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Forum: All Forums : Call of Duty 4
Category: CoD4 General Gaming
General game questions, comments, and chat.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, batistablr, playername
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Author Topic: Questions to Server Admins
supersword
Preferred PLUS Member
Since: Jul 28, 2004
Posts: 1865
Last: Sep 7, 2008
[view latest posts]
Level 8
Category: CoD4 General Gaming
Posted: Monday, Jun. 30, 2008 07:35 pm
Ok I have a few questions for you server admins out there. I need to know a few things about the set-up of your server so I can incorporate them into the config maker I am creating.

1) Do you change the gametype of the maps in your rotation? By that I mean, are you using more than one gametype on your server?

2) Are the following turned on, off or select as appropriate:


  • Team Damage (On, Off, Shared or Reflect)
  • VoIP Chat
  • PB
  • Killcam
  • Spectate (Off, Team Only, Both Teams)
  • Team Balance


Thanks :)
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batistablr
Preferred PLUS Member
Since: Jul 12, 2005
Posts: 1871
Last: Sep 5, 2008
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Level 8
Forum Moderator
Category: CoD4 General Gaming
Posted: Monday, Jun. 30, 2008 08:36 pm
Team Damage is usually on for hardcore mode.
VoIP is turned on, although like only one person talks
PB o fcourse is in.
Spectate is team only
Team Balance On

I used though when I configured my server.
DeekCiti
General Member
Since: Mar 13, 2008
Posts: 196
Last: Jul 25, 2008
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Level 4
Category: CoD4 General Gaming
Posted: Monday, Jun. 30, 2008 09:52 pm
I believe your allowed up to 33 maps in one rotation line before the server cannot start without an error. So I always have an array of different maps and gametypes of the same maps mixed up in the Server.

-My team Damage is usually set to reflect, with a wait time and kick after a certain amount of TK's.

-In Game Chat is always turned off because nobody even uses it.

-My PB is turned off due to invalid kicking of players for unknown reasons, not due to cheating. PB has a weird way of working and not always consistent. Since I know just about every player in my server personally, I know these players are NOT cheating but still get kicked. When you've been playing the game long enough and are always active in the server your running you can easily tell when a person is actively cheating.

-Killcam is usually on, but sometimes up to Voting Options for players who want campers to move after they kill someone. With the killcam on, it nearly forces a player to move positions because now the enemy knows where he is or was sitting/camping.

-Spectate is on by switch and to Voting. Usually set to Free Spectate, or Locked Spectate.

-Teambalance is always set to force sides to be equal.



This is how I run my server, hope the info is helpful.
XigRIs
General Member
Since: Nov 4, 2007
Posts: 4
Last: Jul 1, 2008
[view latest posts]
Level 0
Category: CoD4 General Gaming
Posted: Tuesday, Jul. 1, 2008 04:45 am
supersword writes...
Quote:
Ok I have a few questions for you server admins out there. I need to know a few things about the set-up of your server so I can incorporate them into the config maker I am creating.

1) Do you change the gametype of the maps in your rotation? By that I mean, are you using more than one gametype on your server?

2) Are the following turned on, off or select as appropriate:


  • Team Damage (On, Off, Shared or Reflect)
  • VoIP Chat
  • PB
  • Killcam
  • Spectate (Off, Team Only, Both Teams)
  • Team Balance


Thanks :)


1.) Depends on the server... Most are single gametypes except the eXtreme mod server which has player voting at the end of maps...

2.)

a. Friendly Fire -
SD HC = ON
HQ HC = OFF
HC DM = OFF
TR SD = ON
eXtreme Mod = OFF
Zombie Mod = OFF
HC TDM = OFF

b.VoIP
SD HC = ON (mid quality)
HQ HC = ON (mid-high)
HC DM = OFF
TR SD = ON (Max)
eXtreme Mod = ON (mid)
Zombies Mod = ON (mid-low)
HC TDM = ON (Mid)

c.Killcam
OFF to reduce lag...

d. Spectate
SD HC = team
HQ HC = Free Roam
HC DM = OFF
TR SD = team
eXtreme Mod = team
HC TDM = team

e. Team balance
ON
rnr_woogie
General Member
Since: Jan 22, 2008
Posts: 36
Last: Jul 3, 2008
[view latest posts]
Level 2
Category: CoD4 General Gaming
Posted: Tuesday, Jul. 1, 2008 05:50 am
You can change gametypes in the map rotation config.
Example:
"gametype dm map mp_crash gametype war map mp_vacant
gametype dom map mp_backlot" and so on

XigRIs
General Member
Since: Nov 4, 2007
Posts: 4
Last: Jul 1, 2008
[view latest posts]
Level 0
Category: CoD4 General Gaming
Posted: Tuesday, Jul. 1, 2008 05:04 pm
rnr_woogie writes...
Quote:
You can change gametypes in the map rotation config.
Example:
"gametype dm map mp_crash gametype war map mp_vacant
gametype dom map mp_backlot" and so on



Thanks...
I did know that... But I think this thread is more about the specs of Server Admin's configs...
Tally
General Member
Since: Apr 21, 2005
Posts: 164
Last: Sep 7, 2008
[view latest posts]
Level 4
Category: CoD4 General Gaming
Posted: Saturday, Jul. 5, 2008 05:30 am
supersword writes...
Quote:
Ok I have a few questions for you server admins out there. I need to know a few things about the set-up of your server so I can incorporate them into the config maker I am creating.

1) Do you change the gametype of the maps in your rotation? By that I mean, are you using more than one gametype on your server?

2) Are the following turned on, off or select as appropriate:


  • Team Damage (On, Off, Shared or Reflect)
  • VoIP Chat
  • PB
  • Killcam
  • Spectate (Off, Team Only, Both Teams)
  • Team Balance


Thanks :)


Just make sure you also have custom gametypes included, and not just the stock ones, and I'll support this config builder in every release of AWE4 and ACE mods.

Shorthand for custom gametypes:

re = retrieval
ctf = capture the flag
ctfb = capture the flag back
cnq = conquest tdm
htf = hold the flag
ch = capture and hold
vip = very important person
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