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Forum: All Forums : Call of Duty 4
Category: CoD4 Custom Map Releases
Release announcements of custom maps and other content related to Call of Duty 4.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, batistablr, playername, Welshy
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Author Topic: Map Previeuw: The Bridge
Icey
General Member
Since: Jan 20, 2008
Posts: 183
Last: Dec 1, 2008
[view latest posts]
Level 4
Category: CoD4 Custom Map Releases
Posted: Monday, Feb. 4, 2008 05:46 pm
well dunno how it was build in cod2 cuz i didnt play that.
all i know is that is nice map to play on with mohaa and pretty tight battles were fought on it :D
Sevenz
General Member
Since: Apr 24, 2006
Posts: 1134
Last: Dec 3, 2008
[view latest posts]
Level 8
Category: CoD4 Custom Map Releases
Posted: Monday, Feb. 4, 2008 06:11 pm
CoD2 Bridge download:

http://www.clan00.de/maparchiv.php?id=3174
Ghosty88
General Member
Since: Feb 4, 2008
Posts: 4
Last: Feb 16, 2008
[view latest posts]
Level 0
Category: CoD4 Custom Map Releases
Posted: Thursday, Feb. 7, 2008 04:05 pm
when r u gonna b done with the bridge 4 cod4.....im an ex mohaa player and im reel pummped 2 c it
cod_Hellboy
General Member
Since: Aug 13, 2005
Posts: 13
Last: Feb 8, 2008
[view latest posts]
Level 1
Category: CoD4 Custom Map Releases
Posted: Friday, Feb. 8, 2008 04:53 am
nice [cool] i liked the map on cod 1 more tho(not that yours sucks).

edited on Feb. 8, 2008 04:53 am by cod_Hellboy
Icey
General Member
Since: Jan 20, 2008
Posts: 183
Last: Dec 1, 2008
[view latest posts]
Level 4
Category: CoD4 Custom Map Releases
Posted: Friday, Feb. 8, 2008 10:28 am
hellboy: difference is that the cod1 bridge u played so u can judge that one, cod4 not yet so judge if its worse after u played it[biggrin] besides i think it will rock, its build from scratch with new idea's, new enviroment and different dress up of the map [biggrin]


Ghosty88: well i really want it to be good with no errors and flaws so i rather take my time to do it right and make sure every detail is in that i thought of, atm im decorating hotel and i hope soon the problem with the effectseditor is fixed so i can make the waterfall who is planned on the right side of bridge, both sides i made cliffs and on 1 side there will be a waterfall, i hope in 2 weeks bridge is done and ready for the publics.
Ghosty88
General Member
Since: Feb 4, 2008
Posts: 4
Last: Feb 16, 2008
[view latest posts]
Level 0
Category: CoD4 Custom Map Releases
Posted: Friday, Feb. 8, 2008 04:41 pm
nice....u can count on my clan having that map in our rotation
Icey
General Member
Since: Jan 20, 2008
Posts: 183
Last: Dec 1, 2008
[view latest posts]
Level 4
Category: CoD4 Custom Map Releases
Posted: Sunday, Feb. 10, 2008 10:03 pm
update ss's 11-02-2008

some update screenshots i made earlier today.

basic map is done, now i started dressing it up, greenery,lights,furniture etc.
hope to make good progress the comming week and that i find out how to implent the waterfall on 1 of the sides of bridge.











here i hope to create a waterfall down the cliff
Sevenz
General Member
Since: Apr 24, 2006
Posts: 1134
Last: Dec 3, 2008
[view latest posts]
Level 8
Category: CoD4 Custom Map Releases
Posted: Sunday, Feb. 10, 2008 10:54 pm
http://www.modsonline.com/Forums-top-73107.html#606542

add effect like shown here: http://www.modsonline.com/Tutorials-read-448.html

sample:

Code:
level._effect["waterfall"] = loadfx("misc/waterfall_test.efx");            playfx("waterfall", (1241, -96, 64)); 

(get coords in-game, Shift + ~, /viewpos

add to zone file (csv): fx,misc/waterfall_test
Icey
General Member
Since: Jan 20, 2008
Posts: 183
Last: Dec 1, 2008
[view latest posts]
Level 4
Category: CoD4 Custom Map Releases
Posted: Monday, Feb. 11, 2008 09:54 am
i saved it the last time sevenz, i really need to sit for that a day i think since im so n00b in coding stuff, i think thats the hardest stuff in mapping and i still dont get where to put what :(
Sevenz
General Member
Since: Apr 24, 2006
Posts: 1134
Last: Dec 3, 2008
[view latest posts]
Level 8
Category: CoD4 Custom Map Releases
Posted: Monday, Feb. 11, 2008 11:13 am
adding effects is no real coding... and it's pretty easy
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