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Forum: All Forums : Call of Duty
Category: CoD General Gaming
General game questions, comments, and chat.
Moderators: foyleman, rEdrUmMDK, Foxhound, Wyatt_Earp, Rasta, StrYdeR, The_Caretaker, Cypher2004, supersword, batistablr
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Author Topic: PLEASE SOME GUYS ANSWER ME
guisongs
General Member
Since: May 29, 2008
Posts: 10
Last: Jun 2, 2008
[view latest posts]
Level 0
Category: CoD General Gaming
Posted: Sunday, Jun. 1, 2008 11:57 am
Have any way to play CALL OF DUTY offlline or / and MULTIPLAYER (LAN) against computer controlled bots?
Have some mod that enable it, also cusotmize the bots skills?

I have call of duty 1 and 2 (I prefer use 1)

THANKS

carlson diegues
batistablr
Preferred PLUS Member
Since: Jul 12, 2005
Posts: 1871
Last: Sep 5, 2008
[view latest posts]
Level 8
Forum Moderator
Category: CoD General Gaming
Posted: Sunday, Jun. 1, 2008 12:07 pm
I think those bots don't really move smartly, the mod is just like stand there and they shoot you in the head.
guisongs
General Member
Since: May 29, 2008
Posts: 10
Last: Jun 2, 2008
[view latest posts]
Level 0
Category: CoD General Gaming
Posted: Sunday, Jun. 1, 2008 01:03 pm
Thank you

Well I will try again...with soldier of fortune

batistablr
Preferred PLUS Member
Since: Jul 12, 2005
Posts: 1871
Last: Sep 5, 2008
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Level 8
Forum Moderator
Category: CoD General Gaming
Posted: Sunday, Jun. 1, 2008 01:09 pm
Well if you are trying it for different games, try Counter-Strike: Source, they have great bots and they work really well, you would mistake them with real players.
guisongs
General Member
Since: May 29, 2008
Posts: 10
Last: Jun 2, 2008
[view latest posts]
Level 0
Category: CoD General Gaming
Posted: Monday, Jun. 2, 2008 10:53 am
but i found a good bot!
i only ask to help me how install and make it work
too technicall terms that i dont understand.

i just want put the best deathmath maps on the game and play offline with the bot that have 10 in all fileds on filfront, called meatbot. very very real!

so what i want is

1) how install and use that bot (basic commands, if is psosible put in one cfg etc)

2) where I found the best deathmath WWII call of duty maps to work with this bot

Readme File:
MeatBot for Call of Duty 2
=============================
The name : MeatBot (MBot)
The version : 0.7
Date : Ìàð 6, 2007
The author : Maks Deryabin aka Spec
E-mail : spec666@inbox.ru
ICQ : 252-831-762
IRC : irc.quakenet.org *cf.cod
URL : http://www.cf-cod.ru
Modified : cepe7a


The description
========
Fashions for Call of Duty 2 bots adding in the multiuser game. Fashions it is intended only for one person creating a server (see "Start" è "Remarks"), i.e. normal work a fashion is guaranteed, if anybody except for the player its created does not join a server.

The best bots

These bots, as alive. Full illusion of game with alive players. Such yet was not. Bots are able to run, jump, jump over obstacles, to throw pomegranates, to sit in an ambush.


Installation
===========
Before instal strongly recommend patch game up to version 1.3.
Unpack archive and place in a directory of game, for example: C:\Games\Call of Duty 2.


Start
======
- In a folder with game create a label for CoD2MP_s.exe
- In adjustments{options} of a label in a field "Object" add the following line: +set fs_game mbot +exec mbot.cfg
- We start for game through the created label.
- Further we create the usual (not allocated) server through the menu " To create a server " or with the help of a console command
/map .


Supported gametypes
==========================
- Team Deathmath (tdm)


Supported maps
====================
Standard maps

mp_burgundy
mp_carentan
mp_harbor
mp_leningrad
mp_matmata
mp_railyard
mp_rhine
mp_toujane
mp_trainstation

Maps of foreign developers

gob_aim
mp_aim_1
mp_buhlert
mp_deadend
mp_hillside
mp_karkand
mp_pavlov
mp_powcamp
shadowsniper


Commands
=======
-------------------------------------------------------------
addbot : adds in game of bots. can be: allies - the bot comes for allies
axis - the bot comes for an axis
auto - the bot automatically chooses a team
Example: " addbot auto "
-------------------------------------------------------------
removebot : removes boats. can be: allies - removes a bot from among allies
axis - removes a bot from among an axis
all - removes all bots
- removes a bot with the specified name
Example: " removebot bot12 "
-------------------------------------------------------------
skill : skill bots - from 0 up to 10, 10 - the most difficult.
-------------------------------------------------------------
restart : restart maps. can be: fast - fast restart
map - usual restart maps
Example: " restart fast "
-------------------------------------------------------------
loadmap : loads a map with the name . Loads, if only it supports bots.

Example: " loadmap mp_carentan "
-------------------------------------------------------------
bot_autojoin 1 - bots will automatically come for that team in which they were before
0 - bots will not come for the last team
-------------------------------------------------------------


Remarks
=========
The following conditions are necessary for normal work a fashion:
- sv_pure 0
- dedicated 0
- USE of COMMANDS DESCRIBED ABOVE! It is not recommended USE by the following built - in commands: kick, clientkick, onlykick, banUser, banClient, tempBanUser, tempBanClient, fast_restart, map_restart, map_rotate, map, - as they can result in wrong work a fashion.
- On a server only one player - that is you, well and, naturally, bots.


Bugs
===========
If you have found that or, that you really count a bug be not at a loss to tell about it, having communicated with me to addresses specified above.

-------------------------------------------------------------

New in this version:
=====================
- The system waypoints is changed, now it began more flexible
- Boats have learned to jump
- Boats have learned to get and get obstacles (mantle)
- Boats have learned to get on a vertical ladder
- Animation of run of a bot is added
- Animation of a jump and falling downwards is added
- Animation to get through obstacles is added
- Animation to get on a vertical ladder is added
- Now bots recharge the weapon if patrons on zero
- Now the amount a pomegranate at bots not infinite, and depends on type of the weapon
- It is added scoring run of bots, a landing, to get on a vertical ladder
- The bug with colliding the player by a bot is corrected

///////////////////////////////////////////////////////////////////////

Changes from cepe7a

<>

<>

[+] Has improved system of the resolution of conflicts at moving bots

[+] Fix jumps of bots - now they do not fail through the ground. It is possible to use direct jumps and jumps upwards.

[+] Has made smoother movement of bots - now they do not brake on everyone WP

[+] Now if the bot sees other bot of the team shooting on the purpose, it{he} turns in the same side

[+] Now bots do not shoot almost at the (on idea should not at all, but disorder of shots...:))

[+] In a command addbot now it is possible to set with what weapon to add a boat:
Syntax: addbot []
- number of the weapon in the menu of a choice. I.e. addbot axis 2 - will add a bot to Germans with kar98

  • Value of a sight of bots (bot_viewangle) is changed on 45 by default (and that very big-eyed)

  • [+] Are added waypoint's for maps:
    mp_carentan (from Spec);
    mp_railyard, mp_buhlert,mp_karkand_tdm (from asdfg)
    gob_aim, mp_aim_1, mp_harbor, mp_pavlov, mp_deadend (from Shaman-13);
    mp_matmata, mp_burgundy (from Figubis);



    <>

    [+] Boats now do not see through bushes and other opaque objects

    [+] Boats now see not on 360 degrees, and on 120 (it is set to a variable bot_viewangle)

    [+] range of a sight of a bot (a variable bot_maxdistance, by default 3000) Is limited

    [+] Now bots smoothly change a corner of a sight

    [+] Boats react to hit in them, turning aside attacking

    [+] Speed of turn of a bot depends from skill

    [+] the Sound of steps and falling now depends on a surface on which there is a bot

    //////////////////////////////////////////////////////////////////////

    Additional waypoints search on a site http://callofduty.ru/index.php?showtopic=2554*st=240
    |TM|TexasRebel
    General Member
    Since: Apr 30, 2006
    Posts: 256
    Last: Aug 14, 2008
    [view latest posts]
    Level 5
    Category: CoD General Gaming
    Posted: Monday, Jun. 2, 2008 03:16 pm
    1.) Ok the install is pretty straightforward and explained in the documentation.

    Im assuming the file is in .zip or .rar file format. You will need to open the file and move all the files located inside it to your call of duty 2 folder. Example C:\Games\Call of Duty 2.

    Next you will need to located the execution file labeled CoD2MP_s.exe, right click it, select properties. Go to the space that says target and add +set fs_game mbot +exec mbot.cfg
    after the quotation marks at the end.

    That should be all that is needed to install and to run the mod. Now just start your own server and add in bots.


    2.) Once again this is in the documentation

    Quote:

    Supported maps
    ====================
    Standard maps

    mp_burgundy
    mp_carentan
    mp_harbor
    mp_leningrad
    mp_matmata
    mp_railyard
    mp_rhine
    mp_toujane
    mp_trainstation

    Maps of foreign developers

    gob_aim
    mp_aim_1
    mp_buhlert
    mp_deadend
    mp_hillside
    mp_karkand
    mp_pavlov
    mp_powcamp
    shadowsniper


    Also as Rasta said please do not make multiple threads of the same problem. Next time please read through the documentation because it appears to me like you didnt, but I could be wrong on that one.
    Rasta
    Preferred Member
    Since: Apr 10, 2004
    Posts: 4188
    Last: Sep 5, 2008
    [view latest posts]
    Level 9
    Forum Moderator
    Category: CoD General Gaming
    Posted: Monday, Jun. 2, 2008 03:56 pm
    I had a chat with him TexasRebel, he was confused on the translation of the readme. Some of the instructions wasn't too clear if your not used to this sort of stuff. Hopefully he has it sorted now.
    Go ahead... You Play I Mod : MODSonline.com
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    |TM|TexasRebel
    General Member
    Since: Apr 30, 2006
    Posts: 256
    Last: Aug 14, 2008
    [view latest posts]
    Level 5
    Category: CoD General Gaming
    Posted: Monday, Jun. 2, 2008 06:25 pm
    Cool, didnt know anyone had tried helping him to get it to work.
    general99
    General Member
    Since: Oct 31, 2004
    Posts: 252
    Last: Sep 7, 2008
    [view latest posts]
    Level 5
    Category: CoD General Gaming
    Posted: Tuesday, Jun. 3, 2008 12:39 am
    This is posted in the COD section, not COD2. Does he understand that it IS a COD2 mod?

    Edit.
    Obviously yes, when I see the other threads.

    edited on Jun. 3, 2008 12:40 am by general99
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