MODSonline
  Welcome Guest to MODSonline Home | Forums | Register | Login
Main-Menu
Home
Login
Register
Add Download
Add News
Add Tutorial *
Forums

Advertise
Affiliate Store US *
Affiliate Store UK *
Affiliate Store CA *
Angry Letter Generator
Avatar Upload
Calendar of Games
Contact
Downloads
FAQs
Forums
Member List
Member Projects
News
News Grabber *
Policy
Polls
Private Messages
Reviews
Screenshot Gallery
Search
Servers - Game
Store - Shirts *
Subscribe
Topics
Tutorials
Weblinks
Wiki *
Tutorials
CoD Mapping
CoDUO Mapping
CoD2 Mapping
CoD4 Mapping
CoD FAQs
HL2 Mapping
HL2 FAQs
SOF1 Mapping
Crysis Mapping
Q4 Mapping
Doom 3 Mapping
Doom 3 FAQs
UT2K3 Mapping
SOF2 Mapping
SOF2 FAQs

Lightray Modeling
General Modeling
General Modding
Adobe Photoshop
Common Mapping Errors

Readme.txt Generator
Members-Online
ufabang [Downl]
[WFH]SLAYER [Today]
CptCool [Forum]

3 Members and 16 Guests
Chat MODSonline
0 People Now Chatting
MODSOnline TeamSpeak

download TeamSpeak

In-The-News
Sunday, Oct. 12th
MODSonair 149 Live
Friday, Oct. 10th
Far Cry 2 Money, Diamonds, and Blood Trailer
Friday, Oct. 10th
MODSonair Episode 148
Thursday, Oct. 9th
Multiplayer Game Modes Interview
Sunday, Oct. 5th
Help MODSonline Heal Kids and Fight Cancer!
Latest Poll
Would you pay for mod tools?
I would pay a one time fee for mod tools for my favorite title 13%
I would pay a monthly/yearly subsrciption fee for mod tools for my favorite title 0%
I already paid for the game - Tools should come bundled because I am just fixing what the developers broke 59%
100% definitely NOT! 22%
I haven't seen a game yet that wasn't 100% perfect when the developers released it 4%
Games are the devil! 2%
Read More...
10 comments

Newsletter
Name:
Email:
Newsletter Archives
Your Membership
User Name:
Password:
Register.
In The Forums
xmodel works, but tells me image file is missi...
CoD 4 Level Desi.. Posts: (10) Views: (40) by elyas
Hide bombzone
CoD 4 Scripting.. Posts: (1) Views: (3) by acaymo
What Server Mod can I use?
CoD4 General Gam.. Posts: (6) Views: (48) by 0Gravity
Zone file issue?
CoD 4 Level Desi.. Posts: (5) Views: (36) by Kazjak1
Extra Life - Save Kids Half-Life 2 Mods for Dummies
Forums
MODSonline.com Forums

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty 2
Category: CoD 2 Level Design
CoD 2 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Wyatt_Earp, Rasta, StrYdeR, The_Caretaker, Cypher2004, batistablr, Welshy
Latest Posts
Subscribed Posts
Search
Restricted Access Restricted Access
Page
Next Page
subscribe
Author Topic: Fire torch...
SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 210
Last: Sep 17, 2008
[view latest posts]
Level 4
Category: CoD 2 Level Design
Posted: Thursday, Jun. 26, 2008 02:35 pm
How can I get a small fire to use as a torch?, you know, those torch in caves.
Thanks!.
SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 210
Last: Sep 17, 2008
[view latest posts]
Level 4
Category: CoD 2 Level Design
Posted: Friday, Jun. 27, 2008 06:04 pm
Do anybody knows where to find the small fire to use as a torch? I need to finsh my map.


Thanks!!!!!!!!!
SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 210
Last: Sep 17, 2008
[view latest posts]
Level 4
Category: CoD 2 Level Design
Posted: Friday, Jun. 27, 2008 08:21 pm
Never mind, I just found the fire that I need, only one problem. It seems like you only can see it in certain angle or position, if you move to diferent angle, it fade out and also is flashing every 1 sec and I need a real loop fire effect.
I've tried in diferent values to get what I want, but nothing steddy:
maps\mp\_fx::loopfx("fire1", (2551, -14, -307), 1.0);

diferent way;
maps\mp\_fx::loopfx("fire1", (2551, -14, -307), 0.7);

another way:
maps\mp\_fx::loopfx("fire1", (2551, -14, -307), 0.3);

And always got non looping fire.

Can somebody help me please!!!?
SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 210
Last: Sep 17, 2008
[view latest posts]
Level 4
Category: CoD 2 Level Design
Posted: Thursday, Jul. 3, 2008 08:05 pm
Nobody knows how to get a torch fire?
I know somebody there knows it, please help me.
I got the fire but it fade in certain angles.
Nemo06c
General Member
Since: Jul 23, 2006
Posts: 257
Last: Oct 12, 2008
[view latest posts]
Level 5
Category: CoD 2 Level Design
Posted: Friday, Jul. 4, 2008 06:52 am
I can't find your fire1.efx. Don't know where it comes from.

Also, if maps\mp\_fx::loopfx("fire1", (2551, -14, -307), 1.0); does exist your line is incomplete.

You need 2 sets of coordinates.

One for the bottom part of the fire and and one for the top part.
example ( only for the example may not work ).

maps\mp\_fx::loopfx("fire1", (2551, -14, -307), 1, (2551, -14, -312));

Also note there's no 1.0 in the middle but 1

Also this is only the ambientFX() part of the script. You need the precacheFX() section.

If it exists ( the fire1 ), it should be:

precacheFX()
{

level._effect["fire1"] = loadfx ("fx/fire/fire1.efx");
}
SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 210
Last: Sep 17, 2008
[view latest posts]
Level 4
Category: CoD 2 Level Design
Posted: Friday, Jul. 4, 2008 04:24 pm
Nemo06c writes...
Quote:
I can't find your fire1.efx. Don't know where it comes from.

Also, if maps\mp\_fx::loopfx("fire1", (2551, -14, -307), 1.0); does exist your line is incomplete.

You need 2 sets of coordinates.

One for the bottom part of the fire and and one for the top part.
example ( only for the example may not work ).

maps\mp\_fx::loopfx("fire1", (2551, -14, -307), 1, (2551, -14, -312));

Also note there's no 1.0 in the middle but 1

Also this is only the ambientFX() part of the script. You need the precacheFX() section.

If it exists ( the fire1 ), it should be:

precacheFX()
{

level._effect["fire1"] = loadfx ("fx/fire/fire1.efx");
}

Its the same called "small_fire", I've just named like that to recognize the other from where they are, did make sense? Anyway, the script that you are showing to me it looks pretty good and maybe that can help me to get the fire looping without disappear?
And the precache thing, should be going in the fx.gsc file?
LPRay
General Member
Since: Apr 24, 2006
Posts: 761
Last: Oct 9, 2008
[view latest posts]
Level 7
Category: CoD 2 Level Design
Posted: Friday, Jul. 4, 2008 05:09 pm
Yes in your fx.gsc.
SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 210
Last: Sep 17, 2008
[view latest posts]
Level 4
Category: CoD 2 Level Design
Posted: Tuesday, Jul. 8, 2008 11:23 pm
Nemo06c writes...
Quote:
I can't find your fire1.efx. Don't know where it comes from.

Also, if maps\mp\_fx::loopfx("fire1", (2551, -14, -307), 1.0); does exist your line is incomplete.

You need 2 sets of coordinates.

One for the bottom part of the fire and and one for the top part.
example ( only for the example may not work ).

maps\mp\_fx::loopfx("fire1", (2551, -14, -307), 1, (2551, -14, -312));

Also note there's no 1.0 in the middle but 1

Also this is only the ambientFX() part of the script. You need the precacheFX() section.

If it exists ( the fire1 ), it should be:

precacheFX()
{

level._effect["fire1"] = loadfx ("fx/fire/fire1.efx");
}


OK, I did what you told me and still fading out. The fire is not steddy, fade for some seconds and back on, but thats not what I want, I want a flame that always there.
My script:
fx.gsc

Code:


gsc

Code:



SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 210
Last: Sep 17, 2008
[view latest posts]
Level 4
Category: CoD 2 Level Design
Posted: Wednesday, Jul. 9, 2008 06:53 pm
Somebody know what happen here?
I need to get a torch flame always up, but it fade out when you see it in certain angles.

Any Help will be appreciated it.

THANKS!!!
Blimp01
General Member
Since: Jul 23, 2007
Posts: 66
Last: Aug 8, 2008
[view latest posts]
Level 3
Category: CoD 2 Level Design
Posted: Wednesday, Jul. 9, 2008 08:07 pm
I think the fire goes out because the rain effect makes gunfire lighting disappear and fire go on and off, In my old map I had to disable rain because i didn't want my fire flickering

edited on Jul. 9, 2008 08:13 pm by Blimp01
Restricted Access Restricted Access
Page
Next Page
subscribe
MODSonline.com Forums : Call of Duty 2 : CoD 2 Level Design
All logos and trademarks and information in this site are property of MODSonline LLC © 2008.
The comments are property of their posters.
RSS news feeds for MODSonline can be found News.php.
MODSonline Subscriptions
Partners
CODAddicts - Call of Duty News & Downloads
modbase.be
The Firing Box
Call of Duty Headquarters
XoXide
Battle for Europe COD2
Frag Universe
Ask About
Advertising
Friends
ModTheater
Canada Kicks Ass Clan
After Life Gaming
Ask About
Advertising
Link to Us
MODSonair
View in iTunes
Please help us to raise in the ranks of podcasting and subscribe to our itunes feed using the link above.
MODSonair Releases
MODSonair Episode 148
MODSonair Episode 147
MODSonair Episode 146
MODSonair Episode 145
MODSonair Episode 144
Next Show
The next MODSonair show will air LIVE on:
10/19/2008 11:00 EDT

Time remaining:
Copyright © 2008 MODSonline
Tresware Content Management System Copyright © 2008 Tresware
Website Designed and Hosted   Tresware