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Forum: All Forums : Call of Duty 4
Category: CoD 4 Scripting
Scripting and coding with Call of Duty 4.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, batistablr, playername
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Author Topic: The IWD Explained
SpeedHighway
General Member
Since: Apr 30, 2005
Posts: 494
Last: Apr 9, 2008
[view latest posts]
Level 5
Category: CoD 4 Scripting
Posted: Thursday, Mar. 27, 2008 09:09 am
When you put a soundalias in the FF it add the sound files pertaining to your map to the .FF. That's why if the file is missing from the sounds folder you get errors during your FF build.

Weapons cannot be in the IWD if you want the file to be accessable from the usermaps folder. If you read that post, yes the game CAN read weapons from an IWD, but not for maps. Only for mods.

Yes, the readme appears to be the only exception to these rules.
NovemberDobby
General Member
Since: Sep 17, 2006
Posts: 1552
Last: May 11, 2008
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Level 8
Category: CoD 4 Scripting
Posted: Thursday, Mar. 27, 2008 09:28 am
Its only adds them if they are wav's, as like I said, mp3's can't go in fastfiles [moon]
Nemo06c
General Member
Since: Jul 23, 2006
Posts: 124
Last: May 7, 2008
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Level 4
Category: CoD 4 Scripting
Posted: Thursday, Mar. 27, 2008 09:36 am
Custom images and custom sounds GO in the iwd. Everything that is custom go in the iwd.
NovemberDobby
General Member
Since: Sep 17, 2006
Posts: 1552
Last: May 11, 2008
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Level 8
Category: CoD 4 Scripting
Posted: Thursday, Mar. 27, 2008 09:43 am
Then what are map ff's for ;D

MP3's and IWI's in the iwd, everything else in the ff.
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