MODSonline
  Welcome Guest to MODSonline Home | Forums | Register | Login
Main-Menu
Home
Login
Register
Add Download
Add News
Add Tutorial *
Forums

Advertise
Affiliate Store US *
Affiliate Store UK *
Affiliate Store CA *
Angry Letter Generator
Avatar Upload
Calendar of Games
Contact
Downloads
FAQs
Forums
Member List
Member Projects
News
News Grabber *
Policy
Polls
Private Messages
Reviews
Screenshot Gallery
Search
Servers - Game
Store - Shirts *
Subscribe
Topics
Tutorials
Weblinks
Wiki *
Tutorials
CoD Mapping
CoDUO Mapping
CoD2 Mapping
CoD4 Mapping
CoD FAQs
HL2 Mapping
HL2 FAQs
SOF1 Mapping
Crysis Mapping
Q4 Mapping
Doom 3 Mapping
Doom 3 FAQs
UT2K3 Mapping
SOF2 Mapping
SOF2 FAQs

Lightray Modeling
General Modeling
General Modding
Adobe Photoshop
Common Mapping Errors

Readme.txt Generator
Members-Online
jtin [Forum]
1ninjaman1 [Downl]

2 Members and 10 Guests
Chat MODSonline
0 People Now Chatting
MODSOnline TeamSpeak

download TeamSpeak

In-The-News
Sunday, Oct. 12th
MODSonair 149 Live
Friday, Oct. 10th
Far Cry 2 Money, Diamonds, and Blood Trailer
Friday, Oct. 10th
MODSonair Episode 148
Thursday, Oct. 9th
Multiplayer Game Modes Interview
Sunday, Oct. 5th
Help MODSonline Heal Kids and Fight Cancer!
Latest Poll
Would you pay for mod tools?
I would pay a one time fee for mod tools for my favorite title 12.75%
I would pay a monthly/yearly subsrciption fee for mod tools for my favorite title 0%
I already paid for the game - Tools should come bundled because I am just fixing what the developers broke 58.82%
100% definitely NOT! 22.55%
I haven't seen a game yet that wasn't 100% perfect when the developers released it 3.92%
Games are the devil! 1.96%
Read More...
10 comments

Newsletter
Name:
Email:
Newsletter Archives
Your Membership
User Name:
Password:
Register.
In The Forums
[UPDATE] mp_NVABase2008_final
CoD4 Custom Map .. Posts: (1) Views: (10) by MonKeYPaWs
Call Of Duty 5 Beta Officially Started
News Around the .. Posts: (2) Views: (12) by CptCool
custom textures
CoD4 Custom Map .. Posts: (4) Views: (24) by COLMAC
2 script for one object
CoD2 Scripting.. Posts: (6) Views: (45) by COLMAC
Extra Life - Save Kids Quake 4 Mods for Dummies
Forums
MODSonline.com Forums

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty 4
Category: CoD 4 Level Design
CoD 4 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, batistablr, playername, Welshy
Latest Posts
Subscribed Posts
Search
Restricted Access Restricted Access
Page
Next Page
subscribe
Author Topic: I have the light_volume tecture, but still get raindow models
bNasty
Preferred Member
Since: Feb 26, 2008
Posts: 91
Last: Jun 25, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Thursday, Jun. 12, 2008 12:16 pm
I don't know what has happened, the last three times I have compiled my map I have gotten nothing but rainbow colored models. I know that without a grid file that this happens. But I have grid files, I used the lightgrid_volume texture as well as the sky one as well. I have made any changes lately should affect this. I just added dm spawns to my map.
P.C.Invasion
General Member
Since: Mar 22, 2005
Posts: 537
Last: Oct 10, 2008
[view latest posts]
Level 6
Category: CoD 4 Level Design
Posted: Thursday, Jun. 12, 2008 12:32 pm
Do you have at least one reflection probe?
[ACS]Sarge
General Member
Since: Mar 3, 2008
Posts: 52
Last: Jul 2, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Thursday, Jun. 12, 2008 01:02 pm
Can't a leak in the skybox cause this as well?
COLMAC
General Member
Since: Sep 15, 2006
Posts: 562
Last: Oct 13, 2008
[view latest posts]
Level 6
Category: CoD 4 Level Design
Posted: Thursday, Jun. 12, 2008 02:45 pm
like PC said add at least 3 reflection probes to your map, 6 ft or so off the ground and the rainbows should go away
bNasty
Preferred Member
Since: Feb 26, 2008
Posts: 91
Last: Jun 25, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Thursday, Jun. 12, 2008 05:02 pm
hmm post didnt make in the thread somehow.
I have over 30 reflectors in my map.
Double checked no leaks in the sky box.

scartching my head on this one.
playername
Preferred Member
Since: Aug 24, 2006
Posts: 688
Last: Oct 5, 2008
[view latest posts]
Level 6
Forum Moderator
Category: CoD 4 Level Design
Posted: Thursday, Jun. 12, 2008 05:16 pm
you need to create a grid file for the map. In compile tools there is a selection to do so. This should fix your error.
Few tips for coding.
1. Keep the script as short as possable.
2. Don't use comments unless you HAVE to point something out.
3. Don't over complicate the script, keep it orgainized and easy to read.

These help you find simple errors and makes it easy to make changes.
bNasty
Preferred Member
Since: Feb 26, 2008
Posts: 91
Last: Jun 25, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Thursday, Jun. 12, 2008 05:29 pm
According to the wiki, you can either create a grid file "The hard way" collecting the dots. Or the "easy way" using the lightgrid_volume texture along with the lightgrid_sky texture and let the engine calculate the light grid itself. This is the method I chose. My grid files are getting generated durring the BSP build, so I don't think thats the issue.
bNasty
Preferred Member
Since: Feb 26, 2008
Posts: 91
Last: Jun 25, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Thursday, Jun. 12, 2008 05:59 pm
ok, just finished another full compile. Still have the saem problem.
Double chekced my reflections probes, 32 to be exact. There is nothing intersecting my skybox. There are no leaks.

I think my next steps is spend the next 3 hours running around my map collecting the dots trying to do it "The hard way".

Anyone else have a better idea?
Zestycookie
General Member
Since: Dec 30, 2006
Posts: 114
Last: Oct 12, 2008
[view latest posts]
Level 4
Category: CoD 4 Level Design
Posted: Thursday, Jun. 12, 2008 06:45 pm
Add an object, any object, to your map. Compile it and run. See if your map is actually updating. If the object is not there, check around in your map for something called "misc. model" and delete it.
bNasty
Preferred Member
Since: Feb 26, 2008
Posts: 91
Last: Jun 25, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Thursday, Jun. 12, 2008 06:58 pm
Thanks, hadn't thought about that. I'll check it out.
Restricted Access Restricted Access
Page
Next Page
subscribe
MODSonline.com Forums : Call of Duty 4 : CoD 4 Level Design
All logos and trademarks and information in this site are property of MODSonline LLC © 2008.
The comments are property of their posters.
RSS news feeds for MODSonline can be found News.php.
Art of War Central
Partners
Call of Duty Headquarters
CODAddicts - Call of Duty News & Downloads
The Firing Box
modbase.be
Battle for Europe COD2
XoXide
Frag Universe
Ask About
Advertising
Friends
SOF2 Files and Downloads
After Life Gaming
CoD 4 Base
Ask About
Advertising
Link to Us
MODSonair
View in iTunes
Please help us to raise in the ranks of podcasting and subscribe to our itunes feed using the link above.
MODSonair Releases
MODSonair Episode 148
MODSonair Episode 147
MODSonair Episode 146
MODSonair Episode 145
MODSonair Episode 144
Next Show
The next MODSonair show will air LIVE on:
10/19/2008 11:00 EDT

Time remaining:
Copyright © 2008 MODSonline
Tresware Content Management System Copyright © 2008 Tresware
Website Designed and Hosted   Tresware