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Forum: All Forums : Call of Duty 4
Category: CoD 4 Level Design
CoD 4 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, batistablr, playername, Welshy
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Author Topic: multi maping
smellydrunk
General Member
Since: Mar 31, 2008
Posts: 5
Last: Apr 22, 2008
[view latest posts]
Level 0
Category: CoD 4 Level Design
Posted: Wednesday, Apr. 2, 2008 11:48 pm
Is there a way for more than one person (group) to work on one map at the same time?
Terian
General Member
Since: May 22, 2004
Posts: 121
Last: Apr 14, 2008
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Level 4
Category: CoD 4 Level Design
Posted: Thursday, Apr. 3, 2008 12:04 am
Only thing you can really do is half a person work on part of a map and then send the .map file over to be copy and pasted.
FiremanPaul
General Member
Since: Nov 5, 2006
Posts: 76
Last: Oct 5, 2008
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Level 3
Category: CoD 4 Level Design
Posted: Thursday, Apr. 3, 2008 12:29 am
My partner and I worked on subharbor together. All the buildings are prefabs. We divided those up and then sent the files to each other on xfire. The .map we took turns on. I would do the base map and terrain. He would do the models. Then we would just send back and forth. Just be careful to make sure who has the "current" copy. It can be done.
Sparks.
General Member
Since: Feb 27, 2004
Posts: 904
Last: Nov 23, 2008
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Level 7
Category: CoD 4 Level Design
Posted: Thursday, Apr. 3, 2008 01:06 am
smellydrunk writes...
Quote:
Is there a way for more than one person (group) to work on one map at the same time?

There's a reason why the prefab/layer systems are built into Radiant.
[duh]
peri
General Member
Since: Jan 23, 2005
Posts: 456
Last: Sep 5, 2008
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Level 5
Category: CoD 4 Level Design
Posted: Thursday, Apr. 3, 2008 03:25 am
How do you use the layer system?
one_richard
General Member
Since: Aug 24, 2007
Posts: 263
Last: Nov 19, 2008
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Level 5
Category: CoD 4 Level Design
Posted: Thursday, Apr. 3, 2008 04:31 am
I think is that ¨Enter prefab¨ thing, isnt it?

some one works on the prefabs as you work with other stuff then you just
open/close your map and the updated buildings comes up.

so when you hit ¨enter prefab¨ is like entering in another sub-layer of your map without altering anything else around.
Sparks.
General Member
Since: Feb 27, 2004
Posts: 904
Last: Nov 23, 2008
[view latest posts]
Level 7
Category: CoD 4 Level Design
Posted: Thursday, Apr. 3, 2008 10:35 am
peri writes...
Quote:
How do you use the layer system?


Press the (L) button by default in Radiant to open Layers GUI. Right click stuff in 2D window and look at the Layers options.

Both are pretty self explanatory. [thumbs_up]

edited on Apr. 3, 2008 10:37 am by Sparks.
SpeedHighway
General Member
Since: Apr 30, 2005
Posts: 494
Last: Apr 9, 2008
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Level 5
Category: CoD 4 Level Design
Posted: Thursday, Apr. 3, 2008 10:37 am
And extremely easy to crash Radiant for good in that menu. If you know how to use it, can you illustrate, Sparks? I gave up after the first 3 crashes of just trying to layer a decal onto a texture.
Sparks.
General Member
Since: Feb 27, 2004
Posts: 904
Last: Nov 23, 2008
[view latest posts]
Level 7
Category: CoD 4 Level Design
Posted: Thursday, Apr. 3, 2008 10:43 am
SpeedHighway writes...
Quote:
And extremely easy to crash Radiant for good in that menu. If you know how to use it, can you illustrate, Sparks? I gave up after the first 3 crashes of just trying to layer a decal onto a texture.

Worked just fine for me right now and was first time I've actually used it. [crazy]

Just make a layer, set it to active, make your brushes, and add to active layer.
Now you can hide that layer or freeze it.
peri
General Member
Since: Jan 23, 2005
Posts: 456
Last: Sep 5, 2008
[view latest posts]
Level 5
Category: CoD 4 Level Design
Posted: Thursday, Apr. 3, 2008 03:56 pm
After looking at it, and opening blackout.geo and looking at the layers it looks just like a photoshop layer.

Say you had a valley map, and you were mapping a town in the valley and someone else was mapping the hills. You'd create a new layer and add buildings to it......your partner would work on terrain and add that to a different layer. Then you could just swap layers and combine them. (Not 100% sure how yet - still learning:) )

If you get the layers window open (L), and right click the 000_global parent you get options like 'create new layer' 'add selected to layer' 'hide layer' etc etc

Right click "The Map" and "create new layer", call it (say) "testlayer". R/c that "set as active layer".Anything you build whilst there is a green pic next to a layer name automatically gets added to that layer.

Will have to have a play around to see what works best :)
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