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Forum: All Forums : Call of Duty 4
Category: CoD 4 Level Design
CoD 4 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, batistablr, playername, Welshy
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Author Topic: road width
tombo_v.1
General Member
Since: Apr 20, 2006
Posts: 7
Last: Jun 29, 2008
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Level 0
Category: CoD 4 Level Design
Posted: Sunday, Jun. 29, 2008 09:47 am
i am using a really bad gfx card - long story short my decent one is lost.

as such i cannot load models to my map. Which is no big deal, except i cannot decide what width to have my road, and check it to a model car.

i am currently going with 208 (for two lanes), but wanted to check here before i did, as i dont want to get to far ahead of myself before realising that i needed to resize due to poor planning.

i have done a bit of searching and found nothing concrete on size, but i could easily have missed something.

thanks.

p.s. perchance is there a mappers "standard" size, for things like roads, in the form of a tutorial?
Watter
General Member
Since: Dec 1, 2007
Posts: 17
Last: Jul 22, 2008
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Level 1
Category: CoD 4 Level Design
Posted: Sunday, Jun. 29, 2008 10:15 am
Gameplay standards

Doorways and windows
Doorways = 56 units wide/96 units high
For high traffic areas it is sometime best to make it a double door.
Double door = 128 units wide/96 units high
Window Height = 32 units from floor to the bottom of the window frame.
Window Frame = minimum of 46 units wide 72 units high. (Inside diameter)
Stairways
Interior = 8 high / 10 deep 64 unit min. width
Hallways
Hallways = 489 units wide
Walls
Building wall/One story high = 128 units high
Wall thickness = 8 units
Columns = 32-48 units wide
A 32 unit wide column is barely enough to still offer valid cover for the player. And after the column_cover node animations have been added 32-48 units will also provide valid cover and firing angles from both sides of the column for AI as well.
Streets
Large - Four car width = 600 units
Small - Two Tank width = 300 units
Alleyway – small street = 300 units wide
Sidewalk
Small = 128 units wide
Medium = 192 units wide
Large = 256 units wide (this is more for Singleplayer levels)
Cover
Standing cover height = 48 units high
Crouching = 32 units
Prone cover height = 16 units high
Prone crawling height clearance = 32 units high
Engagement ranges
These would be the range at which a firefight takes place. These ranges make sure the player is shooting at a target that is a good size to hit and interact with. This will help keep the levels from getting too big and having pixel shooting distances.
There is a model in the game called mw_scale_soldier. It has two rings around him, one at 600 and one at 1024. Based off of COD2’s weapons settings, 512 was a good distance to shoot an SMG at a target and 1024 was a good distance for a rifle. These can be adjusted if the new weapons get changed drastically. You can drop the model in your level to make sure your geo is not getting too big.

Hope this helps m8[wave]
tombo_v.1
General Member
Since: Apr 20, 2006
Posts: 7
Last: Jun 29, 2008
[view latest posts]
Level 0
Category: CoD 4 Level Design
Posted: Sunday, Jun. 29, 2008 11:55 am
perfect, thanks.[thumbs_up]
illram
General Member
Since: Jan 22, 2008
Posts: 233
Last: Jul 15, 2008
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Level 4
Category: CoD 4 Level Design
Posted: Monday, Jun. 30, 2008 02:20 am
Now that the wiki is gone, those measurements may be very useful. Sticky anyone?
Watter
General Member
Since: Dec 1, 2007
Posts: 17
Last: Jul 22, 2008
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Level 1
Category: CoD 4 Level Design
Posted: Monday, Jun. 30, 2008 09:14 am
It should go in with the tutorials i think[jumping]
techno2sl
General Member
Since: Aug 5, 2004
Posts: 1462
Last: Nov 22, 2008
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Level 8
Category: CoD 4 Level Design
Posted: Monday, Jun. 30, 2008 10:11 am
What should be mentioned is that these scales are only an ideal for gameplay and are really the 'minimum', aslong as the actor can fit through a door then its a good door. But door heights, curb witdths, trims, roofs, columns are all down to the mapper to scale according to their design.
illram
General Member
Since: Jan 22, 2008
Posts: 233
Last: Jul 15, 2008
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Level 4
Category: CoD 4 Level Design
Posted: Monday, Jun. 30, 2008 05:52 pm
Doors, hallways, stairways etc. should generally fit two people, bottlenecks are annoying. (So- 64 units). Or at least not be so long that a bottleneck would be problematic. Anywhere a player gets stuck is annoying and it's also bad when there is a long hallway and two players meet in the middle only to find they have to turn around. Imagine if the tunnels in pipeline could only fit 1 person? That would suck.
1ninjaman1
General Member
Since: Jun 3, 2008
Posts: 130
Last: Nov 19, 2008
[view latest posts]
Level 4
Category: CoD 4 Level Design
Posted: Monday, Jun. 30, 2008 06:12 pm
thanks Watter, good post, will help some beginners :)
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