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Forum: All Forums : Call of Duty 4
Category: CoD 4 Level Design
CoD 4 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, batistablr, playername, Welshy
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Author Topic: Shaking with rotation
CoDLiNK
General Member
Since: Mar 16, 2008
Posts: 90
Last: Nov 13, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Saturday, May. 31, 2008 07:40 pm
Is there anyway to reduce the shaking when a player rides on suface? trying to make a rotating platform that the player rides on. I get it to rotate of course, but it shakes the player violently.
CoDLiNK
General Member
Since: Mar 16, 2008
Posts: 90
Last: Nov 13, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Sunday, Jun. 1, 2008 12:16 pm
I will give you some more info here.

I am using firemanpaul's rotate script.


Code:
FiremanPaul
General Member
Since: Nov 5, 2006
Posts: 76
Last: Oct 5, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Sunday, Jun. 1, 2008 01:49 pm
I really doubt the shaking is a result of the script. The brushes move with smoothness. I have a feeling its the game engine doing its best to resolve the differences in the movement you make at the keyboard and the movement of being on the moving brush on a circular path. You dont see as much of this when on moving platforms that move in a straight line. My gut tells me you are stuck with it.
CoDLiNK
General Member
Since: Mar 16, 2008
Posts: 90
Last: Nov 13, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Sunday, Jun. 1, 2008 02:00 pm
Hmm, Yea I was afraid of that. thanks man.
COLMAC
General Member
Since: Sep 15, 2006
Posts: 580
Last: Nov 22, 2008
[view latest posts]
Level 6
Category: CoD 4 Level Design
Posted: Sunday, Jun. 1, 2008 03:23 pm
might try script_origin,
as tag_player to your brush that you stand on target auto1, make them enter it using a trigger "trigger_use, targetname, yourname,target auto1 your trigger would have to be a rotation script brush as well
or something like that ....maybe?
COLMAC
General Member
Since: Sep 15, 2006
Posts: 580
Last: Nov 22, 2008
[view latest posts]
Level 6
Category: CoD 4 Level Design
Posted: Sunday, Jun. 1, 2008 03:23 pm
might try script_origin,
as tag_player to your brush that you stand on target auto1, make them enter it using a trigger "trigger_use, targetname, yourname,target auto1 your trigger would have to be a rotation script brush as well
or something like that ....maybe?
COLMAC
General Member
Since: Sep 15, 2006
Posts: 580
Last: Nov 22, 2008
[view latest posts]
Level 6
Category: CoD 4 Level Design
Posted: Sunday, Jun. 1, 2008 03:23 pm
might try script_origin,
as tag_player to your brush that you stand on target auto1, make them enter it using a trigger "trigger_use, targetname, yourname,target auto1 your trigger would have to be a rotation script brush as well
or something like that ....maybe?
CoDLiNK
General Member
Since: Mar 16, 2008
Posts: 90
Last: Nov 13, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Sunday, Jun. 1, 2008 04:42 pm
Hmm, you lost me there. lol.

The map is going to be a snipe map with both the sides platforms is rotating. The players spawn on a lower level and come up on the rotating platform with crates on it.

this is from COD 1 map called SpinX


edited on Jun. 1, 2008 04:44 pm by CoDLiNK
COLMAC
General Member
Since: Sep 15, 2006
Posts: 580
Last: Nov 22, 2008
[view latest posts]
Level 6
Category: CoD 4 Level Design
Posted: Sunday, Jun. 1, 2008 04:51 pm
ya once taged they cant move so that wont work, killer looking map though ,maybe check how elevators work they seem smooth going up and down, unlike cod 2 ones
CoDLiNK
General Member
Since: Mar 16, 2008
Posts: 90
Last: Nov 13, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Sunday, Jun. 1, 2008 05:09 pm
What's funny though, the same rotate script is used in the cod1 version. I just unpacked the gsc from cod 1 and they are the same except for a few modifications. i am going to play with a bit. I'll get back to ya if I find something.
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