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Forum: All Forums : Call of Duty 2
Category: CoD 2 Level Design
CoD 2 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Wyatt_Earp, Rasta, StrYdeR, The_Caretaker, Cypher2004, batistablr
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Author Topic: Brush Model issues...
SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 175
Last: May 9, 2008
[view latest posts]
Level 4
Category: CoD 2 Level Design
Posted: Wednesday, Apr. 30, 2008 03:45 pm
I'm having problems with a brush model that i made.
The thing is; I made a cable car, selected all brushes of it, right click in 2D, script, brush model; and then press "n", classname, script_brushmodel, target name, cablecar1. I add an origin and made the script for it.

Code:

If I use getent, it give me an error, and if I use getentarray it say, that is not an array.
What is wrong with this?
What to do to make a script_brushmodel to work properly?
The_Caretaker
Preferred Member
Since: Jun 8, 2004
Posts: 10617
Last: May 16, 2008
[view latest posts]
Level 10
Forum Moderator
Category: CoD 2 Level Design
Posted: Thursday, May. 1, 2008 05:44 am
" it give me an error"...

What error does it give exactly.. it might be something else entirely.

When you have problems, please be as precise as possible.. don't say "I get an error", but type out the entire error please.
SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 175
Last: May 9, 2008
[view latest posts]
Level 4
Category: CoD 2 Level Design
Posted: Thursday, May. 1, 2008 10:00 pm
The_Caretaker writes...
Quote:
" it give me an error"...

What error does it give exactly.. it might be something else entirely.

When you have problems, please be as precise as possible.. don't say "I get an error", but type out the entire error please.

yeah, actually you're right.
Well the error was:

Code:

The cablecar1 was working, and then, stop working after I remove some brushes from the map, so I try to use "array" but it didnt work.
Its that enough to know what heppen with the cablecar1?
I'm so frustated, 'cause I never can get this map to work and every time that I fix an error, something else happen and the errors still coming. I just want to get my map working and have the feelling that other people can play my map.
The_Caretaker
Preferred Member
Since: Jun 8, 2004
Posts: 10617
Last: May 16, 2008
[view latest posts]
Level 10
Forum Moderator
Category: CoD 2 Level Design
Posted: Friday, May. 2, 2008 02:59 am
As the error suggests.. you've got more than one entity with the targetname "cablecar1".
SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 175
Last: May 9, 2008
[view latest posts]
Level 4
Category: CoD 2 Level Design
Posted: Friday, May. 2, 2008 08:58 pm
The_Caretaker writes...
Quote:
As the error suggests.. you've got more than one entity with the targetname "cablecar1".


There is the problem, I dont' have more than one. I've already check in radiant using; "select by key" and it pont me to the only cablecar1 I have in the map.
The cablecar1 was made with several pieces puting everyone in script_brushmodel, targetname: cablecar1. All brushes selceted at once to give it the value.
What I did wrong? and why it was working before?.
The_Caretaker
Preferred Member
Since: Jun 8, 2004
Posts: 10617
Last: May 16, 2008
[view latest posts]
Level 10
Forum Moderator
Category: CoD 2 Level Design
Posted: Saturday, May. 3, 2008 03:50 am
Well.. the error does say so.. Maybe you've accidentally copied it and placed it over itself? Or maybe it's accidentaly in two parts?

Open your entity info window (L) and see how many entities there are with the 'cablecar1' targetname.

If there is just one in there, make sure your map actually complies and you're not playing a previous version with 2 cablecars in it or something.
SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 175
Last: May 9, 2008
[view latest posts]
Level 4
Category: CoD 2 Level Design
Posted: Saturday, May. 3, 2008 07:35 pm
The_Caretaker writes...
Quote:
Well.. the error does say so.. Maybe you've accidentally copied it and placed it over itself? Or maybe it's accidentaly in two parts?

Open your entity info window (L) and see how many entities there are with the 'cablecar1' targetname.

If there is just one in there, make sure your map actually complies and you're not playing a previous version with 2 cablecars in it or something.


Ok, you were right, there was two entity with the same targetname, but the second one was so tiny that nobody can see it, so I just delete it.
I don't have enough time to compile now but, when I get home I'll do it and I will check for more errors. I 'll let you know later body.
Thanks!!![wave]
SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 175
Last: May 9, 2008
[view latest posts]
Level 4
Category: CoD 2 Level Design
Posted: Monday, May. 5, 2008 05:11 pm
Ok, I just compiled the map and this is what I got now:


Code:

The windows error report.
When I try to run the map, after compile, it just load but crash, giving the error report above.
The_Caretaker
Preferred Member
Since: Jun 8, 2004
Posts: 10617
Last: May 16, 2008
[view latest posts]
Level 10
Forum Moderator
Category: CoD 2 Level Design
Posted: Tuesday, May. 6, 2008 02:11 pm
Post your compile log. My guess is your map did not compile correctly, causing CoD to crash.
SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 175
Last: May 9, 2008
[view latest posts]
Level 4
Category: CoD 2 Level Design
Posted: Tuesday, May. 6, 2008 08:56 pm
The_Caretaker writes...
Quote:
Post your compile log. My guess is your map did not compile correctly, causing CoD to crash.



C:\Program Files\Activision\Call of Duty 2\main\iw_15.iwd (85 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_14.iwd (4038 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_13.iwd (22624 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_12.iwd (1016 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_11.iwd (1462 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_10.iwd (1936 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_09.iwd (2142 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_08.iwd (2723 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_07.iwd (3384 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_06.iwd (990 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_05.iwd (928 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_04.iwd (698 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_03.iwd (26 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_02.iwd (40 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_01.iwd (16 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_00.iwd (102 files)
C:/Program Files/Activision/Call of Duty 2//main
C:\Program Files\Activision\Call of Duty 2\Bin/raw
C:\Program Files\Activision\Call of Duty 2\Bin/raw_shared
C:\Program Files\Activision\Call of Duty 2\Bin/devraw
C:\Program Files\Activision\Call of Duty 2\Bin/devraw_shared
C:/Program Files/Activision/Call of Duty 2//raw
C:/Program Files/Activision/Call of Duty 2//raw_shared
C:/Program Files/Activision/Call of Duty 2//devraw
C:/Program Files/Activision/Call of Duty 2//devraw_shared
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw11.iwd (1 fi
les)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw10.iwd (414
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw09.iwd (98 f
iles)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw08.iwd (8 fi
les)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw07.iwd (1014
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw06.iwd (3110
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw05.iwd (5310
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw04.iwd (6240
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw03.iwd (6580
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw02.iwd (6404
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw01.iwd (5510
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw00.iwd (4764
files)

File Handles:
----------------------
84597 files in iwd files
reading C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_c
astle.d3dbsp
reading C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wolfenstein_c
astle.d3dprt
LoadPortals: couldn't read C:\Program Files\Activision\Call of Duty 2\main\maps\
mp\mp_wolfenstein_castle.d3dprt

Press any key to continue . . .
----- FS_Startup -----
Current search path:
C:\Program Files\Activision\Call of Duty 2\main\iw_15.iwd (85 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_14.iwd (4038 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_13.iwd (22624 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_12.iwd (1016 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_11.iwd (1462 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_10.iwd (1936 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_09.iwd (2142 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_08.iwd (2723 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_07.iwd (3384 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_06.iwd (990 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_05.iwd (928 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_04.iwd (698 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_03.iwd (26 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_02.iwd (40 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_01.iwd (16 files)
C:\Program Files\Activision\Call of Duty 2\main\iw_00.iwd (102 files)
C:/Program Files/Activision/Call of Duty 2//main
C:/Program Files/Activision/Call of Duty 2//raw
C:/Program Files/Activision/Call of Duty 2//raw_shared
C:/Program Files/Activision/Call of Duty 2//devraw
C:/Program Files/Activision/Call of Duty 2//devraw_shared
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw11.iwd (1 fi
les)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw10.iwd (414
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw09.iwd (98 f
iles)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw08.iwd (8 fi
les)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw07.iwd (1014
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw06.iwd (3110
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw05.iwd (5310
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw04.iwd (6240
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw03.iwd (6580
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw02.iwd (6404
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw01.iwd (5510
files)
C:\Program Files\Activision\Call of Duty 2\main\localized_english_iw00.iwd (4764
files)

File Handles:
----------------------
84597 files in iwd files

using default bounceFraction 0.6


using default contrastGain 0.3

building collision data...
building collision took 6.8 seconds
----------------------------------------
Calculating sample areas...
Finished in 2 seconds.
----------------------------------------
Building light transport...
Finished in 26:03.
----------------------------------------
Radiosity bounce 1...
Finished in 7 seconds.
----------------------------------------
Radiosity bounce 2...
Finished in 7 seconds.
----------------------------------------
Radiosity bounce 3...
Finished in 7 seconds.
----------------------------------------
Radiosity bounce 4...
Finished in 7 seconds.
----------------------------------------
Radiosity bounce 5...
Finished in 7 seconds.
----------------------------------------
Radiosity bounce 6...
Finished in 7 seconds.
----------------------------------------
Radiosity bounce 7...
Finished in 7 seconds.
----------------------------------------
Radiosity bounce 8...
Finished in 7 seconds.
----------------------------------------
Building lightmaps...
Finished in 8 seconds.
----------------------------------------
Calculating light grid...
Light grid sample point file 'C:\Program Files\Activision\Call of Duty 2\main\ma
ps\mp\mp_wolfenstein_castle.grid' not found, trying legacy .vclog.
Vis cache logfile 'C:\Program Files\Activision\Call of Duty 2\main\maps\mp\mp_wo
lfenstein_castle.vclog' not found; using static model origins only.
Finished in 2 seconds.
----------------------------------------
Calculating ground lighting for static models...
Finished in 0 seconds.
Saving lightmaps...econds done, 2 seconds remaining

Entire light compile finished in 27 minutes 34 seconds
Press any key to continue . . .


Here it is, hope it help to fix tha map.


edited on May. 6, 2008 09:05 pm by SgtCortes69us
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