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Forum: All Forums : Call of Duty 4
Category: CoD 4 Level Design
CoD 4 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, supersword, batistablr, playername, Welshy
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Author Topic: does anyone know if there is a max on brushes and enities?
coolguyty
General Member
Since: Jan 25, 2008
Posts: 143
Last: Dec 12, 2008
[view latest posts]
Level 4
Category: CoD 4 Level Design
Posted: Sunday, Mar. 16, 2008 04:55 pm
this is good to know ..the map that im making is going to be somwhere between 3000- maybe 4000 brushes. im already at 700 and im still in the begining stages...
SpeedHighway
General Member
Since: Apr 30, 2005
Posts: 494
Last: Apr 9, 2008
[view latest posts]
Level 5
Category: CoD 4 Level Design
Posted: Sunday, Mar. 16, 2008 05:03 pm
I'm at roughly 4200 once I added a little grass. (2400 before) I think the max for entities is 10000.

Not sure on brushes, sorry.

edited on Mar. 16, 2008 05:03 pm by SpeedHighway
HyBr!d
General Member
Since: Sep 26, 2004
Posts: 476
Last: Jan 5, 2009
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Level 5
Category: CoD 4 Level Design
Posted: Sunday, Mar. 16, 2008 05:51 pm
there is not a limit on brushes but on vertex points, don;t know what exactly the limit is but i'm sure its almost impossible to reach it when you make a normal or large map.
coolguyty
General Member
Since: Jan 25, 2008
Posts: 143
Last: Dec 12, 2008
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Level 4
Category: CoD 4 Level Design
Posted: Monday, Mar. 17, 2008 04:58 pm
thanks for your reply..
DaveR
General Member
Since: Dec 5, 2006
Posts: 308
Last: Nov 23, 2008
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Level 5
Category: CoD 4 Level Design
Posted: Monday, Mar. 17, 2008 05:03 pm
In my other thread it's said that it's almost impossible to hit the limit unless you try. Anyway it should be far over 10,000 since Overgrown is a map of aprox 0.3x0.2 miles fully packed with grass models houses and full of dynamic objects.
XE_Avenger
General Member
Since: Mar 9, 2008
Posts: 12
Last: Mar 18, 2008
[view latest posts]
Level 1
Category: CoD 4 Level Design
Posted: Tuesday, Mar. 18, 2008 08:48 am
You'll need to be careful about the leaf/node/cell limits. This CoD tutorial explains what these are and how to minimise them:
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