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Forum: All Forums : Call of Duty
Category: CoD Level Design
CoD mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Wyatt_Earp, Rasta, StrYdeR, The_Caretaker, Cypher2004, supersword, batistablr, Welshy
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Author Topic: Radiant problem
TBR479
General Member
Since: Mar 11, 2008
Posts: 3
Last: May 6, 2008
[view latest posts]
Level 0
Category: CoD Level Design
Posted: Monday, May. 5, 2008 04:43 pm
When I open Radiant this is what I get, instead of the windows for mapping. Help Please.
it worked this morning, but now...



GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6200/PCI/SSE2
GL_VERSION: 2.1.2
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
QE_LoadProject (C:\PROGRA~1\CALLOF~1\Tools\bin\cod.qe4)
----- FS_Startup -----
Current search path:
C:\PROGRA~1\CALLOF~1\\main\zzz_sp_dawnville.pk3 (34 files)
C:\PROGRA~1\CALLOF~1\\main\zzz_SILENCEDSNIPERS.pk3 (11 files)
C:\PROGRA~1\CALLOF~1\\main\zzz_Rifle_RangeV1.3.1.pk3 (66 files)
C:\PROGRA~1\CALLOF~1\\main\zzz_mohsh_Berlin.pk3 (34 files)
C:\PROGRA~1\CALLOF~1\\main\zzzz_SoCEnforcerV2.pk3 (8 files)
C:\PROGRA~1\CALLOF~1\\main\zzz-alcatraz.pk3 (17 files)
C:\PROGRA~1\CALLOF~1\\main\wcanka_awe_v1.4.4_clientside_plus.pk3 (33 files)
C:\PROGRA~1\CALLOF~1\\main\wcanka_awe_v1.4.4.pk3 (50 files)
C:\PROGRA~1\CALLOF~1\\main\UserTextures.pk3 (13 files)
C:\PROGRA~1\CALLOF~1\\main\USER-Zagash_CoD_Crosshair_Pack_v1.pk3 (9 files)
C:\PROGRA~1\CALLOF~1\\main\toybox_bloodbath.pk3 (32 files)
C:\PROGRA~1\CALLOF~1\\main\stargate_v12.pk3 (106 files)
C:\PROGRA~1\CALLOF~1\\main\second_coming.pk3 (35 files)
C:\PROGRA~1\CALLOF~1\\main\roswell_fs.pk3 (10 files)
C:\PROGRA~1\CALLOF~1\\main\press2.pk3 (5 files)
C:\PROGRA~1\CALLOF~1\\main\pak9.pk3 (149 files)
C:\PROGRA~1\CALLOF~1\\main\pak8.pk3 (235 files)
C:\PROGRA~1\CALLOF~1\\main\pak6.pk3 (3 files)
C:\PROGRA~1\CALLOF~1\\main\pak5.pk3 (4858 files)
C:\PROGRA~1\CALLOF~1\\main\pak4.pk3 (1668 files)
C:\PROGRA~1\CALLOF~1\\main\pak3.pk3 (1992 files)
C:\PROGRA~1\CALLOF~1\\main\pak2.pk3 (694 files)
C:\PROGRA~1\CALLOF~1\\main\pak1.pk3 (2642 files)
C:\PROGRA~1\CALLOF~1\\main\pak0.pk3 (12816 files)
C:\PROGRA~1\CALLOF~1\\main\oase.pk3 (47 files)
C:\PROGRA~1\CALLOF~1\\main\Mogadishu.pk3 (20 files)
C:\PROGRA~1\CALLOF~1\\main\landsitz.pk3 (49 files)
C:\PROGRA~1\CALLOF~1\\main\keep.pk3 (3 files)
C:\PROGRA~1\CALLOF~1\\main\crate04.pk3 (4 files)
C:\PROGRA~1\CALLOF~1\\main\BunkerCourt2AvsG.pk3 (10 files)
C:\PROGRA~1\CALLOF~1\\main\Arkov.pk3 (22 files)
C:\PROGRA~1\CALLOF~1\\main\AmusementPark.pk3 (10 files)
C:\PROGRA~1\CALLOF~1\/main
C:\PROGRA~1\CALLOF~1\\main\localized_english_pak3.pk3 (7 files)
C:\PROGRA~1\CALLOF~1\\main\localized_english_pak2.pk3 (9 files)
C:\PROGRA~1\CALLOF~1\\main\localized_english_pak1.pk3 (3736 files)
C:\PROGRA~1\CALLOF~1\\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
30641 files in pk3 files
Eclass_InitForSourceDirectory: ../bin/cod.def
ScanFile: ../bin/cod.def
Scanning AI types folder: aitype/*.gsc
ScanFile: aitype/ally_airborne_30cal.gsc
ScanFile: aitype/ally_airborne_bar.gsc
ScanFile: aitype/ally_airborne_bar_82nd.gsc
ScanFile: aitype/ally_airborne_carbine.gsc
ScanFile: aitype/ally_airborne_carbine_82nd.gsc
ScanFile: aitype/ally_airborne_garand.gsc
ScanFile: aitype/ally_airborne_garand_82nd.gsc
ScanFile: aitype/ally_airborne_medic.gsc
ScanFile: aitype/ally_airborne_officer_thompson.gsc
ScanFile: aitype/ally_airborne_officer_thompson_82nd.gsc
ScanFile: aitype/ally_airborne_snow_bar.gsc
ScanFile: aitype/ally_airborne_snow_carbine.gsc
ScanFile: aitype/ally_airborne_snow_garand.gsc
ScanFile: aitype/ally_airborne_snow_officer_thompson.gsc
ScanFile: aitype/ally_airborne_snow_springfield.gsc
ScanFile: aitype/ally_airborne_snow_thompson.gsc
ScanFile: aitype/ally_airborne_springfield.gsc
ScanFile: aitype/ally_airborne_springfield_82nd.gsc
ScanFile: aitype/ally_airborne_thompson.gsc
ScanFile: aitype/ally_airborne_thompson_82nd.gsc
ScanFile: aitype/ally_britishairborne_bren.gsc
ScanFile: aitype/ally_britishairborne_enfield.gsc
ScanFile: aitype/ally_britishairborne_springfield.gsc
ScanFile: aitype/ally_britishairborne_sten.gsc
ScanFile: aitype/ally_britishairborne_sten_engineer.gsc
ScanFile: aitype/ally_british_commando_bren.gsc
ScanFile: aitype/ally_british_commando_enfield.gsc
ScanFile: aitype/ally_british_commando_mp40.gsc
ScanFile: aitype/ally_british_commando_panzerfaust.gsc
ScanFile: aitype/ally_british_commando_sniper.gsc
ScanFile: aitype/ally_british_commando_sten.gsc
ScanFile: aitype/ally_british_officer_sten.gsc
ScanFile: aitype/ally_british_snowcommando_bren.gsc
ScanFile: aitype/ally_british_snowcommando_enfield.gsc
ScanFile: aitype/ally_british_snowcommando_mp40.gsc
ScanFile: aitype/ally_british_snowcommando_sniper.gsc
ScanFile: aitype/ally_british_snowcommando_sten.gsc
ScanFile: aitype/ally_disguised_mp40.gsc
ScanFile: aitype/ally_russianarmy_commissar_ppsh.gsc
ScanFile: aitype/ally_russianarmy_mosin.gsc
ScanFile: aitype/ally_russianarmy_nco_ppsh.gsc
ScanFile: aitype/ally_russianarmy_officer_ppsh.gsc
ScanFile: aitype/ally_russianarmy_ppsh.gsc
ScanFile: aitype/ally_russianarmy_recruit_mosin.gsc
ScanFile: aitype/ally_russianarmy_recruit_ppsh.gsc
ScanFile: aitype/ally_russianarmy_recruit_sniper.gsc
ScanFile: aitype/ally_russianarmy_sniper.gsc
ScanFile: aitype/ally_russianarmy_snow_mosin.gsc
ScanFile: aitype/ally_russianarmy_snow_nco_ppsh.gsc
ScanFile: aitype/ally_russianarmy_snow_officer_ppsh.gsc
ScanFile: aitype/ally_russianarmy_snow_ppsh.gsc
ScanFile: aitype/ally_russianarmy_snow_sniper.gsc
ScanFile: aitype/ally_russian_tankcrew_mosin.gsc
ScanFile: aitype/axis_fallschirmjager_nco_fg42.gsc
ScanFile: aitype/axis_fallschirmjager_nco_stg44.gsc
ScanFile: aitype/axis_fallschirmjager_officer_clean.gsc
ScanFile: aitype/axis_fallschirmjager_officer_mp40.gsc
ScanFile: aitype/axis_fallschirmjager_soldiergrey_fg42.gsc
ScanFile: aitype/axis_fallschirmjager_soldiergrey_kar98k.gsc
ScanFile: aitype/axis_fallschirmjager_soldiergrey_mg42.gsc
ScanFile: aitype/axis_fallschirmjager_soldiergrey_mp40.gsc
ScanFile: aitype/axis_fallschirmjager_soldiergrey_stg44.gsc
ScanFile: aitype/axis_fallschirmjager_soldier_fg42.gsc
ScanFile: aitype/axis_fallschirmjager_soldier_kar98k.gsc
ScanFile: aitype/axis_fallschirmjager_soldier_mg42.gsc
ScanFile: aitype/axis_fallschirmjager_soldier_mp40.gsc
ScanFile: aitype/axis_fallschirmjager_soldier_stg44.gsc
ScanFile: aitype/axis_kriegsmarine_nco_mp40.gsc
ScanFile: aitype/axis_kriegsmarine_officer.gsc
ScanFile: aitype/axis_kriegsmarine_soldier_kar98k.gsc
ScanFile: aitype/axis_kriegsmarine_soldier_mp40.gsc
ScanFile: aitype/axis_kriegsmarine_soldier_stg44.gsc
ScanFile: aitype/axis_snow_waffen_nco_mp40.gsc
ScanFile: aitype/axis_snow_waffen_officer_mp40.gsc
ScanFile: aitype/axis_snow_waffen_soldier_fg42.gsc
ScanFile: aitype/axis_snow_waffen_soldier_kar98k.gsc
ScanFile: aitype/axis_snow_waffen_soldier_kar98k_pavlovsniper.gsc
ScanFile: aitype/axis_snow_waffen_soldier_mg42.gsc
ScanFile: aitype/axis_snow_waffen_soldier_mp40.gsc
ScanFile: aitype/axis_snow_waffen_soldier_panzerfaust.gsc
ScanFile: aitype/axis_snow_waffen_soldier_stg44.gsc
ScanFile: aitype/axis_snow_wehrmacht_nco_mp40.gsc
ScanFile: aitype/axis_snow_wehrmacht_officer_mp40.gsc
ScanFile: aitype/axis_snow_wehrmacht_soldier_kar98k.gsc
ScanFile: aitype/axis_snow_wehrmacht_soldier_mg42.gsc
ScanFile: aitype/axis_snow_wehrmacht_soldier_mp40.gsc
ScanFile: aitype/axis_snow_wehrmacht_soldier_panzerfaust.gsc
ScanFile: aitype/axis_snow_wehrmacht_soldier_stg44.gsc
ScanFile: aitype/axis_tankcrew_regular_kar98k.gsc
ScanFile: aitype/axis_waffen_clean_soldier_mp40.gsc
ScanFile: aitype/axis_waffen_nco_mp40.gsc
ScanFile: aitype/axis_waffen_officer_mp40.gsc
ScanFile: aitype/axis_waffen_soldier_fg42.gsc
ScanFile: aitype/axis_waffen_soldier_kar98k.gsc
ScanFile: aitype/axis_waffen_soldier_mg42.gsc
ScanFile: aitype/axis_waffen_soldier_mp40.gsc
ScanFile: aitype/axis_waffen_soldier_panzerfaust.gsc
ScanFile: aitype/axis_waffen_soldier_stg44.gsc
ScanFile: aitype/axis_wehrmacht_clean_nco_mp40.gsc
ScanFile: aitype/axis_wehrmacht_clean_officer_mp40.gsc
ScanFile: aitype/axis_wehrmacht_clean_officer_pistol.gsc
ScanFile: aitype/axis_wehrmacht_clean_soldier_kar98k.gsc
ScanFile: aitype/axis_wehrmacht_clean_soldier_mg42.gsc
ScanFile: aitype/axis_wehrmacht_clean_soldier_mp40.gsc
ScanFile: aitype/axis_wehrmacht_clean_soldier_panzerfaust.gsc
ScanFile: aitype/axis_wehrmacht_clean_soldier_stg44.gsc
ScanFile: aitype/axis_wehrmacht_nco_mp40.gsc
ScanFile: aitype/axis_wehrmacht_officer_mp40.gsc
ScanFile: aitype/axis_wehrmacht_soldier_kar98k.gsc
ScanFile: aitype/axis_wehrmacht_soldier_mg42.gsc
ScanFile: aitype/axis_wehrmacht_soldier_mp40.gsc
ScanFile: aitype/axis_wehrmacht_soldier_panzerfaust.gsc
ScanFile: aitype/axis_wehrmacht_soldier_stg44.gsc
Scanning AI types folder: maps/mp/gametypes/*.gsc
ScanFile: maps/mp/gametypes/_explodingcow.gsc
ScanFile: maps/mp/gametypes/_flamingtoilet.gsc
ScanFile: maps/mp/gametypes/_medusastare2.gsc
ScanFile: maps/mp/gametypes/_namechange.gsc
ScanFile: maps/mp/gametypes/_soc_admin.gsc
ScanFile: maps/mp/gametypes/tdm.gsc
ScanFile: maps/mp/gametypes/bel.gsc
ScanFile: maps/mp/gametypes/dm.gsc
ScanFile: maps/mp/gametypes/hq.gsc
ScanFile: maps/mp/gametypes/lts.gsc
ScanFile: maps/mp/gametypes/re.gsc
ScanFile: maps/mp/gametypes/sd.gsc
ScanFile: maps/mp/gametypes/_awe.gsc
ScanFile: maps/mp/gametypes/cnq.gsc
ScanFile: maps/mp/gametypes/dem.gsc
ScanFile: maps/mp/gametypes/_user_ravir_admin.gsc
ScanFile: maps/mp/gametypes/ctf.gsc
ScanFile: maps/mp/gametypes/_bocoutility.gsc
ScanFile: maps/mp/gametypes/rsd.gsc
ScanFile: maps/mp/gametypes/_teams.gsc
ScanFile: maps/mp/gametypes/_callbacksetup.gsc
ScanFile: maps/mp/gametypes/_spawnlogic.gsc
ScanFile: maps/mp/gametypes/_gameobjects.gsc
Scanning single player weapons: weapons/sp/*
ScanWeapon: weapons/sp/springfield_silenced
ScanWeapon: weapons/sp/kar98k_sniper_silenced
ScanWeapon: weapons/sp/mosin_nagant_sniper_silenced
ScanWeapon: weapons/sp/30cal
ScanWeapon: weapons/sp/30cal_prone
ScanWeapon: weapons/sp/30cal_stand
ScanWeapon: weapons/sp/bar
ScanWeapon: weapons/sp/bar_slow
ScanWeapon: weapons/sp/bren
ScanWeapon: weapons/sp/colt
ScanWeapon: weapons/sp/enfield
ScanWeapon: weapons/sp/fg42
ScanWeapon: weapons/sp/fg42_auto
ScanWeapon: weapons/sp/flak88_turret
ScanWeapon: weapons/sp/flakvierling_turret
ScanWeapon: weapons/sp/fraggrenade
ScanWeapon: weapons/sp/kar98k
ScanWeapon: weapons/sp/kar98k_pavlovsniper
ScanWeapon: weapons/sp/kar98k_sniper
ScanWeapon: weapons/sp/luger
ScanWeapon: weapons/sp/m1carbine
ScanWeapon: weapons/sp/m1carbine_medic
ScanWeapon: weapons/sp/m1garand
ScanWeapon: weapons/sp/mg42_bipod_duck
ScanWeapon: weapons/sp/mg42_bipod_prone
ScanWeapon: weapons/sp/mg42_bipod_stand
ScanWeapon: weapons/sp/mg42_bipod_unmanned
ScanWeapon: weapons/sp/mg42_panzeriv_tank
ScanWeapon: weapons/sp/mg42_tiger_tank
ScanWeapon: weapons/sp/mk1britishfrag
ScanWeapon: weapons/sp/mosin_nagant
ScanWeapon: weapons/sp/mosin_nagant_sniper
ScanWeapon: weapons/sp/mp40
ScanWeapon: weapons/sp/mp44
ScanWeapon: weapons/sp/mp44_semi
ScanWeapon: weapons/sp/panzerfaust
ScanWeapon: weapons/sp/panzeriv_turret
ScanWeapon: weapons/sp/ppsh
ScanWeapon: weapons/sp/ppsh_semi
ScanWeapon: weapons/sp/ptrs41_antitank_rifle
ScanWeapon: weapons/sp/rgd-33russianfrag
ScanWeapon: weapons/sp/springfield
ScanWeapon: weapons/sp/stalingrad_ammo
ScanWeapon: weapons/sp/sten
ScanWeapon: weapons/sp/sten_engineer
ScanWeapon: weapons/sp/stielhandgranate
ScanWeapon: weapons/sp/stuka_guns
ScanWeapon: weapons/sp/t34_turret
ScanWeapon: weapons/sp/thompson
ScanWeapon: weapons/sp/thompson_semi
ScanWeapon: weapons/sp/tiger_turret
Scanning multiplayer weapons: weapons/mp/*
ScanWeapon: weapons/mp/mosin_nagantsniper_silenced_mp
ScanWeapon: weapons/mp/springfield_silenced_mp
ScanWeapon: weapons/mp/kar98k_sniper_silenced_mp
ScanWeapon: weapons/mp/fraggrenade_mp
ScanWeapon: weapons/mp/mk1britishfrag_mp
ScanWeapon: weapons/mp/ptrs41_antitank_rifle_mp
ScanWeapon: weapons/mp/rgd-33russianfrag_mp
ScanWeapon: weapons/mp/stielhandgranate_mp
ScanWeapon: weapons/mp/bren_mp
ScanWeapon: weapons/mp/m1carbine_mp
ScanWeapon: weapons/mp/mg42_bipod_duck_mp
ScanWeapon: weapons/mp/mg42_bipod_prone_mp
ScanWeapon: weapons/mp/mg42_bipod_stand_mp
ScanWeapon: weapons/mp/mosin_nagant_sniper_mp
ScanWeapon: weapons/mp/mp40_mp
ScanWeapon: weapons/mp/mp44_mp
ScanWeapon: weapons/mp/mp44_semi_mp
ScanWeapon: weapons/mp/bar_mp
ScanWeapon: weapons/mp/bar_slow_mp
ScanWeapon: weapons/mp/colt_mp
ScanWeapon: weapons/mp/enfield_mp
ScanWeapon: weapons/mp/fg42_mp
ScanWeapon: weapons/mp/fg42_semi_mp
ScanWeapon: weapons/mp/kar98k_mp
ScanWeapon: weapons/mp/kar98k_sniper_mp
ScanWeapon: weapons/mp/luger_mp
ScanWeapon: weapons/mp/m1garand_mp
ScanWeapon: weapons/mp/mosin_nagant_mp
ScanWeapon: weapons/mp/panzerfaust_mp
ScanWeapon: weapons/mp/ppsh_mp
ScanWeapon: weapons/mp/ppsh_semi_mp
ScanWeapon: weapons/mp/springfield_mp
ScanWeapon: weapons/mp/sten_mp
ScanWeapon: weapons/mp/thompson_mp
ScanWeapon: weapons/mp/thompson_semi_mp
Map_New
Unabled to read shader scripts/transparents.shader
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edited on May. 5, 2008 04:44 pm by TBR479
The_Caretaker
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Since: Jun 8, 2004
Posts: 11559
Last: Oct 4, 2008
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Level 10
Forum Moderator
Category: CoD Level Design
Posted: Monday, May. 5, 2008 11:44 pm
Move your mouse into the field which says all that.
Move it upward towards the buttonar until the mousepointer changes to a black line with arrowheads on both sides.
Press your left mousebutton and move your mouse down.

Tada.. there is your normal mapping window.
TBR479
General Member
Since: Mar 11, 2008
Posts: 3
Last: May 6, 2008
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Level 0
Category: CoD Level Design
Posted: Tuesday, May. 6, 2008 12:14 am
thank you, I just figured that out, I have no idea how it got that way though.
shanehayesr
General Member
Since: May 10, 2008
Posts: 125
Last: Jun 8, 2008
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Level 4
Category: CoD Level Design
Posted: Sunday, May. 11, 2008 02:53 am
hahahaha... Just Keep that Bar so Small that you cant see it; it give's you more room and you don't need to see it anyway [ohwell]
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