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Forum: All Forums : Call of Duty 4
Category: CoD 4 Level Design
CoD 4 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, batistablr, playername, Welshy
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Author Topic: Mini Maps - Why is it so hard...
Kegaro
General Member
Since: Feb 7, 2008
Posts: 22
Last: May 11, 2008
[view latest posts]
Level 1
Category: CoD 4 Level Design
Posted: Thursday, May. 1, 2008 07:40 pm
Why is it so hard to get the mini maps to function properly? I followed one of the tutorials on how to make a mini map and all seemed fine and dandy. Got all the files in the right places, got all the edits made to the .gsc file, re-compiled the map, updated zone files, added the extra command line info, ran the map from a Mod folder... blah, blah, blah... nothing! No mini map, just the same generic texture where the mini map should be displayed.

What is the deal with the mini maps, why are so many people having problems getting them to function properly? Seems like a pretty straight forward process.



BloodySoldier
General Member
Since: Aug 17, 2006
Posts: 299
Last: May 24, 2008
[view latest posts]
Level 5
Category: CoD 4 Level Design
Posted: Thursday, May. 1, 2008 09:14 pm
Just a question do you have the .iwd in the mod folder u are running?

Also, make sure the compass file is name compass_map_mp_yourmapname


Kegaro
General Member
Since: Feb 7, 2008
Posts: 22
Last: May 11, 2008
[view latest posts]
Level 1
Category: CoD 4 Level Design
Posted: Thursday, May. 1, 2008 11:42 pm
My compass_map_mp_office_b1.tga is in my E:\Call of Duty 4 - Modern Warfare\raw\materials

My compass_map_mp_office_b1.file is also in my E:\Call of Duty 4 - Modern Warfare\raw\materials

My compass_map_mp_office_b1.iwi is in my E:\Call of Duty 4 - Modern Warfare\raw\materials

My compass_map_mp_office_b1.gdt is in my E:\Call of Duty 4 - Modern Warfare\texture_assets that I had to create as I did not originally have one.

I then created the zip file and renamed it to mp_office_b1.iwd and placed it in my E:\Call of Duty 4 - Modern Warfare\Mods\customMaps folder.

I then added these lines to my mp_office_b1.gsc:
maps\mp\_compass::setupMiniMap("compass_map_mp_mapname");
setdvar("compassmaxrange","2000");

Then I Compiled the map, updated my zone file, and rebuilt my fast files.

Then I enabled custom command line option and entered: +set fs_game mods/customMaps

Am I missing anything?
BloodySoldier
General Member
Since: Aug 17, 2006
Posts: 299
Last: May 24, 2008
[view latest posts]
Level 5
Category: CoD 4 Level Design
Posted: Thursday, May. 1, 2008 11:46 pm
ok does the .iwd have the following directory?

/images/ (.iwi files here)

dont need any other folder inside the iwd


.gsc should be

maps\mp\_compass::setupMiniMap("compass_map_mp_office_b1");
setdvar("compassmaxrange","2000");


Also try using ModWarfare instead of custommaps

EDIT:

in the zone files you have the

material,compass_map_mp_office_b1

edited on May. 1, 2008 11:48 pm by BloodySoldier
illram
General Member
Since: Jan 22, 2008
Posts: 233
Last: Jul 15, 2008
[view latest posts]
Level 4
Category: CoD 4 Level Design
Posted: Friday, May. 2, 2008 02:04 am
Kegaro writes...
Quote:
My compass_map_mp_office_b1.tga is in my E:\Call of Duty 4 - Modern Warfare\raw\materials

My compass_map_mp_office_b1.file is also in my E:\Call of Duty 4 - Modern Warfare\raw\materials

My compass_map_mp_office_b1.iwi is in my E:\Call of Duty 4 - Modern Warfare\raw\materials

My compass_map_mp_office_b1.gdt is in my E:\Call of Duty 4 - Modern Warfare\texture_assets that I had to create as I did not originally have one.

I then created the zip file and renamed it to mp_office_b1.iwd and placed it in my E:\Call of Duty 4 - Modern Warfare\Mods\customMaps folder.

I then added these lines to my mp_office_b1.gsc:
maps\mp\_compass::setupMiniMap("compass_map_mp_mapname");
setdvar("compassmaxrange","2000");

Then I Compiled the map, updated my zone file, and rebuilt my fast files.

Then I enabled custom command line option and entered: +set fs_game mods/customMaps

Am I missing anything?


Add this to your zone file:

rawfile,minimap.cfg

Also, compass iwi is in raw\images. The two small 1K files in raw\materials and raw\material_properties do not go in the iwd. Use the iwi from images. Do not place the iwi in raw\materials. Are you getting any errors during conversion in asset manager? If the error is that the image is not showing, I think you are merely using the wrong file in your iwd, you are not referencing it properly in your zone file, or there was a problem with your conversion.


I'm not so sure about that tutorials instructions on creating your own .gdt file, that isn't necessary. You can use "levels" in source_data but at this point I might just be telling you needless information.




edited on May. 2, 2008 02:06 am by illram

edited on May. 2, 2008 02:08 am by illram
OLD_MAN_WITH_GUN
General Member
Since: May 13, 2006
Posts: 747
Last: Oct 13, 2008
[view latest posts]
Level 6
Category: CoD 4 Level Design
Posted: Friday, May. 2, 2008 05:36 am
illram writes...
Quote:

Add this to your zone file:

rawfile,minimap.cfg
Why should he?
I never had this line in my zone file and all minimaps I've created work properly.
Btw. this minimap.cfg only sets different dvars to make a proper screenshot for the minimap (like disabling 2d stuff, gun, fog, sun etc.) nothing more.
So adding this line to the fast file is nothing more then adding rubbish.
Kegaro
General Member
Since: Feb 7, 2008
Posts: 22
Last: May 11, 2008
[view latest posts]
Level 1
Category: CoD 4 Level Design
Posted: Friday, May. 2, 2008 10:11 am
Thanks for all the info guys, I will check out all the suggestions when I get home from work.

And by all means if anyone else has any more input please post it.

edited on May. 2, 2008 10:12 am by Kegaro
jreece2475
General Member
Since: Aug 3, 2004
Posts: 51
Last: Jun 10, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Friday, May. 2, 2008 04:13 pm
Don't do what a few others have and delete the mini-map nodes from your map after you take the screenshot. A friend of mine beat his head against the wall for 2 weeks over that one because he didn't think you needed them for anything more than taking the pic.
COLMAC
General Member
Since: Sep 15, 2006
Posts: 584
Last: Nov 22, 2008
[view latest posts]
Level 6
Category: CoD 4 Level Design
Posted: Friday, May. 2, 2008 04:30 pm
ok best thing you can do, that isnt in the tut is ,
#1 use the prefab minimap_corner.map, only use 2!
#2 use the blue grid and put one on left corner ground level and one in the opposite right corner off the ground 4 blue blocks high
then the tut works fine
Sevenz
General Member
Since: Apr 24, 2006
Posts: 1131
Last: Nov 22, 2008
[view latest posts]
Level 8
Category: CoD 4 Level Design
Posted: Friday, May. 2, 2008 05:07 pm
am i the only one without problems making minimaps?
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