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Forum: All Forums : Call of Duty 4
Category: CoD 4 Level Design
CoD 4 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, batistablr, playername, Welshy
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Author Topic: Need some serious help with compiling reflections
Pnk
General Member
Since: Aug 16, 2007
Posts: 8
Last: Jul 7, 2008
[view latest posts]
Level 0
Category: CoD 4 Level Design
Posted: Sunday, Jul. 6, 2008 10:06 am
Me and a mate are working on a anticipated map called mp_nuke(more info here)

After few weeks successfully working we got an difficult/nasty error. We can compile the bsp file but when we try to compile the reflections it just crashes out of the blue.

Things i have tried to fix it without:

- Remove all lightning probes and re-add them
- Removed all the lightning probes and then compile
- Copy/paste everything in a new map
- Removed custom textures ( 2 logos 512x512)
- Removed recently build things.
- Removed the scripted doors and objects.

These things had no succes and we need some serious help from IW or the community to let this map not go to waste.

G0dSmacker
General Member
Since: Jan 20, 2008
Posts: 1
Last: Jul 6, 2008
[view latest posts]
Level 0
Category: CoD 4 Level Design
Posted: Sunday, Jul. 6, 2008 12:49 pm
Try taking the mp_nuke.gsc file out of the C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\raw\maps\mp folder and putting it on your desktop. compile the reflections. When the compiler is done compiling reflections then put it back into C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\raw\maps\mp folder then build your fast file.

That works for me. I put in a fluorescent light effect in my map and had the same problem as you.
Pnk
General Member
Since: Aug 16, 2007
Posts: 8
Last: Jul 7, 2008
[view latest posts]
Level 0
Category: CoD 4 Level Design
Posted: Sunday, Jul. 6, 2008 01:48 pm
That did not the trick but thanks anyway. After your reply i started thinking and made everything from scratch ( csv files etc.. ) After i tried rebuild the fast file it gave an error. 2 different skyboxes i'm looking into it now
illram
General Member
Since: Jan 22, 2008
Posts: 233
Last: Jul 15, 2008
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Level 4
Category: CoD 4 Level Design
Posted: Sunday, Jul. 6, 2008 02:11 pm
What is the error?
Pnk
General Member
Since: Aug 16, 2007
Posts: 8
Last: Jul 7, 2008
[view latest posts]
Level 0
Category: CoD 4 Level Design
Posted: Sunday, Jul. 6, 2008 02:52 pm
I re-created the skybox and going to compile within a hour. Need to play a match now. And if this is the error i am going to whack myself [duh]
Pnk
General Member
Since: Aug 16, 2007
Posts: 8
Last: Jul 7, 2008
[view latest posts]
Level 0
Category: CoD 4 Level Design
Posted: Sunday, Jul. 6, 2008 04:55 pm
Recreating the skybox did not do the trick. So there i something else wrong. Anyone got an idea here is the compile log:
http://www.2nd-studio.net/downloads/mp_nuke.errlog
illram
General Member
Since: Jan 22, 2008
Posts: 233
Last: Jul 15, 2008
[view latest posts]
Level 4
Category: CoD 4 Level Design
Posted: Sunday, Jul. 6, 2008 07:37 pm
If your error occurs during compile reflections, post the error here.

If your map is not compiling (i.e. a bsp is not being created) post the full contents of the compile window by right clicking on the DOS box and selecting all, and then pasting here. The .errlog only shows some errors and sometimes does not include the serious errors that make a compile fail.

Once we have all that info I am sure we can find a solution ;)
SporadiC
General Member
Since: Feb 23, 2008
Posts: 151
Last: Sep 28, 2008
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Level 4
Category: CoD 4 Level Design
Posted: Monday, Jul. 7, 2008 04:56 am
looks like you have two primary lights,

Code:

sloppy copy/paste, but this should give the idea..
you have a light set as a primary light, while you have the sun set as primary aswell, this causes enough errors for teh compiler to throw a fit..
just copy the coordinates given, press ctrl+g in radiant, paste coordinates, and the view should go to the offending light, select it, press "n" and find some mention of primary lights, untick the box next to it..
that should be it, but I'll look further into it when I get back home :)
Jsyhitman
General Member
Since: Jun 24, 2005
Posts: 38
Last: Aug 3, 2008
[view latest posts]
Level 2
Category: CoD 4 Level Design
Posted: Monday, Jul. 7, 2008 01:25 pm
do you have any destructable cars in your level?
Pnk
General Member
Since: Aug 16, 2007
Posts: 8
Last: Jul 7, 2008
[view latest posts]
Level 0
Category: CoD 4 Level Design
Posted: Monday, Jul. 7, 2008 01:44 pm
I want to thank you for all your help. The problem is solved thanks to Derix on the modbase.be forum. He found some errors in the map involving primary lights like SporadiC said.
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