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Forum: All Forums : Call of Duty 4
Category: CoD 4 Level Design
CoD 4 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, batistablr, playername
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Author Topic: Another time [SAS vs SPETSNAZ]
Reavensito
General Member
Since: Jul 22, 2006
Posts: 73
Last: Jul 24, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Sunday, Apr. 13, 2008 06:33 am
I follow some topics there are in this forum, but don't work completely for me.

I get Spetsnaz and SAS, but I can't get the skins




In the .GSC I have this:


Quote:
main()
{
maps\mp\_load::main();

ambientPlay("ambient_backlot_ext");

game["allies"] = "sas";
game["axis"] = "russian";
game["attackers"] = "allies";
game["defenders"] = "axis";
game["allies_soldiertype"] = "woodland";
game["axis_soldiertype"] = "woodland";

setdvar( "r_specularcolorscale", "1" );

setdvar("r_glowbloomintensity0",".25");
setdvar("r_glowbloomintensity1",".25");
setdvar("r_glowskybleedintensity0",".3");
setdvar("compassmaxrange","1800");
}


And this in the Zone Source File:


Quote:
ignore,code_post_gfx_mp
ignore,common_mp
ignore,localized_code_post_gfx_mp
ignore,localized_common_mp
col_map_mp,maps/mp/mp_zombieprison.d3dbsp
rawfile,maps/mp/mp_zombieprison.gsc
impactfx,mp_zombieprison
sound,common,mp_zombieprison,!all_mp
sound,generic,mp_zombieprison,!all_mp
sound,voiceovers,mp_zombieprison,!all_mp
sound,multiplayer,mp_zombieprison,!all_mp

include,mptypes_woodland


What do I must do?
LPRay
General Member
Since: Apr 24, 2006
Posts: 749
Last: Sep 1, 2008
[view latest posts]
Level 6
Category: CoD 4 Level Design
Posted: Sunday, Apr. 13, 2008 07:54 am
Do you have your .csv file prepared with pretty much the same thing as is listed in your posted image of the zone source file? Or is that your .csv mislabeled in your post?
Terian
General Member
Since: May 22, 2004
Posts: 121
Last: Apr 14, 2008
[view latest posts]
Level 4
Category: CoD 4 Level Design
Posted: Sunday, Apr. 13, 2008 07:59 am
Run the map with developer and developer_script on (set to 1). Update the zone file and it should fix the problem.
Reavensito
General Member
Since: Jul 22, 2006
Posts: 73
Last: Jul 24, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Sunday, Apr. 13, 2008 07:59 am
The .csv is all I posted
Reavensito
General Member
Since: Jul 22, 2006
Posts: 73
Last: Jul 24, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Sunday, Apr. 13, 2008 08:00 am
Terian writes...
Quote:
Run the map with developer and developer_script on (set to 1). Update the zone file and it should fix the problem.


Ok, I will try it.
Reavensito
General Member
Since: Jul 22, 2006
Posts: 73
Last: Jul 24, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Sunday, Apr. 13, 2008 08:06 am
I did it, but nothing appears in Missing Assets CSV. Another thing, the sounds and voices are still from Marines and OpFor :(
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