MODSonline
  Welcome Guest to MODSonline Home | Forums | Register | Login
Main-Menu
Home
Login
Register
Add Download
Add News
Add Tutorial *
Forums

Advertise
Affiliate Store US *
Affiliate Store UK *
Affiliate Store CA *
Angry Letter Generator
Avatar Upload
Calendar of Games
Contact
Downloads
FAQs
Forums
Member List
Member Projects
News
News Grabber *
Policy
Polls
Private Messages
Reviews
Screenshot Gallery
Search
Servers - Game
Store - Shirts *
Subscribe
Topics
Tutorials
Weblinks
Wiki *
Tutorials
CoD Mapping
CoDUO Mapping
CoD2 Mapping
CoD4 Mapping
CoD FAQs
HL2 Mapping
HL2 FAQs
SOF1 Mapping
Crysis Mapping
Q4 Mapping
Doom 3 Mapping
Doom 3 FAQs
UT2K3 Mapping
SOF2 Mapping
SOF2 FAQs

Lightray Modeling
General Modeling
General Modding
Adobe Photoshop
Common Mapping Errors

Readme.txt Generator
Members-Online
killerciao [Today]
Michael [Downl]
Lee [Forum]
wolfunjaowna [Today]

4 Members and 11 Guests
Chat MODSonline
0 People Now Chatting
MODSOnline TeamSpeak

download TeamSpeak

In-The-News
Sunday, Oct. 12th
MODSonair 149 Live
Friday, Oct. 10th
Far Cry 2 Money, Diamonds, and Blood Trailer
Friday, Oct. 10th
MODSonair Episode 148
Thursday, Oct. 9th
Multiplayer Game Modes Interview
Sunday, Oct. 5th
Help MODSonline Heal Kids and Fight Cancer!
Latest Poll
Would you pay for mod tools?
I would pay a one time fee for mod tools for my favorite title 13%
I would pay a monthly/yearly subsrciption fee for mod tools for my favorite title 0%
I already paid for the game - Tools should come bundled because I am just fixing what the developers broke 59%
100% definitely NOT! 22%
I haven't seen a game yet that wasn't 100% perfect when the developers released it 4%
Games are the devil! 2%
Read More...
10 comments

Newsletter
Name:
Email:
Newsletter Archives
Your Membership
User Name:
Password:
Register.
In The Forums
making a new teture!!
CoD 4 Level Desi.. Posts: (2) Views: (13) by WHISKYMAN
xmodel works, but tells me image file is missi...
CoD 4 Level Desi.. Posts: (11) Views: (51) by mjrtoo
Radar Pic. HOW TO MAKE IT....?
CoD 4 Level Desi.. Posts: (2) Views: (15) by fireball1
writing a word in radian without wall XD!!
CoD 4 Level Desi.. Posts: (1) Views: (12) by killerciao
Extra Life - Save Kids Quake 4 Mods for Dummies
Forums
MODSonline.com Forums

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty 4
Category: CoD 4 Level Design
CoD 4 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, batistablr, playername, Welshy
Latest Posts
Subscribed Posts
Search
Restricted Access Restricted Access
Page
Next Page
subscribe
Author Topic: little sound csv i forgot how lol
elim
General Member
Since: Feb 6, 2004
Posts: 372
Last: Apr 6, 2008
[view latest posts]
Level 5
Category: CoD 4 Level Design
Posted: Sunday, Apr. 6, 2008 09:26 am
hi guys

now i have my map fully compiling propely i have had to reinstall everything

the only thing that isnt working on my map now is my custom sounds which i figured out how to add them before

i just need to know how the line will look in the missing asset csv

my sound is

sound/mp_canalassault/gulls.wav

i have the soundalias and sound in place i know it works cos it works last timer im just missing the line in the csv thats the route of the sound file as i made my own mp_canalassault folder for my cusom sounds i just forgot what i added to the csv

thanks in advance
Rasta
Preferred Member
Since: Apr 10, 2004
Posts: 4242
Last: Oct 12, 2008
[view latest posts]
Level 9
Forum Moderator
Category: CoD 4 Level Design
Posted: Sunday, Apr. 6, 2008 09:43 am
Sounds are set up in your soundalias, you then call your soundalias from your zone files asset list with, ''sound,CSVNAME,MAPNAME,all_sp''

Remember any custom sounds wil need to be included in your .iwd when you distribute the map.
Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today
Have you heard the MODSonair Podcast?: www.modsonair.com
We are game enthusiasts from the MODSonline.com community bringing you news, updates and opinions of the week's current events. Tune in every Friday for a new episode.
elim
General Member
Since: Feb 6, 2004
Posts: 372
Last: Apr 6, 2008
[view latest posts]
Level 5
Category: CoD 4 Level Design
Posted: Sunday, Apr. 6, 2008 09:54 am
Rasta writes...
Quote:
Sounds are set up in your soundalias, you then call your soundalias from your zone files asset list with, ''sound,CSVNAME,MAPNAME,all_sp''

Remember any custom sounds wil need to be included in your .iwd when you distribute the map.


no mate with respect thats not correct mate. you do not have to include the custom sound cos it adds it to the ff for you.i tested this when sending my m8 my ff files and he heard the sounds withotu having the sound files m8 i had this working before its all set up correctly

yeah it works now i added sound,mp_canalassault,mp_canalassault,!all_mp

to my csv

but rasta just test it m8 you dont need to send the sound files with your map m8

edited on Apr. 6, 2008 09:58 am by elim

edited on Apr. 6, 2008 09:59 am by elim
Rasta
Preferred Member
Since: Apr 10, 2004
Posts: 4242
Last: Oct 12, 2008
[view latest posts]
Level 9
Forum Moderator
Category: CoD 4 Level Design
Posted: Sunday, Apr. 6, 2008 10:02 am
Thanks for the info elim, naturally i have just always included any custom files due to the fact in the previous games you would have had too. Guess it makes sense really, didn't think about it. Good call [thumbs_up]
Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today
Have you heard the MODSonair Podcast?: www.modsonair.com
We are game enthusiasts from the MODSonline.com community bringing you news, updates and opinions of the week's current events. Tune in every Friday for a new episode.
Sevenz
General Member
Since: Apr 24, 2006
Posts: 1064
Last: Oct 12, 2008
[view latest posts]
Level 8
Category: CoD 4 Level Design
Posted: Sunday, Apr. 6, 2008 10:03 am
rasta you said ''sound,CSVNAME,MAPNAME,all_sp''

OLD_MAN_WITH_GUN says:

Quote:
Last, you need to add the following line to your zone file

sound,mp_yourmapname,,all_mp

sound,MAPNAME,,all_mp

is there a difference in the syntax for sp/mp? Or did he place the comma wrong? (sound,,MAPNAME,all_mp)
Rasta
Preferred Member
Since: Apr 10, 2004
Posts: 4242
Last: Oct 12, 2008
[view latest posts]
Level 9
Forum Moderator
Category: CoD 4 Level Design
Posted: Sunday, Apr. 6, 2008 10:07 am
Apart from working on other peoples mp maps, i stick to sp mapping. I know that the soundalias would never work for me unless i defined the csv name and the mapname.

I have also set up mp maps in the same way so perhaps you can add the soundallias csv with defining it's name but i never had any luck with this. MP and SP maps deffinatly work using that set up though.
Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today
Have you heard the MODSonair Podcast?: www.modsonair.com
We are game enthusiasts from the MODSonline.com community bringing you news, updates and opinions of the week's current events. Tune in every Friday for a new episode.
elim
General Member
Since: Feb 6, 2004
Posts: 372
Last: Apr 6, 2008
[view latest posts]
Level 5
Category: CoD 4 Level Design
Posted: Sunday, Apr. 6, 2008 10:41 am
oldman

theres 2 lines in the csv i will paste here how i got custom sounds workign for me. this does not mean it everyone does it this way

firstly i find a custom sound that works i chose gulls.wav which i downloaded and listened to

now i create a custom folder in my raw/sound folder called the same as my map so i know where i am so

raw/sound/mp_mapname/gulls.wav

----------------------------------------------------------
now i add the sound and location to my fx txt file

//soundFX()

maps\mp\_fx::loopSound("gulls", (-894.5,-470.0,-113.5), 20);

----------------------------------------------------------------

now i go to my raw/soundaliases folder and make a file called mp_mapname.csv

in their i add
gulls,,mp_mapname/gulls.wav,0.7,0.9,,,,160,1700,voice,,,looping,,mp_mapname,,,,,,,,

--------------------------------------------------------

now i go to my asset manager and add these 2 lines


sound,mp_mapname,mp_mapname,!all_mp
sound,multiplayer,mp_mapname,!all_mp

-----------------------------------------------
replacing mp_mapname with the name of my multiplayer map and the wav file name with my wavfile name. change coardinates etc to suit and all works no problems at all

hope this helps anyone else haveing problems with custom sounds. basically i try to keep everything so i know what map its for and where it is hence the keeping my mapname for folders and files



edited on Apr. 6, 2008 10:43 am by elim
elim
General Member
Since: Feb 6, 2004
Posts: 372
Last: Apr 6, 2008
[view latest posts]
Level 5
Category: CoD 4 Level Design
Posted: Sunday, Apr. 6, 2008 10:49 am
Sevenz writes...
Quote:
rasta you said ''sound,CSVNAME,MAPNAME,all_sp''

OLD_MAN_WITH_GUN says:

Quote:
Last, you need to add the following line to your zone file

sound,mp_yourmapname,,all_mp

sound,MAPNAME,,all_mp

is there a difference in the syntax for sp/mp? Or did he place the comma wrong? (sound,,MAPNAME,all_mp)


sound,mp_mapname,mp_mapname,!all_mp
sound,multiplayer,mp_mapname,!all_mp
OLD_MAN_WITH_GUN
General Member
Since: May 13, 2006
Posts: 746
Last: Oct 12, 2008
[view latest posts]
Level 6
Category: CoD 4 Level Design
Posted: Sunday, Apr. 6, 2008 10:52 am
Sevenz writes...
Quote:
rasta you said ''sound,CSVNAME,MAPNAME,all_sp''

OLD_MAN_WITH_GUN says:

Quote:
Last, you need to add the following line to your zone file

sound,mp_yourmapname,,all_mp

sound,MAPNAME,,all_mp

is there a difference in the syntax for sp/mp? Or did he place the comma wrong? (sound,,MAPNAME,all_mp)

No it's right what rasta said.
sound,CSVNAME,MAPNAME,all_sp
But after some tests i figuered out, that you don't need to put in the mapname if the name of the soundaliases csv-file is the same like the mapname.
So sound,CSVNAME,MAPNAME,all_sp
and sound,CSVNAME,,all_sp
will do the same (for me). 2nd way only less typing.
elim
General Member
Since: Feb 6, 2004
Posts: 372
Last: Apr 6, 2008
[view latest posts]
Level 5
Category: CoD 4 Level Design
Posted: Sunday, Apr. 6, 2008 10:57 am
oldman you said

No it's right what rasta said.
sound,CSVNAME,MAPNAME,all_sp

your correct it is right thats how i got my sound working again by adding

sound,mp_canalassault,mp_canalassault,!all_mp

i tried just adding the mapname like you did but didnt work for me . oh well i guess some things in cod4 tools work for some but not for others but im glad theres 2 ways round it so we can all do it [rocking]
Restricted Access Restricted Access
Page
Next Page
subscribe
MODSonline.com Forums : Call of Duty 4 : CoD 4 Level Design
All logos and trademarks and information in this site are property of MODSonline LLC © 2008.
The comments are property of their posters.
RSS news feeds for MODSonline can be found News.php.
Intergi
Partners
Call of Duty Headquarters
Battle for Europe COD2
The Firing Box
XoXide
modbase.be
Frag Universe
CODAddicts - Call of Duty News & Downloads
Ask About
Advertising
Friends
Canada Kicks Ass Clan
Volcano
CoD 4 Base
Ask About
Advertising
Link to Us
MODSonair
View in iTunes
Please help us to raise in the ranks of podcasting and subscribe to our itunes feed using the link above.
MODSonair Releases
MODSonair Episode 148
MODSonair Episode 147
MODSonair Episode 146
MODSonair Episode 145
MODSonair Episode 144
Next Show
The next MODSonair show will air LIVE on:
10/19/2008 11:00 EDT

Time remaining:
Copyright © 2008 MODSonline
Tresware Content Management System Copyright © 2008 Tresware
Website Designed and Hosted   Tresware