add more fog effects.
ilikepotatoes
General Member
Since: Jan 29, 2007
Posts: 33
Last: Nov 8, 2008
[view latest posts]
Level 2
Category: CoD 4 Level Design
Posted: Saturday, Jan. 26, 2008 09:13 am
Hmm... that looks awfully like a leak. Just to be sure, you should check your bsp compile log for any errors and their co-ordinates which you can then use in the "go to" function of radiant to find your leaks (if it is a leak that is).
sso
General Member
Since: Aug 23, 2006
Posts: 170
Last: Jun 4, 2008
[view latest posts]
Level 4
Category: CoD 4 Level Design
Posted: Saturday, Jan. 26, 2008 11:18 am
hey,
instead of doing that, you could always make a difffernet sky box.

go in the map u have now, and push I or U and it will select all ur items, then just save that as a prefab and pt it in ur new skybox.

also, u could push "5" and then make sure it "locks" to grid, and make a skybox, itll make it a lot easier than workin with 1's bc i have a hard time to make sky boxes with 1's sometimes...

ginj
General Member
Since: Jan 22, 2008
Posts: 72
Last: Feb 25, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Saturday, Jan. 26, 2008 04:44 pm
honestly i doubt i have a leak in my skybox, i checked it again before posting my last post ^
but to be sure i will do it again.

u think ican do the opposite ?
save a skybox as a prefab, then import it to my map ?
i think it would be easier for me, because my map is pretty big

well ima go try now and tell the result after
ginj
General Member
Since: Jan 22, 2008
Posts: 72
Last: Feb 25, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Saturday, Jan. 26, 2008 08:09 pm
ok, i put a new skybox. and im 100% sure, there is no leak.
i put cargoship sky texture on the inside surface, checked my worldspawn settings, edit it again to be sure it will change the color and light intensity.
re-compile the bsp, reflection, buildafast file, update the zone file, then test the map ... and i got the same lame light again [banghead]

now im thinking, maybe it has to do with the language.
i got the french version of cod4.
when i compile the bsp, i got one error: something like "can't find default.cfg"
+ some errors when i build the fast file (that i posted above)

so maybe i did everything right, but its that damn language version that cause all this ?
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