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Forum: All Forums : Call of Duty 4
Category: CoD 4 Level Design
CoD 4 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, batistablr, playername
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Author Topic: Can Brushmodels take a Players Damage/Health?
DeekCiti
General Member
Since: Mar 13, 2008
Posts: 196
Last: Jul 25, 2008
[view latest posts]
Level 4
Category: CoD 4 Level Design
Posted: Tuesday, Apr. 22, 2008 04:26 pm
ok, your right, I forgot/missed one...


Code:


but it only prints the 3,4,5 and not player killed

Still doesn't kill player. Although its the same, just a iPrint added.

So does this mean isTouching won't work for a script brushmodel?

You think this can work?
.KiLL3R.
General Member
Since: Oct 26, 2006
Posts: 1054
Last: Sep 5, 2008
[view latest posts]
Level 8
Category: CoD 4 Level Design
Posted: Tuesday, Apr. 22, 2008 04:57 pm
hmm, ok so the istouching dont work for script_brushmodels [sad]

plan B:
make a brush covering the blade and texture tools > trigger, make a second one for the origin and texture tools > origin (put origin is same place as the blade origin)

select the to brushes u just made > right click > trigger > hurt
give it a dmg value

unselect everything

select the blade (just 1 brush of it will do) and the trigger

press W

and use this script


Code:

DeekCiti
General Member
Since: Mar 13, 2008
Posts: 196
Last: Jul 25, 2008
[view latest posts]
Level 4
Category: CoD 4 Level Design
Posted: Tuesday, Apr. 22, 2008 07:46 pm
Sorry I had to go pick up someone from work... just got back and tested it.

Thanks for the reply and explanation, and !

[thumbs_up] Genius

Works like a charm! Very nice work .KiLL3R., can't thank you enough for helping me out.

So all you did was add the 3 kill_trig/linkto lines... ? Looks as to be. So does this mean you can add these three lines to anything similar to this to kill with a trigger that moves with the brushmodel? I'll try this method with some other booby traps. I don't see why it wouldn't work with other ideas.

Anyways, thanks again, works great!
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