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Forum: All Forums : Call of Duty 4
Category: CoD 4 Level Design
CoD 4 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, batistablr, playername, Welshy
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Author Topic: When brushes overlap each other (Question)
kondichael
General Member
Since: Feb 20, 2004
Posts: 79
Last: Feb 29, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Friday, Feb. 29, 2008 02:11 pm
So Im working on this map and when i made the roof it started to be complicated and I was forced to overlap the brushes.




So My Question is:

Overlapping brushes is that a serious crime?




edited on Feb. 29, 2008 02:11 pm by kondichael
rakekniven
General Member
Since: Jul 2, 2004
Posts: 426
Last: Nov 20, 2008
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Level 5
Category: CoD 4 Level Design
Posted: Friday, Feb. 29, 2008 02:24 pm
No biggy unless they both have a showing surface area on the same plane. (this will cause a z-fight in the textures) otherwise..it happens all the time.
HarkoninVSC
General Member
Since: Jan 25, 2008
Posts: 294
Last: Apr 24, 2008
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Level 5
Category: CoD 4 Level Design
Posted: Friday, Feb. 29, 2008 02:29 pm
Just watch out for the red layer, if you don't have that error then you should be alright.
NovemberDobby
General Member
Since: Sep 17, 2006
Posts: 1666
Last: Nov 23, 2008
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Level 8
Category: CoD 4 Level Design
Posted: Friday, Feb. 29, 2008 02:37 pm
urgh, messy [ohwell]

It's a good idea to keep your buildings at 90 degrees, or at most 45...it can get very buggy at other angles, and you can't edit them as well later.
kondichael
General Member
Since: Feb 20, 2004
Posts: 79
Last: Feb 29, 2008
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Level 3
Category: CoD 4 Level Design
Posted: Friday, Feb. 29, 2008 02:49 pm
Dobby: That I have learned Work only with 90/45 degrees[thumbs_up]
NovemberDobby
General Member
Since: Sep 17, 2006
Posts: 1666
Last: Nov 23, 2008
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Level 8
Category: CoD 4 Level Design
Posted: Friday, Feb. 29, 2008 02:54 pm
Is that pic at the top 45 degrees? It doesn't look like it [tongue]
Memphisman
General Member
Since: Mar 21, 2005
Posts: 141
Last: May 26, 2008
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Level 4
Category: CoD 4 Level Design
Posted: Friday, Feb. 29, 2008 03:09 pm
rakekniven , I think your mention of z-fights are describing the problem I've posted in another thread. I have a fence that has another fence of the same texture behind it and in-game and in testing you can see thru the one in the forefront to the one behind it. I solved that shifting the one in the forefront to 45 degrees but now I have some glass from a car "bleeding" thru some of the fence. Anyway, that's another topic. Sorry to get off-topic.

I've not had a problem with brushes intersecting except for appearances. I've had to run around the outside of my skybox pushing brushes back into the box. They may or may not have caused compiling issues or at least some slowness. I've heard brushes intersecting the skybox can let light bleed thru. Is that true?
kondichael
General Member
Since: Feb 20, 2004
Posts: 79
Last: Feb 29, 2008
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Level 3
Category: CoD 4 Level Design
Posted: Friday, Feb. 29, 2008 03:15 pm

Quote:
Is that pic at the top 45 degrees? It doesn't look like it
From now on im almost done with that building but the others will be at 45 degrees :D
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