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Call of Duty 4
Category:
CoD 4 Level Design
CoD 4 mapping and level design.
Moderators:
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Author
Topic: Pointfile
Techno_Clubber
General Member
Since: Aug 16, 2007
Posts: 19
Last: Apr 10, 2008
[
view latest posts
]
Category: CoD 4 Level Design
Posted: Wednesday, Apr. 9, 2008 03:18 pm
Hi again!, can anyone explains how to fix leak in map?
I've click on file/pointfile and radient shows a long red line across the map... and my arms and gun are in rainbow, i try to put light grid volume & pacman method but it not works...
What means this line?, how can i fix this s*it?
Skybox is ok
Pls help i'm depressed and blocked when i'm on 80% of my map...
Tnx all!
techno2sl
General Member
Since: Aug 5, 2004
Posts: 1267
Last: Jul 19, 2008
[
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Category: CoD 4 Level Design
Posted: Wednesday, Apr. 9, 2008 04:16 pm
Leaked::
Follow the red line it will lead you to your leak spot
Or Misc>next leak spot (i think it is)
You must have a completely sealed sky box with no gaps and nothing passing through or outside of it.
Techno_Clubber
General Member
Since: Aug 16, 2007
Posts: 19
Last: Apr 10, 2008
[
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Category: CoD 4 Level Design
Posted: Wednesday, Apr. 9, 2008 05:52 pm
Line is floating on air
What's wrong?
SpeedHighway
General Member
Since: Apr 30, 2005
Posts: 494
Last: Apr 9, 2008
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Category: CoD 4 Level Design
Posted: Wednesday, Apr. 9, 2008 05:55 pm
Do you have a skybox at all?
http://www.modsonline.com/Tutorials-read-453.html
Techno_Clubber
General Member
Since: Aug 16, 2007
Posts: 19
Last: Apr 10, 2008
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Category: CoD 4 Level Design
Posted: Thursday, Apr. 10, 2008 01:09 am
Yes, skybox deleted and rebuilded & still have same error
.
when compiling BSP it not says ***Leaked*** all seems to be ok!, but when i click on pointfile the red line appears and in game hands and models are rainbow colored, i read this is caused by a leak.
LEAK
Tnx all for giving me a litttle piece of your time!
I don't know what to do HELP PLEASE!
P.C.Invasion
General Member
Since: Mar 22, 2005
Posts: 478
Last: Jul 12, 2008
[
view latest posts
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Category: CoD 4 Level Design
Posted: Thursday, Apr. 10, 2008 02:34 am
Make sure you don't have models or actors outside of your skybox.
Check your filters, "F", and make sure everything is checked in case you might be overlooking something.
voidsource
General Member
Since: May 5, 2007
Posts: 150
Last: Jul 16, 2008
[
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Category: CoD 4 Level Design
Posted: Thursday, Apr. 10, 2008 03:19 am
the best way for us to help you is if you copy and paste the log that shows the leak, that way we can find out more or less wats causing your leak and you will get a faster answer as well. also a reply on how do fix that.
voidsource
General Member
Since: May 5, 2007
Posts: 150
Last: Jul 16, 2008
[
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Category: CoD 4 Level Design
Posted: Thursday, Apr. 10, 2008 03:20 am
also did you place "reflection probes"?
Techno_Clubber
General Member
Since: Aug 16, 2007
Posts: 19
Last: Apr 10, 2008
[
view latest posts
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Category: CoD 4 Level Design
Posted: Thursday, Apr. 10, 2008 02:53 pm
COMPILE BSP:
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/raw
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/raw_shared
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/devraw
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/devraw_shared
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//players
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//raw
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//raw_shared
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//devraw
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//devraw_shared
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//raw/english
File Handles:
----------------------
7632 files in iwd files
Loading map file C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map
_source\mp_unreal.map
Material 'ma_wood_pinewoodend' is missing
Material 'ma_wood_pinewoodend' is missing
Material 'ma_wood_pinewoodend' is missing
Material 'ma_wood_pinewoodend' is missing
Material 'ma_wall_drywall01' is missing
Material 'ma_wall_drywall01' is missing
Material 'ma_wood_pinewoodend' is missing
Material 'ma_wall_drywall01' is missing
Material 'ma_wall_drywall01' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'case256x512grey3' is missing
Material 'ma_wood_pinewoodend' is missing
Material 'ma_wall_drywall01' is missing
Material 'ma_wall_drywall01' is missing
Material 'ma_wood_pinewoodend' is missing
Material 'ma_wall_drywall01' is missing
Material 'ma_wall_drywall01' is missing
Material 'ma_wood_pinewoodend' is missing
Material 'ma_wall_drywall01' is missing
Material 'ma_wall_drywall01' is missing
writing C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\raw\maps\mp\
mp_unreal.d3dprt
finding triangle windings...
coalescing coincident windings...
removing occluded winding fragments...
assigning primary lights...
finding sun shadow casters...
splitting large windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
building lightmap groups...
finished in 10 seconds
assigning lightmaps...
finding index mapping and snapping vertices...
ERROR: surface 'me_fence_chainlink' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map_source\mp
_unreal.map on entity 0 brush 671 at -1016 433 153
ERROR: surface 'me_fence_chainlink' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map_source\mp
_unreal.map on entity 0 brush 207 at 747 1833 108
ERROR: surface 'ch_brick_wall_03_burnt' is partially floating or needs to be ali
gned
In map C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map_source\mp
_unreal.map on entity 0 brush 442 at -719 180 243
ERROR: surface 'ch_brick_wall_03_burnt' is partially floating or needs to be ali
gned
In map C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map_source\mp
_unreal.map on entity 0 brush 442 at -719 180 244
ERROR: surface 'icbm_decal_garage' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map_source\mp
_unreal.map on entity 0 brush 555 at -325 592 117
ERROR: surface 'me_graffiti01' is partially floating or needs to be aligned
In map C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map_source\mp
_unreal.map on entity 0 brush 347 at -279 2172 257
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
combining layered materials...
965 vertices couldn't be merged because the textures point different ways
emitting cells and portals...
building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 552 brush sides
elapsed time 0 seconds
Finished processing world entity
Processing entity 472 of 842
Writing C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\raw\maps\mp\
mp_unreal.d3dbsp
47 seconds elapsed
.
.
###########################################
COMPILE LIGHT
###########################################
.
.
1 archivos copiados.
----- FS_Startup -----
Current search path:
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/main
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_12.iwd (33 f
iles)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_11.iwd (448
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_10.iwd (230
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_09.iwd (447
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_08.iwd (66 f
iles)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_07.iwd (34 f
iles)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_06.iwd (416
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_05.iwd (716
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_04.iwd (765
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_03.iwd (670
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_02.iwd (1296
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_01.iwd (1457
files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_00.iwd (1054
files)
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//main
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//main_shared
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/raw
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/raw_shared
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/devraw
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\CoD4CompileTools
/devraw_shared
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//raw
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//raw_shared
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//devraw
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//devraw_shared
C:/Program Files/Activision/Call of Duty 4 - Modern Warfare//raw/english
File Handles:
----------------------
7632 files in iwd files
using default radiosityScale 1
using map contrastGain 0.25
building collision data...
building collision took 0.5 seconds
----------------------------------------
Calculating sample areas...
Finished in 0 seconds.
----------------------------------------
Getting radiosity color for each sample...
Finished in 1 seconds.
----------------------------------------
Applying radiosity scale...
Finished in 0 seconds.
----------------------------------------
Loading saved light transport for sky and radiosity...
----------------------------------------
Building light transport for light sources...
Finished in 8 seconds.
----------------------------------------
Normalizing transport weights...
Finished in 0 seconds.
----------------------------------------
Seeding sky light...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 1...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 2...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 3...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 4...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 5...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 6...
Finished in 0 seconds.
----------------------------------------
Finding lightmap bleeding...
Finished in 0 seconds.
----------------------------------------
Building final lightmaps...
Finished in 12 seconds.
----------------------------------------
Calculating ground lighting for static models...
Finished in 0 seconds.
Using 4716 grid points from grid logfile 'C:\Program Files\Activision\Call of Du
ty 4 - Modern Warfare\raw\maps\mp\mp_unreal.grid'.
Light grid sample point file 'C:\Program Files\Activision\Call of Duty 4 - Moder
n Warfare\raw\maps\mp\mp_unreal.grid_auto' not found.
Light grid sample point file 'C:\Program Files\Activision\Call of Duty 4 - Moder
n Warfare\raw\maps\mp\mp_unreal.grid_not' not found.
----------------------------------------
Calculating light grid...
Finished in 1 seconds.
----------------------------------------
Quantizing light grid colors...
----------------------------------------
Improving quantization...
Finished in 0 seconds.
----------------------------------------
Encoding light grid...
Entire light compile finished in 43 seconds
.
.
###########################################
CONNECTING PATHS
###########################################
.
.
.
.
###########################################
DONE
###########################################
.
.
Presione una tecla para continuar . . .
Here's a snapshot of radiant:
I haven't ant portal or light portal or else tools texture on map just "clip no sight" for models.
I cut n paste all project to a new radiant project and i build a new skybox and when click on pointfile it says no error, but when i put worldspawn settings appears red leakline
My worldspawn settings are:
"contrastGain" ".25"
"sunlight" "0.6"
"sundiffusecolor" ".5 .6 1"
"suncolor" ".75 .9 1"
"diffusefraction" ".35"
"ambient" "0.2"
"reflection_color_correction" "hunted"
"_color" "0.6 0.7 1"
"sundirection" "-40 49 0"
I try it without
"reflection_color_correction" "hunted"
and not works
Pacman & light grid volume texture wouldn't work...
if i click on menu misc/next leak spot\error it shows:
Other snaps:
Techno_Clubber
General Member
Since: Aug 16, 2007
Posts: 19
Last: Apr 10, 2008
[
view latest posts
]
Category: CoD 4 Level Design
Posted: Thursday, Apr. 10, 2008 03:12 pm
Yes i have reflection probes!
mp_mapname.errlog:
"C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map_source\mp_unreal.map" 0 671 -1015.5 433 169 0 -0 -1 "surface 'me_fence_chainlink' is partially floating or needs to be aligned"
"C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map_source\mp_unreal.map" 0 207 746.5 1832.5 124 0 -0 -1 "surface 'me_fence_chainlink' is partially floating or needs to be aligned"
"C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map_source\mp_unreal.map" 0 442 -719 179.5 227 -0 0 1 "surface 'ch_brick_wall_03_burnt' is partially floating or needs to be aligned"
"C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map_source\mp_unreal.map" 0 442 -719 179.5 260 0 -0 -1 "surface 'ch_brick_wall_03_burnt' is partially floating or needs to be aligned"
"C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map_source\mp_unreal.map" 0 555 -325 575.5 116.5 0 1 0 "surface 'icbm_decal_garage' is partially floating or needs to be aligned"
"C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map_source\mp_unreal.map" 0 347 -278.5 2156 257 0 1 0 "surface 'me_graffiti01' is partially floating or needs to be aligned"
edited on Apr. 10, 2008 03:16 pm by Techno_Clubber
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