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Forum: All Forums : Soldier of Fortune
Category: SoFII Editing, Gaming, and Design
Mapping, modeling, scripting, skinning and all forms of editing for the game Soldier of Fortune II
Moderators: foyleman, narc, ReverendTed, rEdrUmMDK, Foxhound, PleaseMYOB, batistablr, Welshy
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Author Topic: How to add spawn points on existing map?
avishay
General Member
Since: Apr 6, 2008
Posts: 4
Last: Apr 11, 2008
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Level 0
Category: SoFII Editing, Gaming, and Design
Posted: Sunday, Apr. 6, 2008 05:20 pm
how can i change the existing spawn points or add more?
i open the bsp and put my own spawn points and it gives me server crash when i upload it,

can u tell me plz how to do it?
im even trying to change some value and get something wrong :/

btw i change the orginal .pk3 map is that ok? or i need to put only bsp and the scripts?

i understand about the commands im new with it just need to catch the idea of it

tnx for helpers
PleaseMYOB
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Since: Dec 7, 2003
Posts: 1707
Last: Sep 25, 2008
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Level 8
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Category: SoFII Editing, Gaming, and Design
Posted: Monday, Apr. 7, 2008 09:35 pm
I know the OSP mod had the ability to use alternate spawn points without having the change the BSP file at all.

Otherwise, I would assume you would need to do it in the original MAP file, and then compile it out as a new BSP.

You should always put your stuff in your own PK3 that's after the originals (z_mynewmap.pk3)
There's something horribly, treasonously wrong in a country of the people, by the people and for the people, where the government functions by lying to the people.
avishay
General Member
Since: Apr 6, 2008
Posts: 4
Last: Apr 11, 2008
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Level 0
Category: SoFII Editing, Gaming, and Design
Posted: Tuesday, Apr. 8, 2008 02:23 am
i didnt get it, can u explain further? do i need to make a new pk3 for this and put where? on rpm or at base
PleaseMYOB
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Since: Dec 7, 2003
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Last: Sep 25, 2008
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Level 8
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Category: SoFII Editing, Gaming, and Design
Posted: Wednesday, Apr. 9, 2008 03:15 pm
You would put all files you have made/changed, such textures, shaders, bsp/arena files into a PK3, and that PK3 would usually go in your base folder or the mod folder (osp or roc as examples)
There's something horribly, treasonously wrong in a country of the people, by the people and for the people, where the government functions by lying to the people.
avishay
General Member
Since: Apr 6, 2008
Posts: 4
Last: Apr 11, 2008
[view latest posts]
Level 0
Category: SoFII Editing, Gaming, and Design
Posted: Friday, Apr. 11, 2008 09:42 am
yes but if i even change a value, like instead of 333 of spawn point X to 334 and i save it and put on the pk3, when i load the map it gives error and the server wont load and shut down :/
PleaseMYOB
Preferred PLUS Member
Since: Dec 7, 2003
Posts: 1707
Last: Sep 25, 2008
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Level 8
Forum Moderator
Category: SoFII Editing, Gaming, and Design
Posted: Monday, Apr. 14, 2008 11:58 am
I would NEVER recommend editing a BSP... If you feel so inclined to try, more power to you, but your not gonna find much if any help going that far outside the box...


Quote:
Otherwise, I would assume you would need to do it in the original MAP file, and then compile it out as a new BSP.



Quote:
OSP mod had the ability to use alternate spawn points without having the change the BSP file at all.
There's something horribly, treasonously wrong in a country of the people, by the people and for the people, where the government functions by lying to the people.
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