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Forum: All Forums : Call of Duty 2
Category: CoD 2 Level Design
CoD 2 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Wyatt_Earp, Rasta, StrYdeR, The_Caretaker, Cypher2004, batistablr
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Author Topic: Brush Model issues...
The_Caretaker
Preferred Member
Since: Jun 8, 2004
Posts: 11394
Last: Aug 29, 2008
[view latest posts]
Level 10
Forum Moderator
Category: CoD 2 Level Design
Posted: Wednesday, May. 7, 2008 02:39 am
This is not your whole compile log, the actual error is higher up. However, based on the fact that your .prt file couldn't be loaded my guess is you've got a leak in your skybox somewhere.

Also, remove all those custom maps from your /main folder (I knowe you've editted them out here). Move them to a temp folder when making maps and put them back when you're done and want to play.
SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 208
Last: Aug 18, 2008
[view latest posts]
Level 4
Category: CoD 2 Level Design
Posted: Wednesday, May. 7, 2008 08:12 pm
Sorry, my bad, I forgot to remove the custom maps before run the compiler.
Ok now I've removed them, and run the compile again, and I was looking for leaks in the map but It always point me to the same spot, even if I fix the gap or cover it with something else, still pointing the same.
Here is the compile log.
e.map, Entity 0, Brush 4043: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 4045: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 4567: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 4567: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 4987: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 5664: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 5665: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 5665: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 5666: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 6176: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 6309: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 6309: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 6372: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 6376: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 6377: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 6379: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 6380: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 6620: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 6675: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 6679: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 6686: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 6686: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7026: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7027: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7028: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7031: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7032: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7063: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7089: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7090: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7091: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7098: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7099: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7100: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7102: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7103: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7106: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7108: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7221: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7244: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 0, Brush 7245: duplicate plane
Map prefabs/cablecar69.map, Entity 0, Brush 211: duplicate plane
Map prefabs/cablecar69.map, Entity 0, Brush 211: duplicate plane
Map prefabs/cablecar69.map, Entity 0, Brush 211: duplicate plane
Map prefabs/cablecar69.map, Entity 0, Brush 211: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 595, Brush 421: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 595, Brush 421: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 595, Brush 421: duplicate plane
Map C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_castl
e.map, Entity 595, Brush 421: duplicate plane
WARNING: No collision map file for misc_model "xmodel/egypt_prop_vase_br2_interi
or"
WARNING: No collision map file for misc_model "xmodel/furniture_file_cabinet_dra
wer"
WARNING: No collision map file for misc_model "xmodel/helmet_german_normandy_off
icer_hat"
WARNING: No collision map file for misc_model "xmodel/light_candelabre_off"
WARNING: No collision map file for misc_model "xmodel/light_walllightcrystal_on"

WARNING: No collision map file for misc_model "xmodel/furniture_bathtub_obj"
WARNING: No collision map file for misc_model "xmodel/light_walllightcrystal_on"

WARNING: No collision map file for misc_model "xmodel/light_walllightcrystal_on"

WARNING: No collision map file for misc_model "xmodel/light_walllightcrystal_on"

WARNING: No collision map file for misc_model "xmodel/light_walllightcrystal_on"

WARNING: No collision map file for misc_model "xmodel/cliff02"
WARNING: No collision map file for misc_model "xmodel/light_walllightcrystal_on"

WARNING: No collision map file for misc_model "xmodel/light_walllightcrystal_on"

WARNING: No collision map file for misc_model "xmodel/cliff02"
WARNING: No collision map file for misc_model "xmodel/prop_diningplate_ovalplain
"
WARNING: No collision map file for misc_model "xmodel/prop_doorknob"
WARNING: No collision map file for misc_model "xmodel/prop_doorknob"
WARNING: No collision map file for misc_model "xmodel/light_walllightcrystal_on"

WARNING: No collision map file for misc_model "xmodel/light_walllightcrystal_on"

WARNING: No collision map file for misc_model "xmodel/light_walllightcrystal_on"

WARNING: No collision map file for misc_model "xmodel/light_walllightcrystal_on"

WARNING: node without a volume
node has 0 tiny portals
node reference point 0.00 0.00 0.00
**********************
******* leaked *******
**********************


================================

WROTE BSP LEAKFILE: C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_w
olfenstein_castle.lin

================================

266 unique shaders
328 actual shaders

finding triangle windings...
coalescing coincident windings...
finished in 7 seconds
merging into concave windings...
finished in 17 seconds
fixing t-junctions...
finished in 5 seconds
tethering holes to their concave windings...
finding index mapping and snapping vertices...
triangulating all windings...
code bug: triangulation failed! 3ba05c90

Press any key to continue . . .
CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- vis ----
----- FS_Startup -----
Current search path:
C:\Program Files\Activision\Call of Duty 2\Bin/main
C:\Program Files\Activision\Call of Duty 2\main\iw_15.iwd (85 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_14.iwd (4038 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_13.iwd (22624 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_12.iwd (1016 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_11.iwd (1462 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_10.iwd (1936 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_09.iwd (2142 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_08.iwd (2723 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_07.iwd (3384 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_06.iwd (990 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_05.iwd (928 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_04.iwd (698 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_03.iwd (26 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_02.iwd (40 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_01.iwd (16 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_00.iwd (102 files)
C:/Program Files/Activision/Call of Duty 2//main
C:\Program Files\Activision\Call of Duty 2\Bin/raw
C:\Program Files\Activision\Call of Duty 2\Bin/raw_shared
C:\Program Files\Activision\Call of Duty 2\Bin/devraw
C:\Program Files\Activision\Call of Duty 2\Bin/devraw_shared
C:/Program Files/Activision/Call of Duty 2//raw
C:/Program Files/Activision/Call of Duty 2//raw_shared
C:/Program Files/Activision/Call of Duty 2//devraw
C:/Program Files/Activision/Call of Duty 2//devraw_shared
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw11.iwd (1 fi
les)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw10.iwd (414
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw09.iwd (98 f
iles)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw08.iwd (8 fi
les)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw07.iwd (1014
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw06.iwd (3110
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw05.iwd (5310
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw04.iwd (6240
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw03.iwd (6580
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw02.iwd (6404
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw01.iwd (5510
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw00.iwd (4764
files)

File Handles:
----------------------
81663 files in iwd files
reading C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_c
astle.d3dbsp
reading C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_c
astle.d3dprt
LoadPortals: couldn't read C:\Program Files\Activision\Call of Duty 2\main\maps\
mp\mp_wolfenstein_castle.d3dprt

Press any key to continue . . .
----- FS_Startup -----
Current search path:
C:\Program Files\Activision\Call of Duty 2\main\iw_15.iwd (85 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_14.iwd (4038 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_13.iwd (22624 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_12.iwd (1016 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_11.iwd (1462 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_10.iwd (1936 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_09.iwd (2142 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_08.iwd (2723 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_07.iwd (3384 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_06.iwd (990 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_05.iwd (928 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_04.iwd (698 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_03.iwd (26 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_02.iwd (40 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_01.iwd (16 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_00.iwd (102 files)
C:/Program Files/Activision/Call of Duty 2//main
C:/Program Files/Activision/Call of Duty 2//raw
C:/Program Files/Activision/Call of Duty 2//raw_shared
C:/Program Files/Activision/Call of Duty 2//devraw
C:/Program Files/Activision/Call of Duty 2//devraw_shared
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw11.iwd (1 fi
les)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw10.iwd (414
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw09.iwd (98 f
iles)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw08.iwd (8 fi
les)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw07.iwd (1014
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw06.iwd (3110
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw05.iwd (5310
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw04.iwd (6240
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw03.iwd (6580
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw02.iwd (6404
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw01.iwd (5510
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw00.iwd (4764
files)

File Handles:
----------------------
81663 files in iwd files

using default bounceFraction 0.6


using default contrastGain 0.3

building collision data...
building collision took 6.8 seconds
----------------------------------------
Calculating sample areas...
Finished in 2 seconds.
----------------------------------------
Building light transport...
Finished in 26:13.
----------------------------------------
Radiosity bounce 1...
Finished in 7 seconds.
----------------------------------------
Radiosity bounce 2...
Finished in 7 seconds.
----------------------------------------
Radiosity bounce 3...
Finished in 7 seconds.
----------------------------------------
Radiosity bounce 4...
Finished in 7 seconds.
----------------------------------------
Radiosity bounce 5...
Finished in 7 seconds.
----------------------------------------
Radiosity bounce 6...
Finished in 7 seconds.
----------------------------------------
Radiosity bounce 7...
Finished in 7 seconds.
----------------------------------------
Radiosity bounce 8...
Finished in 7 seconds.
----------------------------------------
Building lightmaps...
Finished in 8 seconds.
----------------------------------------
Calculating light grid...
Light grid sample point file 'C:\Program Files\Activision\Call of Duty 2\main\ma
ps\mp\mp_wolfenstein_castle.grid' not found, trying legacy .vclog.
Vis cache logfile 'C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wo
lfenstein_castle.vclog' not found; using static model origins only.
Finished in 2 seconds.
----------------------------------------
Calculating ground lighting for static models...
Finished in 0 seconds.
Saving lightmaps...econds done, 2 seconds remaining

Entire light compile finished in 27 minutes 43 seconds
Press any key to continue . . .

NOTE: I had to edit this because the compile log file was too long. Just removed the duplicated planes. some of them.

edited on May. 7, 2008 08:15 pm by SgtCortes69us
FiremanPaul
General Member
Since: Nov 5, 2006
Posts: 74
Last: Aug 24, 2008
[view latest posts]
Level 3
Category: CoD 2 Level Design
Posted: Thursday, May. 8, 2008 11:59 am
I think that node without a volume is your problem. It's location is given as 0,0,0. thats dead center of the map when you open it. There is either a tiny portal there or numerous overlapping brushes there. Take a look and either delete any small brush there or more carefully use the clip tool.
The_Caretaker
Preferred Member
Since: Jun 8, 2004
Posts: 11394
Last: Aug 29, 2008
[view latest posts]
Level 10
Forum Moderator
Category: CoD 2 Level Design
Posted: Thursday, May. 8, 2008 12:05 pm
There are lots of errors there, but the main one is still the leak in your skybox somewhere.

The duplicate planes means you've got mulitple brushes occupying the exact same space. Select those brushes and remove them (Got to Misc-> Find brush and begin with the highest numbered brush!).
FiremanPaul
General Member
Since: Nov 5, 2006
Posts: 74
Last: Aug 24, 2008
[view latest posts]
Level 3
Category: CoD 2 Level Design
Posted: Thursday, May. 8, 2008 02:01 pm
The compiler wrote a leak file (.lin), open the map as normal, then under the file tab select pointfile, it will have a red arrow showing the path the compiler found the leak on, somewhere along the redline will be your leak
SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 208
Last: Aug 18, 2008
[view latest posts]
Level 4
Category: CoD 2 Level Design
Posted: Thursday, May. 8, 2008 08:49 pm
The_Caretaker writes...
Quote:
There are lots of errors there, but the main one is still the leak in your skybox somewhere.

The duplicate planes means you've got mulitple brushes occupying the exact same space. Select those brushes and remove them (Got to Misc-> Find brush and begin with the highest numbered brush!).


Ok, I just delete all those brushes showing in the first compile log file, I don't even replace them. Save the map, and run the compile again, and now it showing more brushes as duplicate.
So, that it mean that I have to delete the whole map? JK.
About the leak, well I've used pointfile and it point me not to the skybox as you say, is pointing to a terrain and a wall and a street lamp, and I have a very close look on them and everything looks good to me.
Oh! Bro, this is so frustating, I've been asking for long to fix this map and never can get it right.
What is the deal with the brushes?
How you know when you make a good one?
What is the most commum problem with that to avoid it.?

I Really need help.
The_Caretaker
Preferred Member
Since: Jun 8, 2004
Posts: 11394
Last: Aug 29, 2008
[view latest posts]
Level 10
Forum Moderator
Category: CoD 2 Level Design
Posted: Friday, May. 9, 2008 09:02 am
The main way to avoid it is to NOT use the windows shortcut keys to copy, paste and undo. Ctrl-Z for instance undoes your last modification and usually copies the brush too...

You can send me the .map file and I'll take a quick look and see if I can fix it..
SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 208
Last: Aug 18, 2008
[view latest posts]
Level 4
Category: CoD 2 Level Design
Posted: Friday, May. 9, 2008 09:49 pm
The_Caretaker writes...
Quote:
The main way to avoid it is to NOT use the windows shortcut keys to copy, paste and undo. Ctrl-Z for instance undoes your last modification and usually copies the brush too...

You can send me the .map file and I'll take a quick look and see if I can fix it..

Ok, map file is in your E-mail, check.
The_Caretaker
Preferred Member
Since: Jun 8, 2004
Posts: 11394
Last: Aug 29, 2008
[view latest posts]
Level 10
Forum Moderator
Category: CoD 2 Level Design
Posted: Saturday, May. 24, 2008 06:29 pm
Well.. the leak can be easily fixed... you have no skybox. Make one and the leak error will go away.

The duplicate plane errors I wouldn't worry about, because sometimes the compiler makes errors too.. I checked a few of the brushes the compiler mentioned, and they're not duplicated in any way as far as I can tell.
SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 208
Last: Aug 18, 2008
[view latest posts]
Level 4
Category: CoD 2 Level Design
Posted: Saturday, May. 24, 2008 10:41 pm
The_Caretaker writes...
Quote:
Well.. the leak can be easily fixed... you have no skybox. Make one and the leak error will go away.

The duplicate plane errors I wouldn't worry about, because sometimes the compiler makes errors too.. I checked a few of the brushes the compiler mentioned, and they're not duplicated in any way as far as I can tell.

I don't understand[confused], I'm pretty sure that I made a skybox so I don't know what happen to it. It was mp_decoy.

Ok, I'll do that again and try to run it and I'll tell ya what happen later, not today but tomorrow.

Thanks a lot for your help. I wont forget this when the map is finally finished and posted it to be downloaded, I'll give ya an special credit for your patience and to all MODSonline for their help too.
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