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Forum: All Forums : Call of Duty 4
Category: CoD 4 Level Design
CoD 4 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, batistablr, playername, Welshy
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Author Topic: Error on Compile..
CoDLiNK
General Member
Since: Mar 16, 2008
Posts: 91
Last: Nov 22, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Sunday, Mar. 30, 2008 06:20 pm
I have done my first map with no problems..
Now I am getting this error and I don't know why.
I even tried reinstalling cod 4 and radient but it still shows up..
can someone help me?

Terian
General Member
Since: May 22, 2004
Posts: 121
Last: Apr 14, 2008
[view latest posts]
Level 4
Category: CoD 4 Level Design
Posted: Sunday, Mar. 30, 2008 06:24 pm
Chances are Radient is no longer writing the .d3dbsp. Try renaming one of your previous .d3dbsp to the new map name and then go into radient, save your map again, and recompile.
NovemberDobby
General Member
Since: Sep 17, 2006
Posts: 1666
Last: Nov 23, 2008
[view latest posts]
Level 8
Category: CoD 4 Level Design
Posted: Sunday, Mar. 30, 2008 06:27 pm
If it's an mp map, call it mp_mapname. This is important.
CoDLiNK
General Member
Since: Mar 16, 2008
Posts: 91
Last: Nov 22, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Sunday, Mar. 30, 2008 07:19 pm
Yes it is saved as mp_....


Quote:
Chances are Radient is no longer writing the .d3dbsp. Try renaming one of your previous .d3dbsp to the new map name and then go into radient, save your map again, and recompile.


Thx I will try that..
CoDLiNK
General Member
Since: Mar 16, 2008
Posts: 91
Last: Nov 22, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Sunday, Mar. 30, 2008 08:23 pm
OK, it compiles now, but when I run selected map it runs the old map that I have renamed the d3dbsp. from..

Why doesn't it write the files anymore. I havent done anything to radient?

Out of curiosity, what is the d3dbsp. for?
Terian
General Member
Since: May 22, 2004
Posts: 121
Last: Apr 14, 2008
[view latest posts]
Level 4
Category: CoD 4 Level Design
Posted: Sunday, Mar. 30, 2008 11:03 pm
Ok, check to make sure there isn't any errors. Those would keep it from compiling the "new" version so it would simply load the old version. If you could post your compile log it could help.
CoDLiNK
General Member
Since: Mar 16, 2008
Posts: 91
Last: Nov 22, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Monday, Mar. 31, 2008 05:27 am
Here is the BSP compile..


Code:
NovemberDobby
General Member
Since: Sep 17, 2006
Posts: 1666
Last: Nov 23, 2008
[view latest posts]
Level 8
Category: CoD 4 Level Design
Posted: Monday, Mar. 31, 2008 06:20 am
Entity 1, Brush 0, Origin 160 -236 76: Model is an origin brush only

In Radiant, type Ctrl-G, type in those co-ordinates, and delete the brush you're moved to.

d3dbsp = Direct3D binary space partitioning, I think.
CoDLiNK
General Member
Since: Mar 16, 2008
Posts: 91
Last: Nov 22, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Monday, Mar. 31, 2008 08:23 pm
OK, fixed origin brush. Now when I run selected map, it will load it, but it suddenly changes to a stock map and loads it....
Sevenz
General Member
Since: Apr 24, 2006
Posts: 1132
Last: Nov 23, 2008
[view latest posts]
Level 8
Category: CoD 4 Level Design
Posted: Monday, Mar. 31, 2008 08:37 pm
place at least a global_intermission, dm spawn, tdm, tdm axis, tdm allies spawn, check your skybox for leaks and recompile BSP (+building ff).
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