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Forum: All Forums : Call of Duty 4
Category: CoD 4 Level Design
CoD 4 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, batistablr, playername, Welshy
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Author Topic: Changes not Taking effect
mattneed
General Member
Since: Feb 19, 2008
Posts: 50
Last: Sep 18, 2008
[view latest posts]
Level 2
Category: CoD 4 Level Design
Posted: Thursday, Apr. 17, 2008 11:24 am
Ok so ive been having this issue with the COD4 Radient. Basically what happens is when i try and make a new map it always says that it cant find mp_mymap.ds3dp or whatever exactly it is. So what i was doing was i would always use the same map and just delete the old map and start the new one, build that map until it was done then distribute it. But now when i delete the old map file objects/walls/structures in the radient and make the new map up, i have everything necessary in it. But when i load up the game and the map its still showing the old map.....
playername
Preferred Member
Since: Aug 24, 2006
Posts: 696
Last: Nov 22, 2008
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Level 6
Forum Moderator
Category: CoD 4 Level Design
Posted: Thursday, Apr. 17, 2008 04:37 pm
You have deleted it from the zone folder right? Are you starting your game as a mod? Make sure that the zone file is gone before you rebuild one with the same name, otherwise it won't create it.
Few tips for coding.
1. Keep the script as short as possable.
2. Don't use comments unless you HAVE to point something out.
3. Don't over complicate the script, keep it orgainized and easy to read.

These help you find simple errors and makes it easy to make changes.
DeekCiti
General Member
Since: Mar 13, 2008
Posts: 208
Last: Nov 2, 2008
[view latest posts]
Level 4
Category: CoD 4 Level Design
Posted: Thursday, Apr. 17, 2008 05:21 pm
I believe there is an error in your Compile BSP window. This happened to me as well, and there was an error, so its not finishing the full compile because of the error. I've seen it happen on LEAKS, and other little things. Compile a fresh BSP, and check to make sure its going through its process correctly. It will tell you where the error is. When this happened to me I noticed the Compile also took less time than it usually did. And your right, it never updated my changes. There are other threads on this subject as well. My only suggestion.
mattneed
General Member
Since: Feb 19, 2008
Posts: 50
Last: Sep 18, 2008
[view latest posts]
Level 2
Category: CoD 4 Level Design
Posted: Friday, Apr. 18, 2008 09:50 am
it was because i had a so called leak, I forgot to CSG Make hollow the Sky box LMAO
kmabigtime
General Member
Since: Jan 23, 2008
Posts: 162
Last: Apr 22, 2008
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Level 4
Category: CoD 4 Level Design
Posted: Friday, Apr. 18, 2008 09:59 am
Bad portals will do the same thing, I had my portals hidden, accidently placed a brush against it, & map would not update..[crazy]
infinet
General Member
Since: Feb 3, 2008
Posts: 101
Last: Nov 22, 2008
[view latest posts]
Level 4
Category: CoD 4 Level Design
Posted: Saturday, Apr. 19, 2008 12:39 pm
I am currently experiencing the same problem. I have two computers. I've used my laptop to create my map and the desktop to run the finished product. I noticed on my laptop that the map never updated with the changes I made. I then took the .map file on my desktop and it said it could not find my D3DBSP file.

I figured it was my portals (I had an error with them too), so I went in and deleted ALL of them. I still have the error, so I know something is wrong.

This is the results of my Compile BSP

The only thing I can think is giving me problems is the 'node without a volume' error. Would this stop my changes from compiling?
FiremanPaul
General Member
Since: Nov 5, 2006
Posts: 76
Last: Oct 5, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Saturday, Apr. 19, 2008 08:45 pm
I'm pretty sure it will. The node without a volume should have come with xyz cooridinates. Ooops, just looked at your link and saw that it's at 0,0,0. Check that point for a very small brush or a bunch of overlapping brushes. Find whats there and delete it. Also make sure you dont have to many brushes overlapping.
infinet
General Member
Since: Feb 3, 2008
Posts: 101
Last: Nov 22, 2008
[view latest posts]
Level 4
Category: CoD 4 Level Design
Posted: Sunday, Apr. 20, 2008 01:59 pm
FiremanPaul writes...
Quote:
I'm pretty sure it will. The node without a volume should have come with xyz cooridinates. Ooops, just looked at your link and saw that it's at 0,0,0. Check that point for a very small brush or a bunch of overlapping brushes. Find whats there and delete it. Also make sure you dont have to many brushes overlapping.


Would that node error also prevent my minimap and loadscreen from working? I have followed the tutorials exactly and it still doesnt work. I've gotten them to work before.
FiremanPaul
General Member
Since: Nov 5, 2006
Posts: 76
Last: Oct 5, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Sunday, Apr. 20, 2008 03:03 pm
I doubt the node error has anything to do with your minimap and loadscreen. Those two items seem to be very tempermental. I have to get help with them as well. Search the forums carefully for your specific errors.
infinet
General Member
Since: Feb 3, 2008
Posts: 101
Last: Nov 22, 2008
[view latest posts]
Level 4
Category: CoD 4 Level Design
Posted: Sunday, Apr. 20, 2008 04:01 pm
Well I've had it with this damn editor. Along with my loadscreen and minimaps not working (even though they worked before and I followed the tutorials precisely), now this node without a volume issue is making me almost want to quit on 2 and a half months of work on my map.

I have spent 5 hours of my day today as well as another several hours yesterday (basically my entire weekend) trying to find this damn error. I have followed advice given on these forums on how to comb through the map to get rid of this error, to no avail. I dissected and divided my map, compiled, deleted and done everything I can to fix this error, but for some reason it still comes up. I hope IW designers get paid a good salary to put up with this.
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