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Forum: All Forums : Call of Duty 4
Category: CoD 4 Scripting
Scripting and coding with Call of Duty 4.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, batistablr, playername
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Author Topic: Script not getting triggered
DeekCiti
General Member
Since: Mar 13, 2008
Posts: 195
Last: Jul 18, 2008
[view latest posts]
Level 4
Category: CoD 4 Scripting
Posted: Friday, May. 9, 2008 02:15 pm
ok, so I removed the "all_mp" from both lines in the alias. Then instead of calling the null.wav in the zone file I removed that and added the line: sound,mp_test,,, My soundalias is called "mp_test.csv".

Testing map, still nothing when walking into trigger.

Ok, so just going over what I'm doing here. Both lines in the alias are calling sounds to play. Crickets play constantly, but at the same time, the null plays too, because it is set as a secondary alias, but the player should only be able to hear the null.wav, if he is in the trigger. The trigger is not triggering the null.wav to play. The trigger is a trigger_multiple, with a targetname of "no_rain_sound" and should be talking to the script, but isn't. Maybe there is something in the script your not seeing.

I've made enough triggers in my map so far, to know that this one is set up correctly. Also, I'm not entirely sure that the way you have this alias set up, that it will work this way. How I found a way to play a file at no volume was by looking in the "Multiplayer" and "Common.csv" to see how they did it.

They did it how I had it set up in the beginning, not saying your way with the null.wav won't work because they seem to have used it that way too.

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