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Forum: All Forums : Call of Duty 4
Category: CoD 4 Level Design
CoD 4 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Rasta, StrYdeR, The_Caretaker, batistablr, playername
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Author Topic: Map Running Issue
Stuie
General Member
Since: Dec 10, 2006
Posts: 15
Last: Jul 20, 2008
[view latest posts]
Level 1
Category: CoD 4 Level Design
Posted: Sunday, Jul. 20, 2008 12:08 pm
Forgive me for asking as this may be somewhat of a noobie question but I have only just started lookin at the modtools.
I tried following foylemans video tut on making the room and also watched the follow-up on that continued on from where he left off.

I have a room, lights, global intermission, reflection probe, tdm axis spawn, tdm allies spawn and it compiles with no errors.

I click run selected game, it loads up the map, the progress bar goes all the way along and then it loads up free-for-all on Backlot.

Any ideas what I am doing wrong?

Thanks in advance...
KD
General Member
Since: Jul 12, 2008
Posts: 29
Last: Jul 24, 2008
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Level 2
Category: CoD 4 Level Design
Posted: Sunday, Jul. 20, 2008 12:17 pm
You need all 3 types of TDM spawns, the allies and axis spawns and the normal TDM spawns, and you might have to add some DM spawns too
Stuie
General Member
Since: Dec 10, 2006
Posts: 15
Last: Jul 20, 2008
[view latest posts]
Level 1
Category: CoD 4 Level Design
Posted: Sunday, Jul. 20, 2008 12:31 pm
Ok, it still doesn't work with the 3 TDM spawns in it. Let me add some DM Spawns.

Nope that doesn't work either.
The_Caretaker
Preferred Member
Since: Jun 8, 2004
Posts: 11394
Last: Aug 29, 2008
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Level 10
Forum Moderator
Category: CoD 4 Level Design
Posted: Sunday, Jul. 20, 2008 01:18 pm
any errors in your compile log? Or when creating the .ff file?
KillerCrazzy
General Member
Since: Jan 21, 2008
Posts: 45
Last: Jul 20, 2008
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Level 2
Category: CoD 4 Level Design
Posted: Sunday, Jul. 20, 2008 01:33 pm
try this

if you have a leak in your map it will act like it compiled it and run it so i would check for leaks

Quote:
file-pointfile

another way to make shere that a leak is in you map if u see that it made a .lin when compiling or u can check here

Quote:
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\map_source\

find the name of your map if u see a yourmapname.lin then yea have a leak
Stuie
General Member
Since: Dec 10, 2006
Posts: 15
Last: Jul 20, 2008
[view latest posts]
Level 1
Category: CoD 4 Level Design
Posted: Sunday, Jul. 20, 2008 05:05 pm
No leaks and no errors in the FF build.

If I load it, it loads Backlot but if I call it manually twice it works [banghead]
Stuie
General Member
Since: Dec 10, 2006
Posts: 15
Last: Jul 20, 2008
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Level 1
Category: CoD 4 Level Design
Posted: Sunday, Jul. 20, 2008 05:19 pm
Problem resolved.
Watter
General Member
Since: Dec 1, 2007
Posts: 17
Last: Jul 22, 2008
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Level 1
Category: CoD 4 Level Design
Posted: Tuesday, Jul. 22, 2008 09:48 pm
How ?[confused]
joemontana
General Member
Since: Jun 26, 2008
Posts: 28
Last: Aug 25, 2008
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Level 2
Category: CoD 4 Level Design
Posted: Wednesday, Aug. 13, 2008 04:55 pm
I explored cod4/mapsource folder and found mymapname.lin

What does that mean really and what do I need to do about it?
FiremanPaul
General Member
Since: Nov 5, 2006
Posts: 74
Last: Aug 24, 2008
[view latest posts]
Level 3
Category: CoD 4 Level Design
Posted: Wednesday, Aug. 13, 2008 06:58 pm
you have a portal leak somewhere, open the .map file in radiant, then under the file tab, select point file, the screen should show a red arrow that starts at the leak and returns to the other side of the leak
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