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help ,for a good sentence.
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Forum: All Forums : Call of Duty 4
Category: CoD 4 Level Design
CoD 4 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, batistablr, playername
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Author Topic: help serious problem
GEZUS
General Member
Since: Mar 18, 2008
Posts: 73
Last: May 25, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Saturday, Apr. 12, 2008 09:52 pm
alrit i have 2 days to figure this out befor my map is due so please help .ok this is my problem i made changes to my map and when i complie my map in the proper steps then i play it nothins changed i do everything i always do but nothings changed its all the same so wats the problem and how do i fix it please answer quick please im desprate. and i am compling the same map i saved everything on im compling the rit map for sure 100%

edited on Apr. 12, 2008 09:56 pm by GEZUS
Rasta
Preferred Member
Since: Apr 10, 2004
Posts: 4025
Last: Jul 4, 2008
[view latest posts]
Level 9
Forum Moderator
Category: CoD 4 Level Design
Posted: Sunday, Apr. 13, 2008 04:56 am
Just delete your old .bsp before you compile.
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Terian
General Member
Since: May 22, 2004
Posts: 121
Last: Apr 14, 2008
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Level 4
Category: CoD 4 Level Design
Posted: Sunday, Apr. 13, 2008 08:02 am
If that doesn't work and it tells you that it is missing once you do that, attempt to copy and rename one from one of the other maps. Then try to compile.

edited on Apr. 13, 2008 08:02 am by Terian
rnr_woogie
General Member
Since: Jan 22, 2008
Posts: 36
Last: Jul 3, 2008
[view latest posts]
Level 2
Category: CoD 4 Level Design
Posted: Sunday, Apr. 13, 2008 09:14 am
Watch the compile window for errors. You have an entity that is empty.
GEZUS
General Member
Since: Mar 18, 2008
Posts: 73
Last: May 25, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Sunday, Apr. 13, 2008 09:22 am
hey guys i think i got it cuz all it did was i copyed my .map file and reanmed it and now im compling. last time i compiled my bps it took a few minutes but now its not even half wat throug and it took 5 mins so i think ive got it thx
GEZUS
General Member
Since: Mar 18, 2008
Posts: 73
Last: May 25, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Sunday, Apr. 13, 2008 10:22 am
hey guys i looked around but couldnt find anything about wen i die in the game the placed i died theirs a red "fx" wats this about.
kmabigtime
General Member
Since: Jan 23, 2008
Posts: 162
Last: Apr 22, 2008
[view latest posts]
Level 4
Category: CoD 4 Level Design
Posted: Sunday, Apr. 13, 2008 12:00 pm
Udate zone file, it should have all the bodyparts in there..
GEZUS
General Member
Since: Mar 18, 2008
Posts: 73
Last: May 25, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Sunday, Apr. 13, 2008 12:03 pm
ya man i do that all the time and nothin but heres my thing in my update zone file

missing assets csv

rawfile,maps/mp/mp_junkyardfinal.gsc
weapon,mp/aw50_mp
xmodel,body_mp_usmc_specops
xmodel,head_mp_usmc_tactical_mich_stripes_nomex
xmodel,body_mp_usmc_sniper
xmodel,head_mp_usmc_tactical_baseball_cap
xmodel,body_mp_usmc_recon
xmodel,head_mp_usmc_nomex
xmodel,body_mp_usmc_assault
xmodel,head_mp_usmc_tactical_mich
xmodel,body_mp_usmc_support
xmodel,head_mp_usmc_shaved_head
xmodel,body_mp_arab_regular_cqb
xmodel,head_mp_arab_regular_headwrap
xmodel,viewhands_desert_opfor
xmodel,body_mp_arab_regular_sniper
xmodel,head_mp_arab_regular_sadiq
xmodel,body_mp_arab_regular_engineer
xmodel,head_mp_arab_regular_ski_mask
xmodel,body_mp_arab_regular_assault
xmodel,head_mp_arab_regular_suren
xmodel,body_mp_arab_regular_support
xmodel,head_mp_arab_regular_asad
rawfile,maps/mp/mp_junkyardfinal_fx.gsc
rawfile,maps/createfx/mp_junkyardfinal_fx.gsc
rawfile,vision/mp_junkyardfinal.vision

then the right side

ignore,code_post_gfx_mp
ignore,common_mp
ignore,localized_code_post_gfx_mp
ignore,localized_common_mp
col_map_mp,maps/mp/mp_junkyardfinal.d3dbsp
rawfile,maps/mp/mp_junkyardfinal.gsc
impactfx,mp_junkyardfinal
sound,common,mp_junkyardfinal,!all_mp
sound,generic,mp_junkyardfinal,!all_mp
sound,voiceovers,mp_junkyardfinal,!all_mp
sound,multiplayer,mp_junkyardfinal,!all_mp

so like do i have to add the part from the missing csv to my .csv file or wat thx for your repile
GEZUS
General Member
Since: Mar 18, 2008
Posts: 73
Last: May 25, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Sunday, Apr. 13, 2008 12:05 pm
ya man i do that all the time and nothin but heres my thing in my update zone file

missing assets csv

rawfile,maps/mp/mp_junkyardfinal.gsc
weapon,mp/aw50_mp
xmodel,body_mp_usmc_specops
xmodel,head_mp_usmc_tactical_mich_stripes_nomex
xmodel,body_mp_usmc_sniper
xmodel,head_mp_usmc_tactical_baseball_cap
xmodel,body_mp_usmc_recon
xmodel,head_mp_usmc_nomex
xmodel,body_mp_usmc_assault
xmodel,head_mp_usmc_tactical_mich
xmodel,body_mp_usmc_support
xmodel,head_mp_usmc_shaved_head
xmodel,body_mp_arab_regular_cqb
xmodel,head_mp_arab_regular_headwrap
xmodel,viewhands_desert_opfor
xmodel,body_mp_arab_regular_sniper
xmodel,head_mp_arab_regular_sadiq
xmodel,body_mp_arab_regular_engineer
xmodel,head_mp_arab_regular_ski_mask
xmodel,body_mp_arab_regular_assault
xmodel,head_mp_arab_regular_suren
xmodel,body_mp_arab_regular_support
xmodel,head_mp_arab_regular_asad
rawfile,maps/mp/mp_junkyardfinal_fx.gsc
rawfile,maps/createfx/mp_junkyardfinal_fx.gsc
rawfile,vision/mp_junkyardfinal.vision

then the right side

ignore,code_post_gfx_mp
ignore,common_mp
ignore,localized_code_post_gfx_mp
ignore,localized_common_mp
col_map_mp,maps/mp/mp_junkyardfinal.d3dbsp
rawfile,maps/mp/mp_junkyardfinal.gsc
impactfx,mp_junkyardfinal
sound,common,mp_junkyardfinal,!all_mp
sound,generic,mp_junkyardfinal,!all_mp
sound,voiceovers,mp_junkyardfinal,!all_mp
sound,multiplayer,mp_junkyardfinal,!all_mp

so like do i have to add the part from the missing csv to my .csv file or wat thx for your repile
kmabigtime
General Member
Since: Jan 23, 2008
Posts: 162
Last: Apr 22, 2008
[view latest posts]
Level 4
Category: CoD 4 Level Design
Posted: Sunday, Apr. 13, 2008 12:09 pm
Yes, add the missing cvs to your cvs..
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