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Call of Duty 4
Category:
CoD 4 Level Design
CoD 4 mapping and level design.
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Topic: Domination
82ndAB-Talon
General Member
Since: May 14, 2006
Posts: 75
Last: Jul 18, 2008
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Category: CoD 4 Level Design
Posted: Saturday, May. 17, 2008 12:50 pm
Having a little trouble with Domination.
Heres what I've done.
1.) I put dom spawns all over the map, overlapping tdm and dm spawns ( not entirely ).
http://i71.photobucket.com/albums/i143/IG-88_photos/Mapping/spawnpoint.jpg
2.) Here is flag1 aka A Flag.
http://i71.photobucket.com/albums/i143/IG-88_photos/Mapping/flag1Aflag.jpg
3.) flag2 aka B Flag
http://i71.photobucket.com/albums/i143/IG-88_photos/Mapping/flag2Bflag.jpg
3.) flag3 aka Cflag
http://i71.photobucket.com/albums/i143/IG-88_photos/Mapping/flag3Cflag.jpg
4.) Allies start spawns overlapping ( entirely ) tdm_allies_start spawns.
http://i71.photobucket.com/albums/i143/IG-88_photos/Mapping/dom_allies.jpg
5.) Axis; the same but with axis spawns.
http://i71.photobucket.com/albums/i143/IG-88_photos/Mapping/dom_axis.jpg
Problem:
When I try to switch to the gametype dom ( /g_gametype dom ) in console it loads some, then switches to free-for-all on Backlot.
Not sure what I'm doing wrong.
batistablr
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Since: Jul 12, 2005
Posts: 1865
Last: Jul 10, 2008
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Category: CoD 4 Level Design
Posted: Saturday, May. 17, 2008 12:56 pm
Make sure to do sv_maprotation mp_yourmapname
82ndAB-Talon
General Member
Since: May 14, 2006
Posts: 75
Last: Jul 18, 2008
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Category: CoD 4 Level Design
Posted: Saturday, May. 17, 2008 01:04 pm
This map isn't in a map rotation. I test it from the compile tools ( run selected map )
batistablr
Preferred PLUS Member
Since: Jul 12, 2005
Posts: 1865
Last: Jul 10, 2008
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Category: CoD 4 Level Design
Posted: Saturday, May. 17, 2008 01:25 pm
I know, but you still have to do it, trust me, everyone has this problem.
82ndAB-Talon
General Member
Since: May 14, 2006
Posts: 75
Last: Jul 18, 2008
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Category: CoD 4 Level Design
Posted: Saturday, May. 17, 2008 01:33 pm
Okay thanks, I'll give it a try.
*update*
No, that didn't work. Instead of going to Backlot DM it stayed on my map DM.
edited on May. 17, 2008 01:39 pm by 82ndAB-Talon
batistablr
Preferred PLUS Member
Since: Jul 12, 2005
Posts: 1865
Last: Jul 10, 2008
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Category: CoD 4 Level Design
Posted: Saturday, May. 17, 2008 02:28 pm
Did you try the G_Gametype then the Sv_maprotation command. Then map mp_yournmapname
82ndAB-Talon
General Member
Since: May 14, 2006
Posts: 75
Last: Jul 18, 2008
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Category: CoD 4 Level Design
Posted: Saturday, May. 17, 2008 03:04 pm
/g_gametype dom
/sv_maprotation mp_archives (mymapname)
/map mp_archives
yes
illram
General Member
Since: Jan 22, 2008
Posts: 233
Last: Jul 15, 2008
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Category: CoD 4 Level Design
Posted: Saturday, May. 17, 2008 06:26 pm
One time my script origins got screwed up because I was copying them instead of creating each one by scratch.
With flag2 it looks like there is no space in between flag1 and flag3 under script_linkto.
Other than that I can't really read the entity windows on your screenshots but I'm guessing you followed the wiki tutorial on this? Any small typo will stop it from loading; also check your console logs. (mp).
And lastly make sure you have all the domination spawns. (I believe there are allies and axis start and regular entities, 3 total IIRC).
Also, just typing g_gametype dom and map_restart is sufficient to test the map with domination, that's all I do. That doesn't look to be your issue.
82ndAB-Talon
General Member
Since: May 14, 2006
Posts: 75
Last: Jul 18, 2008
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Category: CoD 4 Level Design
Posted: Saturday, May. 17, 2008 09:37 pm
i got it to work. I just re-did the script origions and recompiled. Simplest errors cause the biggest problems
Thank you for all the help.
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