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Forum: All Forums : Call of Duty 4
Category: CoD 4 Level Design
CoD 4 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, batistablr, playername, Welshy
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Author Topic: Map Running Issue
joemontana
General Member
Since: Jun 26, 2008
Posts: 28
Last: Aug 25, 2008
[view latest posts]
Level 2
Category: CoD 4 Level Design
Posted: Wednesday, Aug. 13, 2008 09:11 pm
It starts at my generic spawn point. What I mean is, it's not my axis or ally spawn point but my other spawn point. I dont know what you call that spawn. It has a red line going to my ally spawn point. Does that mean it is going through my ground? Or maybe too close to the ground?
joemontana
General Member
Since: Jun 26, 2008
Posts: 28
Last: Aug 25, 2008
[view latest posts]
Level 2
Category: CoD 4 Level Design
Posted: Wednesday, Aug. 13, 2008 10:06 pm
Update:

I picked up my spawn points one box on the grid and it made the red line disappear[rocking]
Gizmosan
General Member
Since: Feb 12, 2008
Posts: 1
Last: Aug 15, 2008
[view latest posts]
Level 0
Category: CoD 4 Level Design
Posted: Friday, Aug. 15, 2008 04:52 pm
I'm also experiencing the same problems, it compiles the map, no leaks detected.

I get a warning in the 'Build Fast File" that says (could not fine 'maps/mp_firstroom.cvs.

Build the Zone file, missing assets: rawfile,maps/mp/mp_firstroom.gsc

copy that to the other side of the window. Run selected map and backlot opens.

Coming from using Unreal Engine 3 everyday, the ability to play a simple box level is extremely difficult for such a great looking engine :(
The_Caretaker
Preferred Member
Since: Jun 8, 2004
Posts: 11559
Last: Oct 4, 2008
[view latest posts]
Level 10
Forum Moderator
Category: CoD 4 Level Design
Posted: Friday, Aug. 15, 2008 05:21 pm
That usually means your map doesn't have everything required to run.

An MP map MUST have the following:

A skybox (doesn't need to have a skytexture, it can be any solid texture!), surrounding the map, sealing it from the void beyond
1 global_intermission (where you start spectating)
1 mp_tdm_spawn
1 mp_tdm_spawn_allies_start
1 mp_tdm_spawn_axis_start


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