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Forum: All Forums : Call of Duty 2
Category: CoD 2 Level Design
CoD 2 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Wyatt_Earp, Rasta, StrYdeR, The_Caretaker, Cypher2004, batistablr, Welshy
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Author Topic: How to move prefabs?
SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 210
Last: Sep 17, 2008
[view latest posts]
Level 4
Category: CoD 2 Level Design
Posted: Monday, Aug. 18, 2008 02:50 pm
Is there anybody knows how to move prefabs?

I know how to move a scrpt brushmodel, but no a prefabs, theres no way to put an origin and name it, it wont let you do it, but must be a way to move then.

Somebody please!.
FiremanPaul
General Member
Since: Nov 5, 2006
Posts: 76
Last: Oct 5, 2008
[view latest posts]
Level 3
Category: CoD 2 Level Design
Posted: Monday, Aug. 18, 2008 03:08 pm
dont think you can move the prefab, as an alternative, open the prefab and select everything. With everything still selected save the file and then open the file you want the prefab in, it will ask if you want to copy the selection, say yes. Now treat the selection like a brushmodel.
FiremanPaul
General Member
Since: Nov 5, 2006
Posts: 76
Last: Oct 5, 2008
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Level 3
Category: CoD 2 Level Design
Posted: Monday, Aug. 18, 2008 03:09 pm
oops, double post


edited on Aug. 18, 2008 03:10 pm by FiremanPaul
SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 210
Last: Sep 17, 2008
[view latest posts]
Level 4
Category: CoD 2 Level Design
Posted: Monday, Aug. 18, 2008 07:44 pm
Ok, that it really didn't work, because prefabs has some stuff that can't be turned into a brushmodel.
I made some prefabs which I would like to use but they have lights and lamps.
You know, It would be nice move an elevator with lights inside, but the light move along with the elevator so you can place it in dark places and you can see the light move up and down.[casanova]

Anybody know how?

Thanks!!!!
Sevenz
General Member
Since: Apr 24, 2006
Posts: 1133
Last: Nov 28, 2008
[view latest posts]
Level 8
Category: CoD 2 Level Design
Posted: Monday, Aug. 18, 2008 08:19 pm
you can move lights only manually via script. they won't show up / move if dyn. lights option is off or on normal.
SgtCortes69us
General Member
Since: Jul 27, 2006
Posts: 210
Last: Sep 17, 2008
[view latest posts]
Level 4
Category: CoD 2 Level Design
Posted: Monday, Aug. 18, 2008 10:50 pm
Sevenz writes...
Quote:
you can move lights only manually via script. they won't show up / move if dyn. lights option is off or on normal.


Sorry bro, barely understand. I know how to move things via script (brushmodels) but no prefabs. So I don't know prefabs movements script, or lights, and you lost me in " /move if dyn. lights is off or normal". Can you explain a little bit more please!?

Thanks!!!1
Sevenz
General Member
Since: Apr 24, 2006
Posts: 1133
Last: Nov 28, 2008
[view latest posts]
Level 8
Category: CoD 2 Level Design
Posted: Tuesday, Aug. 19, 2008 12:32 am

Quote:
I don't know prefabs movements script

as far as i know there is no prefabs movements script.

http://www.modsonline.com/Forums-top-74179.html

http://www.modsonline.com/index.php?mod=Tutorials&op=read&id=275
FiremanPaul
General Member
Since: Nov 5, 2006
Posts: 76
Last: Oct 5, 2008
[view latest posts]
Level 3
Category: CoD 2 Level Design
Posted: Tuesday, Aug. 19, 2008 12:39 am
both brushes and models can be moved but not as part of the same group. You CAN move both in the same spot. Look at this tutorial for rotating objects: http://www.modsonline.com/Tutorials-read-481.html The models only rotate around their own axis in this tutorial, but if you can figure out the script to move the models, this tutorial may point you in the right direction
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