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Forum: All Forums : Call of Duty 4
Category: CoD 4 Level Design
CoD 4 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, batistablr, playername, Welshy
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Author Topic: help with connecting building prefabs together
coolguyty
General Member
Since: Jan 25, 2008
Posts: 142
Last: Sep 2, 2008
[view latest posts]
Level 4
Category: CoD 4 Level Design
Posted: Tuesday, Feb. 26, 2008 06:03 am
i found what im lookin for a construction building good interier and perfect height but i would need 4 together to make 1 building . how would i do this ..please make it simple. im new...
-HeadHUNTER-
General Member
Since: Jan 3, 2006
Posts: 8
Last: Feb 26, 2008
[view latest posts]
Level 0
Category: CoD 4 Level Design
Posted: Tuesday, Feb. 26, 2008 07:22 am
just open the 4 prefabs and save them as simply map.s (house1.map,house2.map...for example)

in C:/programs/cod4/map_source

if u got all the four buildings as normal map files just open one of them and then load the others to get all the 4 buildings ;) then just put them together like u want

my radiant crashs if i try to load map files into my map,if u got the same problem there is an other way to do it.

my english isnt the best but ill try to explain:

just open house2.map and create a brush around the building,the whole house needs to be covered then rightclick on the 2d window and choose "select" --> "select inside" the whole building should be selected now

do nothing ,just click on file-->open...-->
house1.map

save changes first? --> NO
copy selection?---YES

place the the building where u want and SAVE the house1.map


follow the same steps with house3.map and house4.map until you have all the buildings in the house1.map

then u can put all the buildings together with simply editing the brushes.just build brushes around the buildings and use the select all thing to place the buildings where u want(remember to "snap to grid (1) strg+g )


maybe there is an easier way to do this i dunno ;)

hope thats correct and u understand :P


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