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Forum: All Forums : Call of Duty 2
Category: CoD 2 Level Design
CoD 2 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Wyatt_Earp, Rasta, StrYdeR, The_Caretaker, Cypher2004, supersword, batistablr, Welshy
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Author Topic: Compiling Issue
Shanka
General Member
Since: Aug 3, 2006
Posts: 4
Last: Mar 9, 2008
[view latest posts]
Level 0
Category: CoD 2 Level Design
Posted: Tuesday, Mar. 4, 2008 10:53 am
I have an issue when compiling the multiplayer map I made.

It's producing a .lin file:

-2118.000000 -1356.000000 3785.000000
-2116.000000 -1354.000000 3777.000000
-2048.000000 -1354.000000 1864.500000
-1024.000000 -1354.000000 1864.500000
-365.000000 -1024.000000 -24.000000
-104.000000 -24.000000 -10.000000
-52.000000 0.000000 -10.000000
-52.000000 16.000000 183.000000
-52.000000 80.000000 189.000000
-52.000000 114.000000 68.000000
-27.000000 174.000000 68.000000
-27.000000 192.000000 68.000000
-27.000000 200.000000 14.000000
-27.000000 202.000000 14.000000
-68.000000 321.000000 14.000000
-144.000000 214.000000 8.000000
-144.000000 228.000000 -16.000000
-144.000000 256.000000 -10.000000
-99.000000 447.000000 -12.000000
-99.000000 448.000000 -18.000000
-55.000000 456.000000 -18.000000
0.000000 457.000000 -18.000000
110.000000 733.000000 -18.000000
184.000000 633.000000 -18.000000
192.000000 668.000000 48.000000
448.000000 776.000000 48.000000
632.000000 832.000000 40.000000
696.000000 832.000000 40.000000
704.000000 832.000000 44.000000
864.000000 944.000000 60.000000
1008.000000 992.000000 -8.000000


The Radiant message is as follows:

QE_LoadProject (C:\Program Files\Activision\Call of Duty 2\bin\cod2.prj)
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Direct3D 7 code path is available.
Direct3D 9 code path is available.
Using Direct3D 9 code path because it is the best available path on this hardware.
Creating Direct3D device...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
WARNING: Could not find material '$default'
Eclass_InitForSourceDirectory: ./cod2.def
ScanFile: ./cod2.def
Scanning AI types folder: aitype/*gsc
ScanFile: aitype/ally_brit_africa_mcgregor.gsc
ScanFile: aitype/ally_brit_africa_mcgregor_radio.gsc
ScanFile: aitype/ally_brit_africa_price.gsc
ScanFile: aitype/ally_brit_africa_reg_bren.gsc
ScanFile: aitype/ally_brit_africa_reg_pfaust.gsc
ScanFile: aitype/ally_brit_africa_reg_rifle.gsc
ScanFile: aitype/ally_brit_africa_reg_sniper.gsc
ScanFile: aitype/ally_brit_africa_reg_sten.gsc
ScanFile: aitype/ally_brit_africa_reg_thompson.gsc
ScanFile: aitype/ally_brit_normandy_mcgregor.gsc
ScanFile: aitype/ally_brit_normandy_price.gsc
ScanFile: aitype/ally_brit_normandy_reg_bren.gsc
ScanFile: aitype/ally_brit_normandy_reg_pfaust.gsc
ScanFile: aitype/ally_brit_normandy_reg_pschreck.gsc
ScanFile: aitype/ally_brit_normandy_reg_rifle.gsc
ScanFile: aitype/ally_brit_normandy_reg_sniper.gsc
ScanFile: aitype/ally_brit_normandy_reg_sten.gsc
ScanFile: aitype/ally_brit_normandy_reg_thompson.gsc
ScanFile: aitype/ally_ranger_nrmdy_30calportable.gsc
ScanFile: aitype/ally_ranger_nrmdy_blake.gsc
ScanFile: aitype/ally_ranger_nrmdy_braeburn.gsc
ScanFile: aitype/ally_ranger_nrmdy_coffey.gsc
ScanFile: aitype/ally_ranger_nrmdy_injured.gsc
ScanFile: aitype/ally_ranger_nrmdy_mccloskey.gsc
ScanFile: aitype/ally_ranger_nrmdy_mccloskey_30cal.gsc
ScanFile: aitype/ally_ranger_nrmdy_medic.gsc
ScanFile: aitype/ally_ranger_nrmdy_randall.gsc
ScanFile: aitype/ally_ranger_nrmdy_reg_bar.gsc
ScanFile: aitype/ally_ranger_nrmdy_reg_carbine.gsc
ScanFile: aitype/ally_ranger_nrmdy_reg_garand.gsc
ScanFile: aitype/ally_ranger_nrmdy_reg_pschreck.gsc
ScanFile: aitype/ally_ranger_nrmdy_reg_sniper.gsc
ScanFile: aitype/ally_ranger_nrmdy_reg_thompson.gsc
ScanFile: aitype/ally_ranger_nrmdy_rescuer.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_30calportable.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_braeburn.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_coffey.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_mccloskey.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_mccloskey_30cal.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_medic.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_randall.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_reg_bar.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_reg_carbine.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_reg_garand.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_reg_pschreck.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_reg_sniper.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_reg_thompson.gsc
ScanFile: aitype/ally_ranger_wet_nrmdy_rescuer.gsc
ScanFile: aitype/ally_rus_antanova.gsc
ScanFile: aitype/ally_rus_commissar_letlev.gsc
ScanFile: aitype/ally_rus_commissar_pistol.gsc
ScanFile: aitype/ally_rus_commissar_ppsh.gsc
ScanFile: aitype/ally_rus_gen_popov.gsc
ScanFile: aitype/ally_rus_helmetguy.gsc
ScanFile: aitype/ally_rus_reg_enforcer.gsc
ScanFile: aitype/ally_rus_reg_male.gsc
ScanFile: aitype/ally_rus_reg_mosin.gsc
ScanFile: aitype/ally_rus_reg_pfaust.gsc
ScanFile: aitype/ally_rus_reg_pps42.gsc
ScanFile: aitype/ally_rus_reg_ppsh.gsc
ScanFile: aitype/ally_rus_reg_pschreck.gsc
ScanFile: aitype/ally_rus_reg_sniper.gsc
ScanFile: aitype/ally_rus_reg_svt40.gsc
ScanFile: aitype/ally_rus_volsky.gsc
ScanFile: aitype/axis_afrikakorp_officer_luger.gsc
ScanFile: aitype/axis_afrikakorp_officer_mp40.gsc
ScanFile: aitype/axis_afrikakorp_reg_bergmann.gsc
ScanFile: aitype/axis_afrikakorp_reg_g43.gsc
ScanFile: aitype/axis_afrikakorp_reg_kar98.gsc
ScanFile: aitype/axis_afrikakorp_reg_kar98scoped.gsc
ScanFile: aitype/axis_afrikakorp_reg_mg42.gsc
ScanFile: aitype/axis_afrikakorp_reg_mg42portable.gsc
ScanFile: aitype/axis_afrikakorp_reg_mp40.gsc
ScanFile: aitype/axis_afrikakorp_reg_pfaust.gsc
ScanFile: aitype/axis_afrikakorp_reg_pschreck.gsc
ScanFile: aitype/axis_afrikakorp_reg_thin.gsc
ScanFile: aitype/axis_nrmdy_wehr_injured.gsc
ScanFile: aitype/axis_nrmdy_wehr_officer_luger.gsc
ScanFile: aitype/axis_nrmdy_wehr_officer_mp40.gsc
ScanFile: aitype/axis_nrmdy_wehr_reg_g43.gsc
ScanFile: aitype/axis_nrmdy_wehr_reg_kar98.gsc
ScanFile: aitype/axis_nrmdy_wehr_reg_kar98scoped.gsc
ScanFile: aitype/axis_nrmdy_wehr_reg_mg42.gsc
ScanFile: aitype/axis_nrmdy_wehr_reg_mg42portable.gsc
ScanFile: aitype/axis_nrmdy_wehr_reg_mp40.gsc
ScanFile: aitype/axis_nrmdy_wehr_reg_mp44.gsc
ScanFile: aitype/axis_nrmdy_wehr_reg_pfaust.gsc
ScanFile: aitype/axis_nrmdy_wehr_reg_pschreck.gsc
ScanFile: aitype/axis_snow_wehr_officer_luger.gsc
ScanFile: aitype/axis_snow_wehr_officer_mp40.gsc
ScanFile: aitype/axis_snow_wehr_reg_bergmann.gsc
ScanFile: aitype/axis_snow_wehr_reg_g43.gsc
ScanFile: aitype/axis_snow_wehr_reg_kar98k.gsc
ScanFile: aitype/axis_snow_wehr_reg_kar98scoped.gsc
ScanFile: aitype/axis_snow_wehr_reg_mg42.gsc
ScanFile: aitype/axis_snow_wehr_reg_mg42portable.gsc
ScanFile: aitype/axis_snow_wehr_reg_mp40.gsc
ScanFile: aitype/axis_snow_wehr_reg_pfaust.gsc
ScanFile: aitype/axis_snow_wehr_reg_prisoner.gsc
ScanFile: aitype/axis_snow_wehr_reg_pshreck.gsc
Scanning AI types folder: maps/mp/gametypes/*gsc
ScanFile: maps/mp/gametypes/_menus.gsc
ScanFile: maps/mp/gametypes/_hud_teamscore.gsc
ScanFile: maps/mp/gametypes/_teams.gsc
ScanFile: maps/mp/gametypes/tdm.gsc
ScanFile: maps/mp/gametypes/sd.gsc
ScanFile: maps/mp/gametypes/hq.gsc
ScanFile: maps/mp/gametypes/_spawnlogic.gsc
ScanFile: maps/mp/gametypes/ctf.gsc
ScanFile: maps/mp/gametypes/dm.gsc
ScanFile: maps/mp/gametypes/_hud_playerscore.gsc
ScanFile: maps/mp/gametypes/_callbacksetup.gsc
ScanFile: maps/mp/gametypes/_clientids.gsc
ScanFile: maps/mp/gametypes/_damagefeedback.gsc
ScanFile: maps/mp/gametypes/_deathicons.gsc
ScanFile: maps/mp/gametypes/_friendicons.gsc
ScanFile: maps/mp/gametypes/_gameobjects.gsc
ScanFile: maps/mp/gametypes/_globalentities.gsc
ScanFile: maps/mp/gametypes/_grenadeindicators.gsc
ScanFile: maps/mp/gametypes/_healthoverlay.gsc
ScanFile: maps/mp/gametypes/_killcam.gsc
ScanFile: maps/mp/gametypes/_objpoints.gsc
ScanFile: maps/mp/gametypes/_quickmessages.gsc
ScanFile: maps/mp/gametypes/_richpresence.gsc
ScanFile: maps/mp/gametypes/_scoreboard.gsc
ScanFile: maps/mp/gametypes/_serversettings.gsc
ScanFile: maps/mp/gametypes/_shellshock.gsc
ScanFile: maps/mp/gametypes/_spectating.gsc
ScanFile: maps/mp/gametypes/_weapons.gsc
Scanning single player weapons: weapons/sp/*
ScanWeapon: weapons/sp\20mm_armoredcar
ScanWeapon: weapons/sp\30cal_prone
ScanWeapon: weapons/sp\30cal_stand
ScanWeapon: weapons/sp\armoredcar_turret
ScanWeapon: weapons/sp\bar
ScanWeapon: weapons/sp\binoculars
ScanWeapon: weapons/sp\bren
ScanWeapon: weapons/sp\buffalo_turret
ScanWeapon: weapons/sp\colt
ScanWeapon: weapons/sp\crusader_turret
ScanWeapon: weapons/sp\defaultweapon
ScanWeapon: weapons/sp\enfield
ScanWeapon: weapons/sp\enfield_scope
ScanWeapon: weapons/sp\flak88_turret
ScanWeapon: weapons/sp\flakveirling_turret
ScanWeapon: weapons/sp\flakveirling_turret_player
ScanWeapon: weapons/sp\fraggrenade
ScanWeapon: weapons/sp\g43
ScanWeapon: weapons/sp\g43_sniper
ScanWeapon: weapons/sp\kar98k
ScanWeapon: weapons/sp\kar98k_sniper
ScanWeapon: weapons/sp\luger
ScanWeapon: weapons/sp\m1carbine
ScanWeapon: weapons/sp\m1garand
ScanWeapon: weapons/sp\mg42_bipod_duck
ScanWeapon: weapons/sp\mg42_bipod_prone
ScanWeapon: weapons/sp\mg42_bipod_stand
ScanWeapon: weapons/sp\mg42_bipod_stand_distant
ScanWeapon: weapons/sp\mg42_bipod_unmanned
ScanWeapon: weapons/sp\mg42_tank_crusader
ScanWeapon: weapons/sp\mg42_tank_panzer2
ScanWeapon: weapons/sp\mg42_tank_tiger
ScanWeapon: weapons/sp\mk1britishfrag
ScanWeapon: weapons/sp\mosin_nagant
ScanWeapon: weapons/sp\mosin_nagant_sniper
ScanWeapon: weapons/sp\mp40
ScanWeapon: weapons/sp\mp44
ScanWeapon: weapons/sp\panzer2_turret
ScanWeapon: weapons/sp\panzerfaust
ScanWeapon: weapons/sp\panzerschreck
ScanWeapon: weapons/sp\potato
ScanWeapon: weapons/sp\pps42
ScanWeapon: weapons/sp\ppsh
ScanWeapon: weapons/sp\rgd-33russianfrag
ScanWeapon: weapons/sp\sherman_turret
ScanWeapon: weapons/sp\smoke_grenade_american
ScanWeapon: weapons/sp\smoke_grenade_american_night
ScanWeapon: weapons/sp\smoke_grenade_british
ScanWeapon: weapons/sp\smoke_grenade_german
ScanWeapon: weapons/sp\smoke_grenade_russian
ScanWeapon: weapons/sp\springfield
ScanWeapon: weapons/sp\sten
ScanWeapon: weapons/sp\stielhandgranate
ScanWeapon: weapons/sp\stuka_guns
ScanWeapon: weapons/sp\svt40
ScanWeapon: weapons/sp\t34_turret
ScanWeapon: weapons/sp\thompson
ScanWeapon: weapons/sp\thompson_latewar
ScanWeapon: weapons/sp\tiger_turret
ScanWeapon: weapons/sp\tt30
ScanWeapon: weapons/sp\webley
Scanning multiplayer weapons: weapons/mp/*
ScanWeapon: weapons/mp\30cal_prone_mp
ScanWeapon: weapons/mp\30cal_stand_mp
ScanWeapon: weapons/mp\bar_mp
ScanWeapon: weapons/mp\binoculars_mp
ScanWeapon: weapons/mp\bren_mp
ScanWeapon: weapons/mp\colt_mp
ScanWeapon: weapons/mp\defaultweapon_mp
ScanWeapon: weapons/mp\enfield_mp
ScanWeapon: weapons/mp\enfield_scope_mp
ScanWeapon: weapons/mp\frag_grenade_american_mp
ScanWeapon: weapons/mp\frag_grenade_british_mp
ScanWeapon: weapons/mp\frag_grenade_german_mp
ScanWeapon: weapons/mp\frag_grenade_russian_mp
ScanWeapon: weapons/mp\g43_mp
ScanWeapon: weapons/mp\greasegun_mp
ScanWeapon: weapons/mp\kar98k_mp
ScanWeapon: weapons/mp\kar98k_sniper_mp
ScanWeapon: weapons/mp\luger_mp
ScanWeapon: weapons/mp\m1carbine_mp
ScanWeapon: weapons/mp\m1garand_mp
ScanWeapon: weapons/mp\mg42_bipod_duck_mp
ScanWeapon: weapons/mp\mg42_bipod_prone_mp
ScanWeapon: weapons/mp\mg42_bipod_stand_mp
ScanWeapon: weapons/mp\mosin_nagant_mp
ScanWeapon: weapons/mp\mosin_nagant_sniper_mp
ScanWeapon: weapons/mp\mp40_mp
ScanWeapon: weapons/mp\mp44_mp
ScanWeapon: weapons/mp\panzerfaust_mp
ScanWeapon: weapons/mp\panzerschreck_mp
ScanWeapon: weapons/mp\pps42_mp
ScanWeapon: weapons/mp\ppsh_mp
ScanWeapon: weapons/mp\shotgun_mp
ScanWeapon: weapons/mp\smoke_grenade_american_mp
ScanWeapon: weapons/mp\smoke_grenade_british_mp
ScanWeapon: weapons/mp\smoke_grenade_german_mp
ScanWeapon: weapons/mp\smoke_grenade_russian_mp
ScanWeapon: weapons/mp\springfield_mp
ScanWeapon: weapons/mp\sten_mp
ScanWeapon: weapons/mp\svt40_mp
ScanWeapon: weapons/mp\thompson_mp
ScanWeapon: weapons/mp\tt30_mp
ScanWeapon: weapons/mp\webley_mp
Map_New
Entering message loop
Map_LoadFile: C:/Program Files/Activision/Call of Duty 2/map_source/mp_shanka.map
^3WARNING: File materials/techniques/fakelight_normal_dtl.tech, line 16: 'detailMapSampler' is not defined by vertcol_shaded.hlsl
^3WARNING: File materials/techniques/fakelight_normal_dtl.tech, line 17: 'detailScale' is not defined by vertcol_shaded.hlsl
^3WARNING: File materials/techniques/fakelight_view_dtl.tech, line 16: 'detailMapSampler' is not defined by vertcol_shaded.hlsl
^3WARNING: File materials/techniques/fakelight_view_dtl.tech, line 17: 'detailScale' is not defined by vertcol_shaded.hlsl
Loading model xmodel/furniture_duhoc_chair... successful.
Loading model xmodel/egypt_prop_woodrail... successful.
Loading model xmodel/furniture_armchair... successful.
Loading model xmodel/furniture_northafrica_coffeetable... successful.
Loading model xmodel/furniture_armoire... successful.
Loading model xmodel/furniture_desk... successful.
Loading model xmodel/furniture_duhoc_armchair... successful.
Loading model xmodel/furniture_duhoc_clock... successful.
--- LoadMapFile ---
C:/Program Files/Activision/Call of Duty 2/map_source/mp_shanka.map
499 brushes
197 entities
Map_BuildAllDisplayLists
28 textures in use
Shanka
General Member
Since: Aug 3, 2006
Posts: 4
Last: Mar 9, 2008
[view latest posts]
Level 0
Category: CoD 2 Level Design
Posted: Tuesday, Mar. 4, 2008 03:17 pm
Problem seems to be sorted, thanks to Army.
Restricted Access Restricted Access subscribe
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