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Forum: All Forums : Call of Duty
Category: CoDUO Level Design
CoD United Offensive mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Wyatt_Earp, Rasta, StrYdeR, The_Caretaker, Cypher2004, supersword, batistablr
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Author Topic: map wont compile .bsp but compiles .prt and .poly?
durka_durka420
General Member
Since: Jun 11, 2008
Posts: 6
Last: Jun 28, 2008
[view latest posts]
Level 0
Category: CoDUO Level Design
Posted: Monday, Jun. 23, 2008 08:04 pm
why is it doing this my other map i made compiled fine now this one isnt compiling the bsp only poly and prt files all names match up... i dunno why it says stuff about tree portals when i have no trees....
Quote:

C:\Program Files\Call of Duty\uo\maps\mp>"C:\Program Files\Call of Duty\uoTools\
bin\q3map" -v -game uo "C:\Program Files\Call of Duty\uo\maps\mp\field_of_death"

Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- q3map ----
verbose = true
1 threads
qdir: C:\Program Files\Call of Duty\
gamedir: C:/Program Files/Call of Duty/uo/
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\uo\zzz_User_Arkov2.pk3 (32 files)
C:/Program Files/Call of Duty/\uo\zzz_uo_destroyedvillage.pk3 (44 files)
C:/Program Files/Call of Duty/\uo\zzz_Rifle_RangeV1.3.1.pk3 (66 files)
C:/Program Files/Call of Duty/\uo\zzzz_mp_uo_SamSite.pk3 (23 files)
C:/Program Files/Call of Duty/\uo\zzzzzz_mp_mikecod3.pk3 (33 files)
C:/Program Files/Call of Duty/\uo\zzzMiceWars.pk3 (56 files)
C:/Program Files/Call of Duty/\uo\wolfsquare.pk3 (19 files)
C:/Program Files/Call of Duty/\uo\wawa_3dAim.pk3 (13 files)
C:/Program Files/Call of Duty/\uo\uo_viks_omaha_3.pk3 (36 files)
C:/Program Files/Call of Duty/\uo\pakuo07.pk3 (157 files)
C:/Program Files/Call of Duty/\uo\pakuo06.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\pakuo05.pk3 (3 files)
C:/Program Files/Call of Duty/\uo\pakuo04.pk3 (7646 files)
C:/Program Files/Call of Duty/\uo\pakuo03.pk3 (2275 files)
C:/Program Files/Call of Duty/\uo\pakuo02.pk3 (790 files)
C:/Program Files/Call of Duty/\uo\pakuo01.pk3 (1657 files)
C:/Program Files/Call of Duty/\uo\pakuo00.pk3 (6233 files)
C:/Program Files/Call of Duty/\uo\ora_mp_rtcwbeach.pk3 (81 files)
C:/Program Files/Call of Duty/\uo\mp_uo_telemark.pk3 (54 files)
C:/Program Files/Call of Duty/\uo\mp_uo_dawnville_beta.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\mp_uo_crossroads_final.pk3 (16 files)
C:/Program Files/Call of Duty/\uo\mp_uo_carentan_beta.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\mp_priory.pk3 (77 files)
C:/Program Files/Call of Duty/\uo\mp_merderet.pk3 (75 files)
C:/Program Files/Call of Duty/\uo\mp_berlin_no55_v1.pk3 (127 files)
C:/Program Files/Call of Duty/\uo\mp_abbey_beta.pk3 (11 files)
C:/Program Files/Call of Duty/\uo\durka_durkanew.pk3 (5 files)
C:/Program Files/Call of Duty/\uo\bismarck_ge_mtl.pk3 (46 files)
C:/Program Files/Call of Duty//uo
C:/Program Files/Call of Duty//Call of Duty
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo00.pk3 (2578 files)
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
52398 files in pk3 files
975 shaderInfo
--- LoadMapFile ---
Loading map file C:\Program Files\Call of Duty\uo\maps\mp\field_of_death.map
Entity 0, Brush 1: mixed face contents
WARNING: Couldn't find image for shader textures/custom/metal@blue1
Entity 0, Brush 638: mixed face contents
Entity 0, Brush 1247: mixed face contents
Entity 0, Brush 2618: mixed face contents
Entity 0, Brush 3989: mixed face contents
Entity 0, Brush 5360: mixed face contents
WARNING: Couldn't find image for shader textures/common/clip_nosight_dirt
6587 total world brushes
1208 detail brushes
736 patches
5570 boxbevels
5567 edgebevels
147 entities
23068 planes
0 areaportals
size: -1776,-6272, -240 to 3432, 4024, 1104
############### model 0 ###############
----- PatchMapDrawSurfs -----
730 patches
81 patch LOD groups
--- FaceBSP ---
36458 faces
36377 leafs
----- MakeTreePortals -----
WARNING: node without a volume
node has 17 tiny portals
node reference point 2977.23 820.88 258.03
WARNING: node without a volume
node has 12 tiny portals
node reference point 1788.30 -1845.48 257.91
WARNING: node without a volume
node has 19 tiny portals
node reference point 900.28 2611.14 257.91
WARNING: node without a volume
node has 4 tiny portals
node reference point 1007.09 -4845.02 258.03
3400 tiny portals
----- FilterStructuralBrushesIntoTree -----
5985 structural brushes
27151 cluster references
--- FloodEntities ---
14347 flooded leafs
--- FillOutside ---
21342 solid leafs
688 leafs filled
14347 inside leafs
----- ClipSidesIntoTree -----
--- FaceBSP ---
24286 faces
23013 leafs
----- MakeTreePortals -----
4158 tiny portals
----- FilterStructuralBrushesIntoTree -----
5985 structural brushes
19918 cluster references
----- Building Portals and Cells -----
5 unique cells
--- NumberClusters ---
11391 visclusters
39976 visportals
52321 solidfaces
--- WritePortalFile ---
writing C:\Program Files\Call of Duty\uo\maps\mp\field_of_death.prt
--- FloodAreas ---
1 areas
----- FilterDetailBrushesIntoTree -----
602 detail brushes
1292 cluster references
----- SubdivideDrawSurfs -----
----- MergeSides -----
0 siderefs
----- FixTJunctions -----
31029 axial edge lines
10367 non-axial edge lines
5 degenerate edges
41396 edge lines of 131072
19017 verts added for tjunctions
119384 total verts
20090 naturally ordered
3995 rotated orders
641 can't order
--- AllocateLightmaps ---
58 unique shaders
Entity 0, brush 0: Lightmap allocation failed

C:\Program Files\Call of Duty\uo\maps\mp>pause
Press any key to continue . . .

C:\Program Files\Call of Duty\uo\maps\mp>"C:\Program Files\Call of Duty\uoTools\
bin\q3map" -vis -fast -game uo "C:\Program Files\Call of Duty\uo\maps\mp\field_o
f_death"
Q3Map v1.2 (c) 2003 Id Software Inc. / Infinity Ward / GMI Studios
---- vis ----
fastvis = true
----- FS_Startup -----
Current search path:
C:/Program Files/Call of Duty/\uo\zzz_User_Arkov2.pk3 (32 files)
C:/Program Files/Call of Duty/\uo\zzz_uo_destroyedvillage.pk3 (44 files)
C:/Program Files/Call of Duty/\uo\zzz_Rifle_RangeV1.3.1.pk3 (66 files)
C:/Program Files/Call of Duty/\uo\zzzz_mp_uo_SamSite.pk3 (23 files)
C:/Program Files/Call of Duty/\uo\zzzzzz_mp_mikecod3.pk3 (33 files)
C:/Program Files/Call of Duty/\uo\zzzMiceWars.pk3 (56 files)
C:/Program Files/Call of Duty/\uo\wolfsquare.pk3 (19 files)
C:/Program Files/Call of Duty/\uo\wawa_3dAim.pk3 (13 files)
C:/Program Files/Call of Duty/\uo\uo_viks_omaha_3.pk3 (36 files)
C:/Program Files/Call of Duty/\uo\pakuo07.pk3 (157 files)
C:/Program Files/Call of Duty/\uo\pakuo06.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\pakuo05.pk3 (3 files)
C:/Program Files/Call of Duty/\uo\pakuo04.pk3 (7646 files)
C:/Program Files/Call of Duty/\uo\pakuo03.pk3 (2275 files)
C:/Program Files/Call of Duty/\uo\pakuo02.pk3 (790 files)
C:/Program Files/Call of Duty/\uo\pakuo01.pk3 (1657 files)
C:/Program Files/Call of Duty/\uo\pakuo00.pk3 (6233 files)
C:/Program Files/Call of Duty/\uo\ora_mp_rtcwbeach.pk3 (81 files)
C:/Program Files/Call of Duty/\uo\mp_uo_telemark.pk3 (54 files)
C:/Program Files/Call of Duty/\uo\mp_uo_dawnville_beta.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\mp_uo_crossroads_final.pk3 (16 files)
C:/Program Files/Call of Duty/\uo\mp_uo_carentan_beta.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\mp_priory.pk3 (77 files)
C:/Program Files/Call of Duty/\uo\mp_merderet.pk3 (75 files)
C:/Program Files/Call of Duty/\uo\mp_berlin_no55_v1.pk3 (127 files)
C:/Program Files/Call of Duty/\uo\mp_abbey_beta.pk3 (11 files)
C:/Program Files/Call of Duty/\uo\durka_durkanew.pk3 (5 files)
C:/Program Files/Call of Duty/\uo\bismarck_ge_mtl.pk3 (46 files)
C:/Program Files/Call of Duty//uo
C:/Program Files/Call of Duty//Call of Duty
C:/Program Files/Call of Duty/\main\pakb.pk3 (60 files)
C:/Program Files/Call of Duty/\main\paka.pk3 (41 files)
C:/Program Files/Call of Duty/\main\pak9.pk3 (149 files)
C:/Program Files/Call of Duty/\main\pak8.pk3 (235 files)
C:/Program Files/Call of Duty/\main\pak6.pk3 (3 files)
C:/Program Files/Call of Duty/\main\pak5.pk3 (4858 files)
C:/Program Files/Call of Duty/\main\pak4.pk3 (1668 files)
C:/Program Files/Call of Duty/\main\pak3.pk3 (1992 files)
C:/Program Files/Call of Duty/\main\pak2.pk3 (694 files)
C:/Program Files/Call of Duty/\main\pak1.pk3 (2642 files)
C:/Program Files/Call of Duty/\main\pak0.pk3 (12816 files)
C:/Program Files/Call of Duty//main
C:/Program Files/Call of Duty/\uo\localized_english_pakuo02.pk3 (12 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo01.pk3 (37 files)
C:/Program Files/Call of Duty/\uo\localized_english_pakuo00.pk3 (2578 files)
C:/Program Files/Call of Duty/\main\localized_english_pak5.pk3 (46 files)
C:/Program Files/Call of Duty/\main\localized_english_pak3.pk3 (7 files)
C:/Program Files/Call of Duty/\main\localized_english_pak2.pk3 (9 files)
C:/Program Files/Call of Duty/\main\localized_english_pak1.pk3 (3736 files)
C:/Program Files/Call of Duty/\main\localized_english_pak0.pk3 (1204 files)

File Handles:
----------------------
52398 files in pk3 files
reading C:\Program Files\Call of Duty\uo\maps\mp\field_of_death.bsp
Could not load file 'C:\Program Files\Call of Duty\uo\maps\mp\field_of_death.bsp
'


C:\Program Files\Call of Duty\uo\maps\mp>copy /Y "C:\Program Files\Call of Duty\
uo\maps\mp\field_of_death.bsp" "C:\Program Files\game\uo\maps\mp\field_of_death.
bsp"
The system cannot find the file specified.

C:\Program Files\Call of Duty\uo\maps\mp>copy /Y "C:\Program Files\Call of Duty\
uo\maps\mp\field_of_death.prt" "C:\Program Files\game\uo\maps\mp\field_of_death.
prt"
1 file(s) copied.

C:\Program Files\Call of Duty\uo\maps\mp>"C:\Program Files\Call of Duty\uoTools\
bin\flare" -fast -game uo "C:\Program Files\game\uo\maps\mp\field_of_death"
----- FS_Startup -----
GomerPyle
Preferred Member
Since: Sep 30, 2006
Posts: 117
Last: Jul 26, 2008
[view latest posts]
Level 4
Category: CoDUO Level Design
Posted: Monday, Jun. 23, 2008 08:24 pm
It didn't write a bsp file because of this error:

Entity 0, brush 0: Lightmap allocation failed

That brush is too big, find it and make it smaller.

Another thing is you need to remove all those custom maps when doing your compile. You should have a clean folder both in the main and UO folders. Make a separate folder and place them there.
durka_durka420
General Member
Since: Jun 11, 2008
Posts: 6
Last: Jun 28, 2008
[view latest posts]
Level 0
Category: CoDUO Level Design
Posted: Monday, Jun. 23, 2008 08:32 pm
that makes alot of sense but i click find brush and i cannot find the brush.... that its refering to

edited on Jun. 23, 2008 08:38 pm by durka_durka420
durka_durka420
General Member
Since: Jun 11, 2008
Posts: 6
Last: Jun 28, 2008
[view latest posts]
Level 0
Category: CoDUO Level Design
Posted: Monday, Jun. 23, 2008 10:02 pm
ok its my roof above my indoor tdm map....but my ground is the same size no leaks nothing makes no sense
StrYdeR
Preferred PLUS Member
Since: May 11, 2004
Posts: 11317
Last: Jul 11, 2008
[view latest posts]
Level 10
Forum Moderator
Category: CoDUO Level Design
Posted: Monday, Jun. 23, 2008 10:11 pm
too many different shading and light references on a single brush will cause this error.

you don't neccessarily have to remove the brush - use the clipper tool to create smaller pieces and the problem will likely go away

[angryalien]
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schultz
General Member
Since: Jun 5, 2005
Posts: 6
Last: Aug 5, 2008
[view latest posts]
Level 0
Category: CoDUO Level Design
Posted: Monday, Jun. 23, 2008 11:45 pm
Try making a copy of your map and name is similar to the original but maybe add the word _debug to it. Then use this version to experiment with. Remove all ports and try and compile this version. If the map will now compile the problem was with a conflict in your portals. You can do this over and over again removing different features until you find the source of your error, it may take several drastic attempts but eventually you can isolate it down to a small area of the map and then down to the exact texture, portal, light, entity or model.
durka_durka420
General Member
Since: Jun 11, 2008
Posts: 6
Last: Jun 28, 2008
[view latest posts]
Level 0
Category: CoDUO Level Design
Posted: Monday, Jun. 23, 2008 11:50 pm
god this is killing me split my map inso 6 peices and still gives Entity 0, brush 0: Lightmap allocation failed.mapsize is y:10296 x:4208 z:1336..
schultz
General Member
Since: Jun 5, 2005
Posts: 6
Last: Aug 5, 2008
[view latest posts]
Level 0
Category: CoDUO Level Design
Posted: Tuesday, Jun. 24, 2008 02:22 am
Don't let it get you down there are other ways to find conflicts although it may take some time and effort. 1st thing is to find what does work on your map design. You can do this by reducing the debug verion to just the skybox and DM intermission with a single spawn point with nothing else in the map. See if this compiles, if it does, then you move onto the next step of adding back in items from the full map a little at a time and doing compiles here and there until it no longer works. When doing maps it is always best to do back ups constantly and compile these frequently so you know that you have a stable working map at each of these points. I have over 20 different version of my last map ponyri_west with each building built as a prefab version and tested/compiled in my skybox test map I use for testing structures and portals before moving them into the full map version. This helps reduce mistakes by checking them to make sure they will compile correctly no conflicts with textures or portals. If you need help just send me a PM and I will see what I can do to help out.

Schultz
|TM|TexasRebel
General Member
Since: Apr 30, 2006
Posts: 256
Last: Aug 14, 2008
[view latest posts]
Level 5
Category: CoDUO Level Design
Posted: Tuesday, Jun. 24, 2008 06:59 am
just a question, but did you save the changes you made, then export the new map to mp. If you didnt export and over write original, or create a new version(i would suggest new version instead of over write) then it could still be trying to compile the version where you were first encountering the error.

Otherwise ignore what i just wrote.
durka_durka420
General Member
Since: Jun 11, 2008
Posts: 6
Last: Jun 28, 2008
[view latest posts]
Level 0
Category: CoDUO Level Design
Posted: Thursday, Jun. 26, 2008 08:11 pm
well i got it to compile finnaly now get bsp wont load but thats pretty simple to fix i needa go back in and change a couple more things then see if it loads then
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