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Forum: All Forums : Call of Duty: World at War
Category: CoD:WW General Gaming
General game questions, comments, and chat.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, techno2sl, batistablr, playername, Welshy
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Author Topic: Call of Duty - World at War Modsonair Special Episode Technical Notes
Rasta
Preferred Member
Since: Apr 10, 2004
Posts: 4298
Last: Nov 22, 2008
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Level 9
Forum Moderator
Category: CoD:WW General Gaming
Posted: Tuesday, Jun. 24, 2008 10:27 am
Oh ok, sorry my mistake must have missed it somewhere..
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foolishtank
General Member
Since: Nov 10, 2005
Posts: 11
Last: Jun 24, 2008
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Level 1
Category: CoD:WW General Gaming
Posted: Tuesday, Jun. 24, 2008 11:27 am
Q. Any idea if they have addressed the custom maps set ups? Will it be more server/client friendly? Unlike Cod4.
Icey
General Member
Since: Jan 20, 2008
Posts: 178
Last: Nov 22, 2008
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Level 4
Category: CoD:WW General Gaming
Posted: Thursday, Jun. 26, 2008 07:52 am
Stryder, i have a question bout the modtools for world at war.

are they gonna implent or make it possible that u can import textures and models from previous cod series?
So for example if im making a map in world at war and i wanna implent a texture or model from cod2 in the map that i can easy implent it.
Now with cod4 i have to do alot of converting etc to get a cod2 model into cod4, with help from zeroy's tutorials i was able to do that but its kinda a long way to make it happen.
Are they taking this into consideration to make it much more easier?
Pvt.Palumbo(DirtyWop)
General Member
Since: Jul 11, 2004
Posts: 27
Last: Jun 29, 2008
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Level 2
Category: CoD:WW General Gaming
Posted: Sunday, Jun. 29, 2008 02:53 pm
Stryder: I had a particular question concerning the Co-op function in COD:WW. Is the mode placing Human players against Computer controlled A.I., or is it placing two teams composed of humans with squad-leaders giving orders? The most important, Co-op will most likely be seen on the 360, you had stated you would like it to be playable on PC via Internet/LAN. How conceivable is the latter?
StrYdeR
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Since: May 11, 2004
Posts: 11322
Last: Nov 19, 2008
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Level 10
Forum Moderator
Category: CoD:WW General Gaming
Posted: Thursday, Jul. 10, 2008 09:41 pm
I have emailed JD with the questions that have gone unanswered here, and hopefully I/we hear back ...

[angryalien]
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paulb39
General Member
Since: Jan 2, 2006
Posts: 412
Last: Sep 22, 2008
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Level 5
Category: CoD:WW General Gaming
Posted: Monday, Jul. 14, 2008 03:08 pm
Great post Stryder, I do have a question for you though.

In your opinion do you feel this is going to be another CoD where they develop primary for the consoles, then just port it over to the PC? Is it going to be another console port?

This isnt a question just something I'm wondering. I wonder how they are going to make the flame thrower not over powered in MP- I remember in UO it was pretty over powered.
foyleman
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Since: Nov 6, 2001
Posts: 31859
Last: Nov 22, 2008
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Category: CoD:WW General Gaming
Posted: Monday, Jul. 14, 2008 03:19 pm
Stryder did mention that he thought this was not just a port. That this game was built from the ground up to play well on all ports.

Plus, they developed on the PC using the CoD4 source code as a base. Therefore I expect to to play similar to CoD4 which I don't think feels like a console port.
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Quake 4 Mods for Dummies - Half-Life 2 Mods for Dummies
paulb39
General Member
Since: Jan 2, 2006
Posts: 412
Last: Sep 22, 2008
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Level 5
Category: CoD:WW General Gaming
Posted: Monday, Jul. 14, 2008 03:20 pm
Sorry for the double post but I just thought of this

Do you know if they are using the cod4 melee knife? Or can we finally bash with our guns again?
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