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Forum: All Forums : Call of Duty 4
Category: CoD 4 Level Design
CoD 4 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, batistablr, playername, Welshy
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Author Topic: red stripe prob, not local, on server
kroag
General Member
Since: Mar 22, 2008
Posts: 34
Last: May 28, 2008
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Level 2
Category: CoD 4 Level Design
Posted: Tuesday, May. 27, 2008 06:20 am
So, my current map is going well,
when I compile it, it runs via tools fine, no issues.
When I upload it to server I get the dreaded "zone file" red stripe.

I deleted ff files from zone/english directory, re compiled , works fine locally, via tools or if I start a local server and load map( as before) I uploaded it to server...still the red stripe problem.

Any ideas ?
Rasta
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Since: Apr 10, 2004
Posts: 4298
Last: Nov 22, 2008
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Level 9
Forum Moderator
Category: CoD 4 Level Design
Posted: Tuesday, May. 27, 2008 06:46 am
What do you mean 'red stripe'? Can you post a screenshot up.
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fullaholes
General Member
Since: Oct 20, 2004
Posts: 113
Last: Oct 24, 2008
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Level 4
Category: CoD 4 Level Design
Posted: Tuesday, May. 27, 2008 06:53 am
I think you' ll need to include the following to your zone file and save it before it will work correctly.

weapon,sp/mp5_silencer
xmodel,viewhands_black_kit

kroag
General Member
Since: Mar 22, 2008
Posts: 34
Last: May 28, 2008
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Level 2
Category: CoD 4 Level Design
Posted: Tuesday, May. 27, 2008 07:31 am
Rasta writes...
Quote:
What do you mean 'red stripe'? Can you post a screenshot up.


bottom pic in this tut...Here

I'll try "fullaholes" suggestion.
Rasta
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Since: Apr 10, 2004
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Last: Nov 22, 2008
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Level 9
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Category: CoD 4 Level Design
Posted: Tuesday, May. 27, 2008 07:40 am
You get this if you don't specify a 'viewhands' model in your zone files.
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kroag
General Member
Since: Mar 22, 2008
Posts: 34
Last: May 28, 2008
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Level 2
Category: CoD 4 Level Design
Posted: Tuesday, May. 27, 2008 07:44 am
Odd, that its never happened before though with other maps Ive made, or have I just been lucky ?
Now I know, I wont have to upload a map 5 times to try and fix it hehehe
thanks for the fix guys.
kroag
General Member
Since: Mar 22, 2008
Posts: 34
Last: May 28, 2008
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Level 2
Category: CoD 4 Level Design
Posted: Tuesday, May. 27, 2008 09:07 am
Sigh........

Uploaded "adjusted ff files to server and my re-direct.
Now the game just downloads the ff file over and overin a loop.
LOL, time for bed, perhaps I can get it working tomorrow.
kroag
General Member
Since: Mar 22, 2008
Posts: 34
Last: May 28, 2008
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Level 2
Category: CoD 4 Level Design
Posted: Wednesday, May. 28, 2008 04:06 am
Well, saved map under another name, added the suggested lines to the zone file.Which looks like this



Code:


Again, map works fine locally, but upload it to the server, and the dreaded redline re-appears !! I havnt had this problem with the last 4 maps Ive made, which all worked fine...unfortunatly, I had to format HD and lost those otherwise I would just cut and paste one of those zone files into this one, making the required adjustments.

This is very frustrating, map takes an hour to compile, and 30 mins to upload to server , and re-direct server, to find that problem still exists, repeat that 3 or 4 times and I can hardly wait till Americas Army3 comes out and I can try a different editor, that might work properly.

edited on May. 28, 2008 04:06 am by kroag

edited on May. 28, 2008 04:09 am by kroag
dunny_uk
General Member
Since: Apr 23, 2006
Posts: 80
Last: Jun 25, 2008
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Level 3
Category: CoD 4 Level Design
Posted: Thursday, May. 29, 2008 08:58 am
In your GSC what soldier type are you using...

game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";


needs - include,mptypes_desert - in your .csv(zone).....


game["allies_soldiertype"] = "woodland";
game["axis_soldiertype"] = "woodland";


needs - include,mptypes_woodland - in your .csv(zone)......

that should fix it m8...
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